Scramble sz6 and if you scramble does the sub fight?
16L Playoff BM 2.0 JDOW (Allies) vs rubioton (Axis+10)
-
Did I score ANY hit with my AA guns so far in Asia? How many shots did the Japanese dodge recently?
Need to take a look whether I play US or whether I resign right now.
-
Well, it was 0/8, so nothing special and one plane more or less wouldn’t have made a difference. The game drifted away early when I was not able to get a grip anywhere nor did I make big money and Italy got too strong.
Let’s gamble for a couple of turns but this should be a fun one for you.
-
I guess one bomber died during SBR? So 1/10, nothing special at all. Just perception.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Algeria to 96 Sea Zone
2 bombers moved from Bryansk to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 71 Sea Zone to Anglo Egyptian SudanCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 2 infantry
retreated to Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 2 bombers remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Casualties for Americans: 2 fighters and 1 submarineNon Combat Move - Americans
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
2 bombers moved from 96 Sea Zone to Algeria
2 aaGuns moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 90 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to Algeria
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 103 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to Algeria
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Algeria
3 fighters moved from India to Samara
1 fighter moved from Bryansk to Samara
1 bomber moved from Western United States to Algeria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 55 Sea Zone to India
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 4 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Western United States
1 tactical_bomber placed in Eastern United States
1 airfield placed in AlgeriaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Changing ownership of Guam from Japanese to Americans
EDIT: Adding units owned by Japanese to Guam: 1 infantry
EDIT: Removing units owned by Japanese from Guam: 1 infantry
EDIT: Adding units owned by Americans to Guam: 1 infantry
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 83 to 88
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from Bryansk to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 fighter
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Japanese win with no units remaining. Battle score for attacker is -22
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantryNon Combat Move - British
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
3 fighters moved from 92 Sea Zone to AlgeriaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode -
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
-
One sec, OMG I missclicked and loaded the inf off the US tt which is a nightmare to reconsctruct. Please ignore any dice now.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode -
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
-
Well, it was 0/8, so nothing special and one plane more or less wouldn’t have made a difference. The game drifted away early when I was not able to get a grip anywhere nor did I make big money and Italy got too strong.
Let’s gamble for a couple of turns but this should be a fun one for you.
Hi Tobias,
I think the game is not unbalanced yet, maybe with your skills you could see it more clear. I’m spending a lot of time each turn to see how to move my troops, trying not to do big mistakes in my defensive positions.
On the other hand, I agree about the economy and your perception on Italy.
Let’s see how things go in a couple of turns, it’s very challenging what you are proposing me each turn and not that easy to handle.
Cheers José
-
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
You can make those changes, it’s easy to forgot a landing where there aren’t any defense troop. And the fighter in Burma it’s worthless continuing attacking if you’re not going to take the territory.
This round you had dice slightly below the media except in Burma where it was a disaster.
As I said before this game is very challenging for me and I have to be pretty sure in not making any big mistake, to not loose my options
Cheers
-
It’s normal to see the own position rather pessimistic but here you definitely have the lead, I am hanging in the ropes, you just need to finish me now.
You played very well. In hindsight I was not happy with my early US/UK moves, but I need get used to BM, normal learning process.
So keep the good work up now and this one is over soon :)
Cheers,
Tobias -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 fighter moved from Syria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
1 armour moved from Persia to Iraq
1 armour moved from Novosibirsk to Kazakhstan
3 fighters moved from Western Ukraine to Kazakhstan
2 aaGuns and 6 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Kazakhstan
3 infantry placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,4,4
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs -
Good airbase move with Italy. I was hoping you missed it :wink: