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Juan Spain v JWW (axis) game 2

  • 19 18 17 16 15

    Did you calculate Berlin defense for an air attack like this? It was strange for me to see only 17 defenders vs 18 air attackers.

    This turns the game into advantage for me I think.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JuanSpain:

    Did you calculate Berlin defense for an air attack like this? It was strange for me to see only 17 defenders vs 18 air attackers.

    This turns the game into advantage for me I think.

    I did but I didn’t think you would attempt it and perhaps you wouldn’t have if I left my G forces in a position to attack Moscow?

  • 19 18 17 16 15

    Yes. If all your ground in Bri, I would had splitted my air from Norway, some to eliminate Baltic Fleet and the rest to Moscow defense. But I think with the same move you did and just 3 mech from Baltic States to Berlin I would have not attacked either.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JuanSpain:

    Yes. If all your ground in Bri, I would had splitted my air from Norway, some to eliminate Baltic Fleet and the rest to Moscow defense. But I think with the same move you did and just 3 mech from Baltic States to Berlin I would have not attacked either.

    I don’t think I have ever beat you……is that right? I need work on my mid and end game w/axis…you really didn’t have a large atlantic navy either…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Kazakhstan
                2 bombers moved from Southern Italy to Kazakhstan
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Southern Italy to Germany
                2 infantry moved from Western Germany to Germany

    triplea_39234_Ita13.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    those are some great blockade dice……

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Kazakhstan
                2 bombers moved from Southern Italy to Kazakhstan
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Southern Italy to Germany
                2 infantry moved from Western Germany to Germany

    Combat - Italians
                Battle in Germany
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 1 armour and 2 bombers
                    British defend with 1 mech_infantry; ANZAC defend with 1 fighter
                    Italians win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Italians
                2 bombers moved from Kazakhstan to Rostov
                3 mech_infantrys moved from Yugoslavia to Bessarabia
                2 fighters moved from Germany to Western Germany
                1 artillery and 3 infantry moved from France to Western Germany
                5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,3,5
                Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total

    Territory Summary for Italians :

    Western Germany : 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys
        Germany : 2 infantry
        Northern Italy : 1 factory_minor, 5 infantry and 2 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 aaGun, 2 artilleries, 2 bombers and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 3 mech_infantrys
        95 Sea Zone : 1 submarine
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 0
        Russians : 19 / 25
        Japanese : 66 / 73
        Americans : 59 / 86
        Chinese : 2 / 3
        British : 36 / 117
        UK_Pacific : 6 / 9
        Italians : 15 / 5
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39234_Ita13.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Northwest Persia to Iraq

    Turn Complete - French

    triplea_39234_Fre13.tsvg

  • 19 18 17 16 15

    Only one Anzac fighter on 54 sea zone US carriers.

    Round 14… the longest game I played since a while.

  • 19 18 17 16 15

    @JWW:

    @JuanSpain:

    Yes. If all your ground in Bri, I would had splitted my air from Norway, some to eliminate Baltic Fleet and the rest to Moscow defense. But I think with the same move you did and just 3 mech from Baltic States to Berlin I would have not attacked either.

    I don’t think I have ever beat you……is that right? I need work on my mid and end game w/axis…you really didn’t have a large atlantic navy either…

    Not yet, the first times we played, dice helped me as fas as I remember, then I improved a bit. On this game, as I expected it is being really hard for me and much more fun, your strong initial strategy + dice putted high pressure on me. Your Japan have been superb, but somehow I could survive, and after that, some Europe unconsistencies have given me a chance to balance this. Still not finished, this could still be your first win.
    Yeah, superb blockage now, average was 6/10, but I have invested a lot on that sea and instead of having strong blockages since round 5 or so I start getting them in round 13…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Vyborg to Finland
                2 fighters moved from Novgorod to Finland
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from Western Germany to Denmark
                1 bomber moved from Novgorod to Denmark
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Rostov to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Novgorod to Northwest Persia
                1 bomber moved from Novgorod to Tambov
                1 bomber moved from Novgorod to Volgograd
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel

    triplea_39234_Ger14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Vyborg to Finland
                2 fighters moved from Novgorod to Finland
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from Western Germany to Denmark
                1 bomber moved from Novgorod to Denmark
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Rostov to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Novgorod to Northwest Persia
                1 bomber moved from Novgorod to Tambov
                1 bomber moved from Novgorod to Volgograd
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Finland
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 artillery
                    Germans win, taking Finland from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Archangel
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Denmark
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor; British defend with 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                14 armour and 30 mech_infantrys moved from Caucasus to Turkmenistan
                1 bomber moved from Northwest Persia to Rostov
                1 bomber moved from Volgograd to Rostov
                1 bomber moved from Tambov to Rostov
                1 aaGun, 1 artillery and 5 infantry moved from Ukraine to Rostov
                2 fighters moved from Finland to Germany
                10 mech_infantrys moved from Baltic States to Germany
                3 armour and 26 mech_infantrys moved from Novgorod to Poland
                1 bomber and 1 fighter moved from Archangel to Germany
                2 infantry moved from France to Western Germany
                1 bomber moved from Denmark to Western Germany
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 carrier moved from 115 Sea Zone to 114 Sea Zone
                1 carrier moved from 114 Sea Zone to 113 Sea Zone
                2 artilleries moved from Vyborg to 115 Sea Zone
                1 infantry and 1 marine moved from Novgorod to 115 Sea Zone
                1 aaGun moved from Novgorod to 115 Sea Zone
                1 aaGun, 2 artilleries, 1 infantry, 1 marine and 4 transports moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries, 1 infantry and 1 marine moved from 113 Sea Zone to Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,6,6
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Poland : 3 armour and 26 mech_infantrys
        Germany : 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 infantry, 1 marine and 10 mech_infantrys
        Denmark : 2 infantry
        Karelia : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 2 aaGuns, 25 artilleries, 3 bombers, 1 fighter, 36 infantry and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 factory_minor and 2 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 infantry
        Turkmenistan : 1 flag, 15 armour and 30 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 aaGun, 1 carrier, 1 cruiser and 4 transports
        Bulgaria : 1 flag
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 13 / 25
        Japanese : 62 / 73
        Americans : 57 / 86
        Chinese : 2 / 3
        British : 34 / 117
        UK_Pacific : 6 / 9
        Italians : 15 / 5
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39234_Ger14.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                4 mech_infantrys moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                2 infantry moved from Samara to Volgograd
                3 fighters moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun, 11 artilleries and 42 infantry moved from Samara to Russia
                2 aaGuns moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Belarus
                10 artilleries moved from Smolensk to Belarus
                20 infantry moved from Smolensk to Belarus
                8 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Russia
                3 fighters moved from Volgograd to Persia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_39234_Rus14.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                4 mech_infantrys moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                2 infantry moved from Samara to Volgograd
                3 fighters moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun, 11 artilleries and 42 infantry moved from Samara to Russia
                2 aaGuns moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Belarus
                10 artilleries moved from Smolensk to Belarus
                20 infantry moved from Smolensk to Belarus
                8 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Russia
                3 fighters moved from Volgograd to Persia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 20 infantry
                EDIT: Adding units owned by Russians to Russia: 20 infantry
                EDIT: Turning off Edit Mode

    triplea_39234_Rus14.tsvg

  • 19 18 17 16 15

    I will take Denmark with USA, then I will attack 113 fleet with 5 UK fighters and 3 Cruisers. If you know your scramble decision without seing the full move, please let me know, in other case I will post it.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JuanSpain:

    I will take Denmark with USA, then I will attack 113 fleet with 5 UK fighters and 3 Cruisers. If you know your scramble decision without seing the full move, please let me know, in other case I will post it.

    no scramble

  • 19 18 17 16 15

    Thx, I will use that info when you post Japan and will post the full US/China/UK turn.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 9 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from French Indo China to 41 Sea Zone

    triplea_39234_Jap14.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 9 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from French Indo China to 41 Sea Zone

    Combat - Japanese
                Battle in Caroline Islands
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 marines moved from Philippines to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 16 fighters, 2 marines, 11 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 carriers moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Philippines to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                3 tactical_bombers moved from French Indo China to Philippines
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from 41 Sea Zone to French Indo China
                1 mech_infantry moved from Szechwan to Hunan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Kweichow to Hunan
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Hunan
                1 artillery moved from Hopei to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
                1 mech_infantry moved from Buryatia to Manchuria
                2 infantry moved from Ulaanbaatar to Amur
                1 aaGun moved from Jehol to Anhwe

    Place Units - Japanese
                1 carrier and 5 submarines placed in 6 Sea Zone
                3 infantry placed in Japan
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                Japanese collect 62 PUs; end with 62 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery
        Hunan : 1 flag, 1 aaGun, 5 artilleries, 3 infantry and 5 mech_infantrys
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 aaGun and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Amur : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 13 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 battleships, 11 carriers, 2 cruisers, 5 destroyers, 17 fighters, 13 submarines, 5 tactical_bombers and 2 transports
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 mech_infantry
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 18 / 26
        Japanese : 62 / 62
        Americans : 57 / 86
        Chinese : 2 / 3
        British : 34 / 117
        UK_Pacific : 6 / 9
        Italians : 14 / 5
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39234_Jap14.tsvg

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    I am sorry my play isn’t up to the standard it needs to be against you….I still play to many games at one time and don’t give enough thought to each move…and you always make me pay…the next time we play I will not play any other games and give it my full focus.

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