ABH (Axis) vs Ichabod (Allies + 30)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Yunnan to Burma
                1 bomber moved from Yunnan to Burma
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Burma
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Burma to Philippines
                3 armour moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kansu to Shensi
                1 armour and 1 mech_infantry moved from Kweichow to Yunnan
                3 armour moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Kiangsu
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
                3 fighters moved from Malaya to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Malaya to Philippines
                EDIT: 1 armour, 1 artillery and 3 infantry moved from Java to Philippines
                EDIT: Japanese undo move 15.
                EDIT: 1 armour and 1 artillery moved from Java to Philippines

    Place Units - Japanese
                3 armour placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_39237_Jap6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Yunnan to Burma
                1 bomber moved from Yunnan to Burma
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Burma
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Burma to Philippines
                3 armour moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kansu to Shensi
                1 armour and 1 mech_infantry moved from Kweichow to Yunnan
                3 armour moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Kiangsu
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
                3 fighters moved from Malaya to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Malaya to Philippines
                EDIT: 1 armour, 1 artillery and 3 infantry moved from Java to Philippines
                EDIT: Japanese undo move 15.
                EDIT: 1 armour and 1 artillery moved from Java to Philippines

    Place Units - Japanese
                3 armour placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39237_Jap6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 5 Sea Zone to Buryatia
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 bomber moved from Western United States to Queensland
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 transport moved from 64 Sea Zone to 11 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 bomber and 2 tactical_bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Buryatia : 1 bomber
        26 Sea Zone : 3 destroyers and 5 submarines
        11 Sea Zone : 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        54 Sea Zone : 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 4 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 fighter and 2 infantry
        Brazil : 1 flag
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 28 / 35
        Japanese : 66 / 71
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 14 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39237_Ame6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 126 Sea Zone
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 fighter moved from Eastern Persia to Russia
                1 fighter moved from Eastern Persia to Russia
                1 fighter moved from Eastern Persia to Russia
                4 fighters moved from Eastern Persia to Burma
                1 tactical_bomber moved from Persia to India
                1 fighter moved from United Kingdom to Gibraltar
                1 armour moved from Eastern Persia to India

    Combat - British
                Battle in 126 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 126 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    British attack with 6 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  6/9 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                2 mech_infantrys moved from Persia to West India
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from British Somaliland to Ethiopia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from 126 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 31 PUs (1 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 6 fighters, 1 harbour, 13 infantry and 2 tactical_bombers
        39 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
        West India : 1 artillery, 1 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 2 aaGuns, 1 airfield, 1 bomber and 5 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 2 infantry
        Russia : 3 fighters
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 28 / 35
        Japanese : 65 / 71
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 39
        UK_Pacific : 6 / 7
        Italians : 14 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39237_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 artillery moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Bryansk to Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 artillery moved from Bryansk to Rostov

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ukraine
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Cyprus
                Battle in Rostov
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Cyprus from British, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Bryansk
                1 bomber moved from Ukraine to Bryansk

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_39237_Ita6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caroline Islands to Queensland
                2 fighters moved from Caroline Islands to Queensland
                2 fighters moved from Eastern Persia to Russia
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 armour placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Queensland: 1 armour, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser and 2 transports
        Trans-Jordan : 2 infantry
        Russia : 2 fighters

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 26 / 35
        Japanese : 65 / 71
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 31 / 39
        UK_Pacific : 6 / 7
        Italians : 17 / 23
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39237_ANZ6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Gibraltar to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Syria
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Syria : 1 fighter
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 26 / 35
        Japanese : 65 / 71
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 31 / 39
        UK_Pacific : 6 / 7
        Italians : 17 / 23
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39237_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Volgograd
                2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Volgograd
                2 fighters and 2 tactical_bombers moved from Novgorod to Tambov
                1 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 5 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Tambov
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
                3 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                3 armour and 1 mech_infantry moved from Norway to Karelia
                2 artilleries moved from Norway to Finland
                1 armour and 5 mech_infantrys moved from Western Germany to Poland
                3 artilleries and 3 infantry moved from Western Germany to France
                6 bombers moved from Western Germany to Southern Italy
                2 aaGuns moved from Western Germany to France
                1 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov

    Place Units - Germans
                1 submarine placed in 125 Sea Zone
                3 armour placed in Novgorod
                2 armour and 7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39237_Ger7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 artillery moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Samara to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  2/7 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  2/7 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia
                2 aaGuns and 6 infantry moved from Vologda to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Russians :

    Ethiopia : 1 flag
        Nenetsia : 1 infantry
        Archangel : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 18 artilleries, 1 factory_major, 5 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 artillery, 1 factory_minor and 2 mech_infantrys
        Smolensk : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 24 / 30
        Japanese : 65 / 71
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 31 / 39
        UK_Pacific : 6 / 7
        Italians : 17 / 23
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.619
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

    triplea_39237_Rus7.tsvg

  • 17

    In our game…it’s looking like there might be a stalemate on the eastern front for a turn or 2…but Japan looks like it’s going to become stronger than the US fairly soon (or already is stronger). I’d like to play it out a little longer even though you demonstrated how a 30 IPC bid could easily be mitigated. When I played a table top game with siparo, (he plays at GenCon), he said at those table top games they didn’t have the restriction of 1 unit per territory…ect (whether G40 or G42 setup). Playing against him, I just asked for a house rule agreement for his 24 IPC bid to be split up between at least 2 countries. Those 24 IPCs were enough for him to hold Germany back while his team executed a KJF.

    I’m not very good at this game period…and I mostly play Axis. Not many games as the allies. But I made some newb moves, last roll in China 1 against 2 Jap infantry vs 1 Chinese infantry/fighter. Lost the fighter. China was still going to go down real quick, but that was annoying. You probably could see some of my lack of skills in doing an early landing on Norway. From my Axis perspective, any attack like that which diverts some resources away from Moscow is usually just enough to slow my momentum down (to where Moscow doesn’t fall on Round 6 or 7). But the flip side is that Japan maybe slipping away because I didn’t do the right combo.

    I used to buy a bunch of bombers, similar to the amount your spending, but another player better than me said, “why are spending all that $ on bombers if your not going to strat bomb, 2 tanks have a better chance of getting a hit than 1 @4 dice plus they can help defend important positions like Bryansk.” That sunk into me. But in our game, I see the versatility in the air power purchases made as it was easier for you to have the power to easily smash the fleet at SZ112 with limited loss and get Norway back real quick. When I buy planes for Germany, I often buy 2 tacs. : 1 fighter ratio. But for attacking, it’s probably much cheaper to just buy bombers overall.


  • If you don’t have a limit on units per territory, stack  a few more Chinese artillery in Yunnan and reinforce with Russian planes on R1.  Japan can’t attack that stack on J1 and you will quickly build up a massive Chinese hoard that is a huge distraction for Japan for the rest of the game.  It allows the US to spend far more money in the Atlantic.

    This game is about practice.  I am probably around the 35th percentile on the League play.  There are people who will destroy me 95% of the matches.  They play way more than me and it shows.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 armour, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Philippines to 54 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea

    triplea_39237_Jap7.tsvg


  • Scrambles and order of losses?  I assume max defense, but just checking since it is such a critical battle.

  • 17

    yes, max defense and scrambles


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 armour, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Philippines to 54 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in New Guinea
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 7 submarines and 4 tactical_bombers
                    Americans defend with 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 4 submarines and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 117
                    Casualties for Americans: 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 4 submarines and 2 transports
                    Casualties for ANZAC: 1 cruiser, 3 fighters and 2 transports
                    Casualties for Japanese: 1 carrier, 2 cruisers, 6 destroyers, 3 fighters, 7 submarines and 2 tactical_bombers

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Java
                1 bomber moved from 54 Sea Zone to Java
                1 bomber moved from 54 Sea Zone to Java
                5 fighters moved from Japan to Philippines
                3 armour moved from Hunan to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                4 destroyers and 1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 armour placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 3 fighters
                EDIT: Adding units owned by Japanese to Japan: 3 fighters
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_39237_Jap7.tsvg

  • 17

    I want to attack SZ54…any particular order you want hits taken?

    My goal here is to lower the amount of Jap planes next to Sydney.

  • 17

    You got diced real bad at SZ54.

    Please review that critical battle to determine if I took the hits off in the correct order. I had a near perfect 1st roll…so it was hard to tell the best order going forward whether to tip or sink more carriers vs the destroyer being a casualty right away.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 54 Sea Zone
                1 bomber and 2 tactical_bombers moved from Queensland to 54 Sea Zone
                3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 2 bombers, 3 destroyers, 5 submarines and 2 tactical_bombers
                    Japanese defend with 1 artillery, 2 battleships, 4 carriers, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport
                        Americans roll dice for 5 submarines in 54 Sea Zone, round 2 :  4/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 2 bombers, 3 destroyers and 2 tactical_bombers in 54 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 2 :  8/15 hits
                        1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 2 bombers in 54 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 4 fighters in 54 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 3 carriers and 1 transport in 54 Sea Zone, round 3 :  0/3 hits
                        2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 3 carriers and 1 transport in 54 Sea Zone, round 4 :  0/3 hits
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 5 :  1/2 hits
                        1 carrier owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 carriers and 1 transport in 54 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 6 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers and 1 transport in 54 Sea Zone, round 6 :  2/2 hits
                        2 submarines owned by the Americans lost in 54 Sea Zone
                    Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is 43
                    Casualties for Americans: 2 bombers, 3 destroyers, 5 submarines and 2 tactical_bombers
                    Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers

    Non Combat Move - Americans
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 armour, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Buryatia : 1 bomber
        26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 fighter and 2 infantry
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 24 / 30
        Japanese : 66 / 72
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 31 / 39
        UK_Pacific : 5 / 7
        Italians : 17 / 23
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 2.980
            Median : 3.000
            Variance : 1.180
            Standard Deviation : 1.086
            Total rolls : 51

    Americans Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 22

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.241
            Median : 3.000
            Variance : 0.964
            Standard Deviation : 0.982
            Total rolls : 29

    triplea_39237_Ame7.tsvg


  • Oh well, that happens.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                3 fighters moved from Russia to Caucasus
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                6 fighters and 2 tactical_bombers moved from India to Burma
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - British
                Battle in Sumatra
                Battle in Burma
                    British attack with 6 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 :  5/10 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Sumatra from Japanese, taking Burma from Japanese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 3 fighters and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                        British roll dice for 3 fighters and 1 mech_infantry in Caucasus, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Kenya: 1 artillery
                EDIT: Removing units owned by British from Ethiopia: 1 infantry
                EDIT: Changing ownership of Kenya from Italians to British
                EDIT: Removing units owned by British from Ethiopia: 1 infantry
                EDIT: Adding units owned by British to Kenya: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Caucasus to Persia
                1 fighter moved from Caucasus to Persia
                1 artillery, 1 infantry and 2 mech_infantrys moved from West India to India
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                6 fighters and 2 tactical_bombers moved from Burma to India
                1 artillery moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Union of South Africa to Egypt
                2 aaGuns, 1 bomber and 5 infantry moved from Scotland to United Kingdom
                1 bomber moved from United Kingdom to Gibraltar

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 6 fighters, 1 harbour, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        37 Sea Zone : 1 submarine
        39 Sea Zone : 1 battleship and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Caucasus : 1 mech_infantry
        106 Sea Zone : 1 destroyer
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 26 / 30
        Japanese : 61 / 72
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 32
        UK_Pacific : 10 / 10
        Italians : 16 / 23
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.197
            Median : 3.000
            Variance : 0.587
            Standard Deviation : 0.766
            Total rolls : 76

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.056
            Standard Deviation : 0.236
            Total rolls : 19

    Americans Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 22

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.233
            Median : 3.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    triplea_39237_UK_7.tsvg

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