Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
To reset the SZ battle I added the fighter that I swapped with the carrier
Hey, I might have overlooked - I think you don’t have that extra fighter left as the fighters were all killed during the US attack turn. Please double check but correct me please if I were wrong :lol:
Ooop…looks like you have reached enough vc…too late for me to spot this…let me give this one last try…
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 6 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 infantry moved from Norway to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Canada
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 artillery and 8 infantry; Japanese defend with 1 bomber and 1 fighter
I score 2 hits from the bb and cruiser. Which unit would you like to lose, and what is your OOL?
2 inf.
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 6 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 infantry moved from Norway to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Canada
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 artillery and 8 infantry; Japanese defend with 1 bomber and 1 fighter
Take 3 inf and the bomber as casualties.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 6 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 infantry moved from Norway to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Egypt
Americans win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Canada
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Western Canada, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada
Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 artillery and 8 infantry; Japanese defend with 1 bomber and 1 fighter
Americans roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 1 fighter and 7 infantry in France, round 2 : 4/9 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 8 infantry in France, round 2 : 2/11 hits
1 bomber owned by the Japanese, 2 infantry owned by the Americans and 5 infantry owned by the Germans lost in France
Americans roll dice for 1 artillery, 1 fighter and 5 infantry in France, round 3 : 1/7 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in France, round 3 : 2/5 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in France
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in France, round 4 : 3/5 hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 4 : 2/4 hits
2 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 5 : 1/3 hits
Germans roll dice for 1 fighter in France, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in France
Americans win, taking France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 32
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Americans: 6 infantry
Casualties for Japanese: 1 bomber and 1 fighter
Non Combat Move - Americans
1 fighter moved from France to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour moved from Anglo-Egyptian Sudan to French West Africa
1 aaGun moved from Eastern Canada to Western Canada
1 fighter moved from Western United States to 56 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Territory Summary for Americans :
8 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
23 Sea Zone : 1 transport
56 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Algeria : 1 flag
Eastern United States : 1 factory
Egypt : 1 artillery and 1 infantry
France : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 armour
Morocco : 1 flag
Norway : 1 flag
Western Canada : 1 aaGun, 1 artillery and 1 infantry
Western United States : 1 aaGun, 3 armour, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 13 / 23
Germans : 39 / 46
British : 25 / 25
Japanese : 46 / 47
Americans : 45 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to West Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Russia to Archangel
5 infantry moved from Russia to Archangel
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Territory Summary for Russians :
Archangel : 5 infantry
Russia : 2 aaGuns, 8 armour, 5 artilleries, 1 factory, 2 fighters and 18 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Russians : 16 / 16
Germans : 36 / 46
British : 25 / 25
Japanese : 46 / 47
Americans : 45 / 45
Got some luck on dices and stay a bit longer… :-D
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 aaGuns and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Persia to West Russia
1 bomber moved from Karelia S.S.R. to West Russia
1 artillery and 1 infantry moved from Finland to Norway
1 infantry moved from Italy to France
2 infantry moved from Northwestern Europe to France
9 infantry moved from Germany to France
1 artillery moved from Germany to France
1 fighter moved from Germany to Norway
1 fighter moved from Poland to France
1 fighter moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Poland to France
Combat - Germans
Battle in Norway
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Norway : 0/1 hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/5 hits
Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Norway, round 2 : 3/3 hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Norway
1 armour owned by the Germans retreated to Finland
Americans win with 1 armour and 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 aaGun
Battle in France
Germans attack with 1 artillery, 2 fighters and 12 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 12 infantry in France, round 2 : 4/15 hits
Americans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in France
Germans win, taking France from Americans with 1 artillery, 2 fighters and 12 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in West Russia, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in West Russia
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in West Russia, round 3 : 2/5 hits
Russians roll dice for 1 artillery in West Russia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from France to Germany
1 aaGun moved from Germany to France
1 fighter moved from Norway to Germany
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
Place Units - Germans
1 aaGun and 1 infantry placed in Karelia S.S.R.
1 aaGun and 9 infantry placed in Germany
2 infantry placed in Caucasus
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Territory Summary for Germans :
Caucasus : 1 flag, 1 aaGun, 7 armour, 8 artilleries, 1 factory and 20 infantry
Finland : 1 armour
France : 1 aaGun, 1 artillery and 12 infantry
Germany : 1 aaGun, 1 factory, 3 fighters and 9 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 10 infantry
Trans-Jordan : 1 flag
West Russia : 1 artillery and 1 infantry
Production/PUs Summary :
Russians : 14 / 16
Germans : 44 / 44
British : 25 / 25
Japanese : 46 / 47
Americans : 39 / 45
Can I check your dices - and more important can I borrow them in my next real life game? And, UK should with easy invade Europe as the odds doubled since US succeed. (from 10 to 20% if Im not mistaken!) :mrgreen:
this sort of dice luck won’t start long though… If i realise this sooner I would have do different move :oops:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 transports moved from 3 Sea Zone to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
5 infantry moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
1 cruiser moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 3 Sea Zone to France
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from Russia to Finland
2 infantry moved from Russia to West Russia
1 fighter moved from Russia to Finland
1 fighter moved from Russia to West Russia
3 fighters moved from Anglo-Egyptian Sudan to Libya
1 infantry moved from Russia to West Russia
Combat - British
Battle in Finland
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Libya
British attack with 3 fighters
Japanese defend with 1 armour
British roll dice for 3 fighters in Libya, round 2 : 1/3 hits
Germans roll dice for 1 armour in Libya, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Libya
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in West Russia
British attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 3 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
British roll dice for 1 fighter and 3 infantry in West Russia, round 3 : 0/4 hits
Germans roll dice for 1 artillery in West Russia, round 3 : 1/1 hits
1 infantry owned by the British lost in West Russia
British roll dice for 1 fighter and 2 infantry in West Russia, round 4 : 1/3 hits
Germans roll dice for 1 artillery in West Russia, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in France
British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry
Germans defend with 1 aaGun, 1 artillery and 12 infantry
AA fire in France : 1/3 hits
1 fighter owned by the British lost in France
British roll dice for 1 cruiser in France, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in France, round 2 : 2/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 12 infantry in France, round 2 : 4/13 hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in France
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in France, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 10 infantry in France, round 3 : 1/11 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in France
British roll dice for 1 armour, 2 artilleries and 2 fighters in France, round 4 : 0/5 hits
Germans roll dice for 1 artillery and 7 infantry in France, round 4 : 1/8 hits
1 artillery owned by the British lost in France
British roll dice for 1 armour, 1 artillery and 2 fighters in France, round 5 : 1/4 hits
Germans roll dice for 1 artillery and 7 infantry in France, round 5 : 2/8 hits
1 armour owned by the British, 1 artillery owned by the British and 1 infantry owned by the Germans lost in France
British roll dice for 2 fighters in France, round 6 : 2/2 hits
Germans roll dice for 1 artillery and 6 infantry in France, round 6 : 2/7 hits
2 fighters owned by the British and 2 infantry owned by the Germans lost in France
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for British: 1 armour, 2 artilleries, 3 fighters and 5 infantry
Non Combat Move - British
2 fighters moved from Finland to Norway
3 fighters moved from Libya to Morocco
1 fighter moved from West Russia to Norway
1 carrier and 1 destroyer moved from 3 Sea Zone to 8 Sea Zone
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 4 transports
23 Sea Zone : 1 submarine
Eastern Australia : 2 infantry
Finland : 1 flag, 1 infantry
Morocco : 3 fighters
Norway : 3 fighters
Russia : 3 infantry
United Kingdom : 3 artilleries, 1 factory and 5 infantry
West Russia : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 14 / 16
Germans : 41 / 44
British : 28 / 29
Japanese : 46 / 47
Americans : 39 / 45
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 3 Sea Zone to Karelia S.S.R.
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 8 Sea Zone to Karelia S.S.R.
3 transports moved from 3 Sea Zone to 6 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 5 infantry moved from United Kingdom to 6 Sea Zone
2 fighters moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
4 infantry moved from Russia to West Russia
3 fighters moved from Anglo-Egyptian Sudan to Libya
1 armour and 1 infantry moved from Norway to Finland
1 infantry moved from Norway to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 6 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 artilleries, 6 fighters and 6 infantry
Germans defend with 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 10 infantry
As I thought luck won’t come so often :-D Good job! I think you won the game already as I won’t be able to meet the VC requirement.
So here’s 0:1.
And then I just remember one thing - isn’t Axis need to hold the VC for a complete turn in order to win? In this case I might still have a chance :-D so I choose another way to attack again. Let see how this goes…
I just score some hits - what is your OOL?
Take 3 inf and 1 AA gun. With average battle scores take inf as casualties otherwise Ill take the AA and bomber.
The VC score is settled after all full game turns, no other requirements in 42 2E.
That’s right, that means I need to make sure by the start of Germany turn I need to keep the Axis from fulfilling the VC capture requirement.
Let see how the dice goes…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 3 Sea Zone to Karelia S.S.R.
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 8 Sea Zone to Karelia S.S.R.
3 transports moved from 3 Sea Zone to 6 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 5 infantry moved from United Kingdom to 6 Sea Zone
2 fighters moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
4 infantry moved from Russia to West Russia
3 fighters moved from Anglo-Egyptian Sudan to Libya
1 armour and 1 infantry moved from Norway to Finland
1 infantry moved from Norway to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 6 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 artilleries, 6 fighters and 6 infantry
Germans defend with 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 10 infantry
AA fire in Karelia S.S.R. : 0/6 hits
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
British roll dice for 2 artilleries, 6 fighters and 6 infantry in Karelia S.S.R., round 2 : 3/14 hits
Germans roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry in Karelia S.S.R., round 2 : 3/16 hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 2 artilleries, 6 fighters and 3 infantry in Karelia S.S.R., round 3 : 3/11 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry in Karelia S.S.R., round 3 : 9/13 hits
4 fighters owned by the British, 2 artilleries owned by the British, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
Germans win with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is -43
Casualties for Germans: 1 aaGun and 6 infantry
Casualties for British: 2 artilleries, 4 fighters and 6 infantry
2 fighters owned by the British retreated
Battle in Libya
British attack with 3 fighters
Japanese defend with 1 armour
British roll dice for 3 fighters in Libya, round 2 : 2/3 hits
Germans roll dice for 1 armour in Libya, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Libya
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in West Russia
British attack with 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 4 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 carrier and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from Libya to Morocco
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Territory Summary for British :
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 4 transports
21 Sea Zone : 1 submarine
Eastern Australia : 2 infantry
Finland : 1 flag, 1 armour
Morocco : 2 fighters
Russia : 2 fighters and 2 infantry
United Kingdom : 3 artilleries, 1 factory and 5 infantry
West Russia : 1 flag, 4 infantry
Production/PUs Summary :
Russians : 14 / 16
Germans : 41 / 44
British : 28 / 29
Japanese : 46 / 47
Americans : 39 / 45