TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Hopei to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
10 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 14 fighters
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 4 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 10 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
4 fighters moved from 19 Sea Zone to Japan
1 mech_infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tambov to Samara
Place Units - Japanese
4 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,1,6,1,4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,4,3,2,6,5,1,6,5,2,1,4,2
Japanese collect 34 PUs (18 lost to blockades); end with 34 PUs total
triplea_39115_Jap11.tsvg