@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
17L MrCunego (L) vs Talleyrand19 (X) - BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Malaya
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
6 fighters moved from Novosibirsk to Novgorod
2 fighters moved from India to Iraq
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Persia to IraqPlace Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 marine moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 marine and 1 mech_infantry moved from 113 Sea Zone to Norway
2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
12 artilleries and 21 infantry moved from Kazakhstan to Samara
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
3 mech_infantrys moved from Volgograd to Samara
1 fighter moved from Western Germany to 125 Sea Zone
8 bombers moved from Western Germany to NorwayCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 8 bombers, 1 infantry, 1 marine and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Norway from British with 8 bombers, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 12 artilleries, 22 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 armour, 12 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
4 mech_infantrys moved from Germany to Eastern Poland
15 mech_infantrys moved from Baltic States to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Holland Belgium to Western Germany
8 bombers moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter and 1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Rostov
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Karelia to Baltic States
1 fighter moved from Russia to Rostov
4 fighters moved from Bryansk to Rostov
1 infantry moved from Ukraine to RostovCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 5 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Bessarabia to Rostov
3 artilleries and 14 infantry moved from Ukraine to Rostov
2 artilleries and 6 infantry moved from Bryansk to Rostov
5 fighters moved from Rostov to Russia
7 artilleries and 9 infantry moved from Bryansk to Russia
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Yenisey to Yakut S.S.R.
5 infantry moved from Novosibirsk to Urals
1 armour and 6 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Baltic States to Finland
2 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to NovgorodPlace Units - Russians
2 armour and 1 infantry placed in Novgorod
Russians undo move 1.
2 armour and 8 infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 bomber, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Japan to 4 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Manchuria to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 4 Sea Zone to Japan
1 mech_infantry moved from Sikang to Caucasus
12 mech_infantrys moved from Kazakhstan to Northwest Persia
1 fighter and 7 tactical_bombers moved from Volgograd to Northwest Persia
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 fighter moved from Japan to French Indo China
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Northwest PersiaPlace Units - Japanese
3 submarines placed in 36 Sea Zone
1 bomber placed in Japan
2 mech_infantrys placed in Manchuria
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,4,3,2,2,3,4,1,6,4,6,5,2,4,3,1,2,1,6,5,3,6,5,4,4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Soviet Far East to Amur
3 bombers moved from Soviet Far East to AmurCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Amur
Americans attack with 3 bombers and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Americans win, taking 35 Sea Zone from Japanese, taking Amur from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Amur to Buryatia
2 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns and 2 infantry moved from British Columbia to Alaska
2 mech_infantrys moved from Western United States to Alaska
3 infantry moved from Western United States to British Columbia
3 bombers moved from Western United States to Buryatia
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 8 fighters moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Tobruk to Egypt
1 bomber moved from Novgorod to Russia
2 fighters moved from United Kingdom to GibraltarPlace Units - Americans
3 carriers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - British
5 fighters moved from United Kingdom to 113 Sea Zone
6 fighters moved from Novgorod to 113 Sea Zone
1 infantry moved from India to Burma
1 bomber moved from Iraq to Burma -
need scramble orders from germany
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fuck me, I’m bad at counting, no scram
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
5 fighters moved from United Kingdom to 113 Sea Zone
6 fighters moved from Novgorod to 113 Sea Zone
1 infantry moved from India to Burma
1 bomber moved from Iraq to BurmaCombat - British
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 113 Sea Zone
British attack with 11 fighters
Germans defend with 1 carrier, 2 destroyers, 1 fighter and 3 transports
British win with 10 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 3 transports
Casualties for British: 1 fighterNon Combat Move - British
10 fighters moved from 113 Sea Zone to Finland
1 armour and 3 mech_infantrys moved from Yenisey to Buryatia
2 fighters moved from Ukraine to Iraq
1 bomber moved from Burma to India
12 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Iraq
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 2 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
EDIT: Changing ownership of Bessarabia from Italians to Russians
EDIT: Turning off Edit Mode
2 transports placed in 95 Sea Zone
1 infantry and 1 marine placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 infantry
EDIT: Changing ownership of Bessarabia from Russians to Italians
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to Iraq
6 fighters moved from Novgorod to Russia
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Malaya to IndiaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
8 bombers moved from Western Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 infantry and 19 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 8 bombers, 4 infantry and 20 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 8 bombers, 3 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
8 bombers moved from Baltic States to Western Germany
3 aaGuns, 1 armour, 12 artilleries, 20 infantry and 3 mech_infantrys moved from Samara to VolgogradPlace Units - Germans
2 bombers placed in Germany
3 infantry placed in Volgograd
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 1.
2 bombers placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
3 fighters moved from Russia to Caucasus
4 mech_infantrys moved from Finland to Norway
2 fighters moved from Finland to Norway
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
5 artilleries and 10 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 fighters and 5 mech_infantrys
Germans defend with 1 infantry, 1 marine and 2 mech_infantrys
Russians win, taking Norway from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry, 1 marine and 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Ukraine
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 fighters and 2 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Iraq
3 fighters moved from Caucasus to Iraq
10 infantry moved from Rostov to Ukraine
1 infantry moved from Tambov to Bryansk
3 artilleries and 4 infantry moved from Russia to Smolensk
1 mech_infantry moved from Rostov to Smolensk
1 armour moved from Russia to Ukraine
1 armour and 3 mech_infantrys moved from Russia to Smolensk
5 infantry moved from Urals to Vologda
3 mech_infantrys moved from Yakut S.S.R. to Buryatia
3 mech_infantrys moved from Buryatia to Amur
2 fighters moved from Norway to Novgorod
1 armour and 3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Belarus to NovgorodPlace Units - Russians
1 fighter and 2 infantry placed in Novgorod
2 artilleries, 4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
gonna call it quits here, good game, I just fucked up the Norway thing way too many times in one game haha…good play by you…
I’m up for a rematch with same sides (or we can switch sides), if you want, let me know! I’ll post results later today
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Hi Talleyrand
Thanks for a good game. The allies airforce has been the difference in this game. They have been able to make impact a lot of places both defense and offense.
I have a couple of non-league game going on at the moment that I would like to finish. But maybe we will meet up later this season
Best regards
MrCunego





