Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
17L Bal - Mill Creek(Axis) vs Simon(Allies)
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Bummer. Thought I had a blocker!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to EirePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Eire
Battle in MoroccoNon Combat Move - Americans
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Combat Move - British
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Persia to IraqPurchase Units - British
British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 3 PUs;Combat - British
Battle in Iraq
British attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 4 artilleries and 6 infantry
British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/9 hits
Italians roll dice for 4 artilleries and 6 infantry in Iraq, round 2 : 2/10 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
Italians roll dice for 4 artilleries and 3 infantry in Iraq, round 3 : 4/7 hits
1 fighter owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
retreated to Iraq
Italians win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 fighter and 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
3 artilleries and 2 infantry moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from India to Eastern Persia
5 artilleries and 12 infantry moved from India to Burma
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
British undo move 2.
British undo move 1.
2 artilleries and 1 infantry placed in Union of South Africa
3 infantry placed in Persia
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,4,5
British collect 26 PUs (3 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
2 infantry and 2 marines moved from Northern Italy to 95 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines, 2 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 2 marines moved from 92 Sea Zone to Morocco
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour and 2 mech_infantrys moved from Egypt to KenyaPurchase Units - Italians
Italians buy 1 armour, 3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 bomber, 2 fighters, 2 infantry and 2 marines
British defend with 1 fighter; Americans defend with 1 armour and 1 infantry
Italians win, taking Morocco from Americans with 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 armour moved from Tunisia to Algeria
2 artilleries and 3 infantry moved from Syria to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
1 aaGun and 1 artillery moved from Northern Italy to Southern France
1 bomber moved from Morocco to Southern France
2 fighters moved from Morocco to 92 Sea Zone
1 armour moved from Syria to Trans-JordanPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 infantry and 1 marine placed in Southern France
3 artilleries and 3 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery
EDIT: Removing units owned by Italians from Syria: 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 infantry and 1 marine placed in Southern France
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Persia to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Java
Battle in Trans-Jordan
ANZAC attack with 3 fighters
Italians defend with 1 armour
ANZAC roll dice for 3 fighters in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
ANZAC win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Persia
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 fighter and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
3 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusPurchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Bryansk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Archangel to Novgorod
3 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
3 aaGuns, 33 artilleries and 56 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
5 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour and 1 mech_infantry moved from Rostov to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
EDIT: 1 bomber moved from Russia to Novgorod
3 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
Two bombers, bombing the same factory. One gets shot down. I should be able to choose which one, right? Let me know if I’m wrong and I’ll redo my turn.
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@Mill:
Two bombers, bombing the same factory. One gets shot down. I should be able to choose which one, right? Let me know if I’m wrong and I’ll redo my turn.
You’re asking if you can lose the one with the least remaining movement? Yes, of course.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 armour moved from Kansu to Timguska
Russians take Olgiy from Japanese
2 fighters moved from Kansu to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansPurchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun, 4 artilleries and 18 infantry moved from Samara to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 armour moved from Kansu to Timguska
Russians take Olgiy from Japanese
2 fighters moved from Kansu to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansPurchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun, 4 artilleries and 18 infantry moved from Samara to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 bombers moved from Kwangsi to India
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Battle in Caroline Islands
Battle in Tsinghai
Japanese attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 artilleries and 8 infantry
Japanese win, taking Iwo Jima from Americans, taking Caroline Islands from ANZAC, taking Tsinghai from Chinese with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Chinese: 2 artilleries and 8 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Buryatia
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 aaGun and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Siam to Shan State
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Kweichow
2 bombers moved from India to SzechwanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
1 artillery, 1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 bombers and 2 fighters moved from United Kingdom to Normandy BordeauxPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 marine; Remaining resources: 2 PUs;Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry; Italians defend with 1 aaGun
AA fire in Normandy Bordeaux : 2/3 hits
2 fighters owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 6/9 hits
Germans roll dice for 1 aaGun, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/10 hits
1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 bombers and 2 fighters in Normandy Bordeaux, round 3 : 5/5 hits
Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits
2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 2 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan StatePurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat - British
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 6 infantry in Shan State, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 6 infantry moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to Brazil
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,2
British collect 25 PUs (2 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Italians
2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 bomber and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from BritishPurchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 marines moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 armour moved from Ethiopia to Egypt
1 armour and 2 mech_infantrys moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Kenya
1 aaGun and 1 mech_infantry moved from Belarus to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
1 artillery and 5 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 61 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Rostov to Caucasus
4 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 fighter moved from Novgorod to Tambov
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Russia? You have 3 fighters. I have 2 bombers and 3 fighters.