@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Variance (Allies) BM 2.0 G40L 17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Hopei to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
10 fighters moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Hopei to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
10 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 14 fighters
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 4 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 10 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
4 fighters moved from 19 Sea Zone to Japan
1 mech_infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tambov to SamaraPlace Units - Japanese
4 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,1,6,1,4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,4,3,2,6,5,1,6,5,2,1,4,2
Japanese collect 34 PUs (18 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries and 3 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
10 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Tunisia to Algeria
British take Algeria from Germans
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - British
Battle in Philippines
British attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 3 infantry
British win, taking Philippines from Japanese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Persia
British attack with 10 mech_infantrys
Italians defend with 1 armour
British win, taking Persia from Italians with 7 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 armour
Battle in Norway
Battle in Eastern Persia
British attack with 1 infantry and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Norway from Germans, taking Eastern Persia from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 artilleries and 3 infantry moved from Tunisia to Libya
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Malaya to Yunnan
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 fighters moved from Quebec to 91 Sea ZonePlace Units - British
3 artilleries placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,2,2
British collect 41 PUs (4 lost to blockades); end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Holland Belgium to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 8 artilleries, 3 fighters, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Karelia to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 8 artilleries, 3 fighters, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Karelia to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 infantry
Germans win, taking Norway from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Russia
Germans attack with 26 armour, 8 artilleries, 3 fighters, 29 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 66 infantry
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 11 armour, 8 artilleries and 29 mech_infantrys
Casualties for Russians: 1 artillery and 66 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
3 fighters and 4 tactical_bombers moved from Russia to Volgograd
1 armour moved from Romania to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries and 6 infantry moved from France to Western Germany
3 artilleries and 2 infantry moved from Southern France to FrancePlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Western Germany
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hopei to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Suiyuyan to KansuCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Chahar
1 fighter moved from 20 Sea Zone to Okinawa
1 infantry moved from Samara to KazakhstanPlace Units - Japanese
1 fighter and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,3,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,2,3,3,6,4,1,2,2,2
Japanese collect 30 PUs (17 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 11 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Caucasus to RostovCombat - British
Battle in Rostov
British attack with 1 armour
Germans defend with 1 aaGun
British win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 armour moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 infantry moved from Algeria to Morocco
2 artilleries and 3 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to Egypt
7 mech_infantrys moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
8 artilleries moved from Egypt to Trans-Jordan
8 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 110 Sea Zone to NorwayPlace Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,4,4
British collect 41 PUs (3 lost to blockades); end with 52 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
Italians win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 armour, 3 fighters and 4 tactical_bombers moved from Volgograd to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
5 armour moved from Russia to RostovCombat - Germans
Battle in Northwest Persia
Germans attack with 3 armour, 3 fighters and 4 tactical_bombers
British defend with 9 mech_infantrys
Germans win, taking Northwest Persia from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour, 1 fighter and 2 tactical_bombers
Casualties for British: 9 mech_infantrys
Battle in Rostov
Germans attack with 5 armour
British defend with 1 armour
Germans win, taking Rostov from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - Germans
10 armour moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Northwest Persia to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
7 fighters and 1 tactical_bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 7 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 1 transportNon Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 mech_infantry moved from Chahar to Manchuria
2 mech_infantrys moved from Kansu to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 infantry moved from Tsinghai to KazakhstanPlace Units - Japanese
1 artillery, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,1,3,5,3,5,2,4,4,1
Japanese collect 20 PUs (14 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Formosa
Battle in Northwest Persia
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British win, taking Formosa from Japanese, taking Northwest Persia from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Northwest Persia to Iraq
4 armour moved from India to Eastern Persia
1 infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
2 artilleries moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Szechwan
1 armour moved from Sikang to Szechwan
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
8 artilleries and 8 infantry moved from Trans-Jordan to Iraq
4 artilleries and 1 infantry moved from Egypt to Trans-JordanPlace Units - British
3 fighters placed in Union of South Africa
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 41 PUs (1 lost to blockades); end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Timguska to Kazakhstan
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French