Use latest map please.
Odonis (Axis) vs General Svend-Sved (Allies +20) G40L 17
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
10 fighters moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
10 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 13 fighters and 1 submarine
Americans defend with 2 carriers, 6 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans Submerged
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -71
Casualties for Japanese: 1 battleship, 2 carriers, 13 fighters and 1 submarine
Casualties for Americans: 2 carriers, 6 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
1 fighter owned by the Americans forced to land in KoreaNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to YunnanPlace Units - Japanese
4 fighters and 2 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,1,1,3
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Jehol to 36 Sea Zone
1 bomber moved from Jehol to 36 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Shantung
1 armour moved from Jehol to Anhwe
1 armour moved from Jehol to Hopei
1 armour moved from Jehol to Hopei
1 armour moved from Manchuria to Anhwe
1 armour moved from Yenisey to Buryatia
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Korea to Hopei
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux
2 artilleries and 2 infantry moved from Spain to Gibraltar
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Kwangtung
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Kwangtung from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 mech_infantry
Americans win, taking Hopei from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 bombers moved from 36 Sea Zone to Jehol
1 bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Hopei to Chahar
3 fighters moved from Normandy Bordeaux to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
3 carriers, 1 destroyer and 5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Spain
1 carrier placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Jehol to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
5 armour and 1 mech_infantry moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
3 artilleries and 2 infantry moved from Northwest Persia to Turkey
1 artillery and 2 infantry moved from Iraq to Turkey
2 fighters moved from Eastern Persia to Turkey
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from 39 Sea Zone to Iraq
1 fighter moved from Union of South Africa to Egypt
1 carrier moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in Burma
British attack with 5 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Battle in Sumatra
Battle in Turkey
British attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 8 infantry and 1 mech_infantry
retreated to Turkey
Germans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 8 infantry
Casualties for British: 4 artilleries and 4 infantryNon Combat Move - British
2 fighters moved from Turkey to IraqPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Persia
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 3 infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Spain from Americans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 infantry and 2 mech_infantrys moved from Southern France to Spain
1 armour moved from Northern Italy to AlbaniaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 bombers moved from Dutch New Guinea to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 62 Sea Zone to 45 Sea Zone
2 destroyers moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to Sumatra
1 bomber moved from New South Wales to SumatraCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC win, taking French Indo China from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 bombers moved from French Indo China to BurmaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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You can just move the russian mech into Szechwan, if its still alive in Russias turn, thanks :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 2 fighters, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
2 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Urals to Yenisey
Germans take Yenisey from Americans
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
5 bombers moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Egypt
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 2 fighters, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkey to Syria
Germans take Syria from British
2 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Urals to Yenisey
Germans take Yenisey from Americans
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
5 bombers moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Egypt
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Air Battle in Egypt
Germans attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Gibraltar
Germans attack with 2 artilleries, 5 bombers and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries, 1 fighter and 2 infantry
Germans win, taking 109 Sea Zone from Americans, taking Gibraltar from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 artilleries
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
7 armour moved from Volgograd to Turkey
4 armour moved from Rostov to Turkey
2 aaGuns moved from Rostov to Caucasus
2 armour moved from Kazakhstan to Eastern Persia
1 bomber moved from Persia to Turkey
3 mech_infantrys moved from Greece to Turkey
3 tactical_bombers moved from Greece to Turkey
5 bombers moved from Gibraltar to France
1 bomber moved from Egypt to Turkey
2 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Portugal
Germans take Portugal from Neutral_True
8 infantry moved from Southern France to Spain
2 infantry moved from Switzerland to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 mech_infantry moved from France to Spain
1 infantry moved from Switzerland to Northern Italy
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Smolensk to Rostov
1 armour moved from Novosibirsk to TimguskaPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 fighter placed in Western Germany
1 fighter and 1 infantry placed in France
1 carrier and 2 transports placed in 93 Sea Zone
Germans undo move 5.
1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 93 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sweden: 5 infantry
EDIT: Adding units owned by Germans to Norway: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 armour moved from Yunnan to KwangtungCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Formosa
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 artillery, 3 fighters, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,1,2,6,3,5,4,4
Japanese collect 17 PUs (13 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
2 armour moved from Hopei to Yunnan
Chinese take Kweichow from Japanese
Chinese take Yunnan from Japanese
1 armour moved from Anhwe to Kwangsi
Chinese take Hunan from Japanese
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 armour and 2 mech_infantrys moved from Jehol to Hunan
2 bombers moved from Jehol to Yenisey
1 armour moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 fighter moved from Jehol to Yakut S.S.R.
1 bomber and 1 tactical_bomber moved from Jehol to Szechwan
1 fighter moved from Chahar to Szechwan
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yenisey
Americans attack with 1 armour and 2 bombers
Germans defend with 1 armour
Americans win, taking Yenisey from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
2 bombers moved from Yenisey to Yakut S.S.R.
1 fighter moved from 104 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United KingdomPlace Units - Americans
4 artilleries and 1 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Germans defend with 1 armour
Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kansu
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Burma to Siam
UK_Pacific take Shan State from Japanese
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to West India
4 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 carrier moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to IraqCombat - British
Battle in Borneo
Battle in Philippines
Battle in Syria
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Borneo from Japanese, taking Philippines from Japanese, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 3 armour
retreated to Eastern Persia
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Syria to Egypt
2 fighters moved from Eastern Persia to West IndiaPlace Units - British
2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to Turkey
1 armour moved from Albania to Turkey
10 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 armour moved from Spain to Southern France
2 mech_infantrys moved from Spain to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Burma to Syria
3 fighters and 1 tactical_bomber moved from Sumatra to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 destroyers moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Burma to West India
1 bomber moved from Sumatra to West IndiaCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Formosa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 44 Sea Zone to 41 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
3 armour placed in French Indo China
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 carrier, 1 factory_minor, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Turkey to Syria
3 armour moved from Turkey to Syria
1 mech_infantry moved from Turkey to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 armour moved from Eastern Persia to Persia
2 tactical_bombers moved from Turkey to Persia
1 tactical_bomber moved from Turkey to Northwest Persia
5 bombers moved from France to 98 Sea Zone
2 bombers moved from Turkey to Trans-Jordan
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Timguska to Yenisey -
scramble off Egypt?