Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2017 League Post Game Results Here
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You can place the carriers in Quebec or S Africa.
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Gargantua beat variance (allies +20)
http://www.axisandallies.org/forums/index.php?topic=40754.195
Nice game!
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Simon33 over Desert Admiral
http://www.axisandallies.org/forums/index.php?topic=40561.150
2nd ed. I played Allies.
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
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But of course, if this goes wrong, the allies are in a terrible spot-.
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
You can look at it the other way too, if you outmatch a player, you don’t want to give th a 25% chance of turning the game.
If you are outmatched, offering 25% hail Marie’s make sense.
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http://www.axisandallies.org/forums/index.php?topic=40581.135
Amon sul over giallo(x) bm3.3
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You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
You can look at it the other way too, if you outmatch a player, you don’t want to give th a 25% chance of turning the game.
If you are outmatched, offering 25% hail Marie’s make sense.
My thought behind my decision was simple.
Either him or me!
It was just the right mix between opportunity, luck and the guts to do it.
I was fully aware, if I, my UK Ftr’s fail, UK would have been dished with cream and Cherry on Top.
But: if only one single ftr goes through, only one, the World could be saved and a tiny smile would be on my Face.
It was a One out of hundred Buck Shots, bullseye.
That is the Way i see it.
Thank you Gentlemen for reading. :-) -
@aequitas:
You can place the carriers in Quebec or S Africa.
Yes, but it doesn’t help with protecting London.
Still, 24% is imo way too high odds which should not have been offered, unless you believe your opponent is better than you.
You can look at it the other way too, if you outmatch a player, you don’t want to give th a 25% chance of turning the game.
If you are outmatched, offering 25% hail Marie’s make sense.
My thought behind my decision was simple.
Either him or me!
It was just the right mix between opportunity, luck and the guts to do it.
I was fully aware, if I, my UK Ftr’s fail, UK would have been dished with cream and Cherry on Top.
But: if only one single ftr goes through, only one, the World could be saved and a tiny smile would be on my Face.
It was a One out of hundred Buck Shots, bullseye.
That is the Way i see it.
Thank you Gentlemen for reading. :-)If AV didn’t do it and/or lost the battle, the Axis would have probably won the game, IMO.
But he pulled it off…. :cry:
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Karl,
That’s entirely accurate, he would have been toast if that attack didn’t work. It would have been an easy walk into London with very little ground or air opposition. You basically offered an opponent that you have beaten many times a 25% chance of winning a game. He took it and got lucky, as frustrating as it can be but you can’t blame him for trying and 25% is far from a remote outcome.
I would have taken that chance if I thought my chances of winning otherwise were say 15% or less.
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Guys, I would think that would be a game worth looking over (Adam vs. Me1945).
Not many non-playoff games between top players, but here you have one that went over 14 rounds!
Looks like they’re going to start a tie-breaker, too.
Been watching all of them, ME1945 always puts in a good show!
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Karl,
That’s entirely accurate, he would have been toast if that attack didn’t work. It would have been an easy walk into London with very little ground or air opposition. You basically offered an opponent that you have beaten many times a 25% chance of winning a game. He took it and got lucky, as frustrating as it can be but you can’t blame him for trying and 25% is far from a remote outcome.
I would have taken that chance if I thought my chances of winning otherwise were say 15% or less.
Yeah, no question I gave him the chance.
To be brutally honest, if you play as many games as I do, it can get a little rote so taking chances like that keeps it fresh.
Sure, I hated that AV got so lucky, but simultaneously I am proud that it happened!!!
It was awesome! If bad for me….
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Definitely!
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Mallery29 (Axis) over Desert Admiral (Allies)
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Gargantua (Allies) over Desert Admiral (Axis)
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gamerman01 and JDOW, sorry about not posting the thread. still getting used to things. the second post was to spell correct majikforce’s name.
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Gargantua (Allies) over Desert Admiral (Axis)
This was a bloodbath of a game played face to face into the twilight of last night in the bowels of a construction site in Vancouver.
We even had private security! Lol. (Security guards are mandated by law for wood frame projects)
Desert Admiral played excellent, and had a comprehensive all-in Russia first strategy. Going heavy dark skies with Japan. If his German dice had held, he had a decent chance of pulling it off!
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You were face to face and who was nearly pulled off?
Silliness aside, if you gave Garg a good game, I commend you Desert Admiral.
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simon33 over giallo(allies) bm
http://www.axisandallies.org/forums/index.php?topic=40725.105





