@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Surprise Attack (Allies +12) vs. Stuck Tojo (Axis) re-match
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 2 fighters in Algeria, round 3 : 3/3 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 3 : 0/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to Morocco
1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 4.075
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 53Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.091
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.067
Median : 5.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 4.075
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 53Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.091
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.067
Median : 5.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Tobruk
British attack with 2 armour, 1 artillery and 1 infantry
Italians defend with 1 bomber and 2 fighters
British roll dice for 2 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 bomber and 2 fighters in Tobruk, round 2 : 2/3 hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Tobruk
British roll dice for 2 armour in Tobruk, round 3 : 1/2 hits
Italians roll dice for 1 fighter in Tobruk, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour remaining. Battle score for attacker is 25
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 bomber and 2 fighters
Battle in 118 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 118 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 118 Sea Zone to United Kingdom
1 fighter moved from 123 Sea Zone to Scotland
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Syria to West India
1 artillery and 2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,5,2,2,6
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 27 times
Average roll : 3.875
Median : 4.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 112Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.091
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
Just take it.
Good game. I f’ed this up so badly it’s not salvageable anymore. Completely friggin’ forgot that the US can declare war on Germany after a Japanese DOW. I scoured the screen for half an hour making sure the US could hurt Japan if they attacked. Completely forgot to look at Germany. It’s just been one big sh*t show ever since. I just can’t seem to play the Axis very well.
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I know what you mean. It seems like my Japan game gets beat bad when I play in the league, or I fall flat in Germany
Did you post the results and do you want to do another one? Trade sides
Kris -
Oh yeah, I posted the result yesterday.
Now that I’ve had a day to calm down I’d be up for a re-match. Same sides and same bid OK with you?
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Sounds like a plan Stan. . . oops, I mean Roger that
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Oh, it looks like they’ve fixed whatever was wrong with AAA 1.9’s compatibility with Macs. So let me know if you prefer to use 1.8 (like we’ve using) or 1.9. I’m OK with either.
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I’m not able to open up the 1.9, I’ve down loaded it but its different than what I’m used to with the older triple a, so I have it saved 3 times and I cant get it to open and play. My wife used to help me with that stuff but we split up a year and a half ago and I’m on my own. I dont have a lot of comp knowledge. I need one of my geeky friends come over and help me
So its the 1.8
Kris -
No worries, we’ll play 1.8.
I’ll set it up and then shoot you a message.





