Will have to come to this later.
17L Bal - Mill Creek(Axis) vs Simon(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 bombers moved from Kwangsi to India
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Battle in Caroline Islands
Battle in Tsinghai
Japanese attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 artilleries and 8 infantry
Japanese win, taking Iwo Jima from Americans, taking Caroline Islands from ANZAC, taking Tsinghai from Chinese with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Chinese: 2 artilleries and 8 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Buryatia
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 aaGun and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Siam to Shan State
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Kweichow
2 bombers moved from India to SzechwanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
1 artillery, 1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 bombers and 2 fighters moved from United Kingdom to Normandy BordeauxPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 marine; Remaining resources: 2 PUs;Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry; Italians defend with 1 aaGun
AA fire in Normandy Bordeaux : 2/3 hits
2 fighters owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 6/9 hits
Germans roll dice for 1 aaGun, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/10 hits
1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 bombers and 2 fighters in Normandy Bordeaux, round 3 : 5/5 hits
Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits
2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 2 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan StatePurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat - British
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 6 infantry in Shan State, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 6 infantry moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to Brazil
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,2
British collect 25 PUs (2 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Italians
2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 bomber and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from BritishPurchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 marines moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 armour moved from Ethiopia to Egypt
1 armour and 2 mech_infantrys moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Kenya
1 aaGun and 1 mech_infantry moved from Belarus to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
1 artillery and 5 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 61 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Rostov to Caucasus
4 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 fighter moved from Novgorod to Tambov
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Russia? You have 3 fighters. I have 2 bombers and 3 fighters.
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Better not.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Rostov to Caucasus
4 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 fighter moved from Novgorod to Tambov
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Kazakhstan
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Tambov to Bryansk
3 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Germany to Western Germany
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Vologda
2 armour moved from Yakut S.S.R. to Buryatia
1 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Smolensk
1 armour moved from Timguska to SamaraPurchase Units - Russians
Russians buy nothing; Remaining resources: 19 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Buryatia, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Buryatia
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
2 armour and 2 mech_infantrys moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Samara
2 bombers moved from Szechwan to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Japan to Shan StatePurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British defend with 4 artilleries and 5 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 artilleries, 3 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 4 artilleries and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Samara
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Japanese win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Buryatia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 bombers moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 aaGun and 1 infantry moved from Szechwan to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
3 armour and 3 mech_infantrys moved from Tsinghai to Szechwan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Shensi
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Allies got smoked that turn. I don’t think I saw that Japan could can open Samara. Germany will Moscow and that will be 8VCs.
You win.
Rematch?
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Thanks, Simon. Good game. You are fun to play. You make your moves quickly and often, and you don’t complain about bad dice like I do. :lol: No immediate rematch, but I will reach out to you when I’m ready for another one! Good luck!