Will have to come to this later.
17L Bal - Mill Creek(Axis) vs Simon(Allies)
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I’ll bomb Kiangsu as ANZAC. I can assume intercept 1 on 1?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
2 artilleries and 3 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Northwest Persia to Rostov
Italians take Caucasus from Russians
Italians take Rostov from RussiansPurchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 armour moved from Algeria to Tunisia
1 marine moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Romania to Belarus
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 submarine moved from 106 Sea Zone to 116 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 bomber placed in Southern Italy
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs -
Yes, scramble Kiangsu.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
1 bomber moved from Szechwan to Kiangsu
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat - ANZAC
Air Battle in Kiangsu
ANZAC attacks with 1 units heading to Kiangsu
Japanese launches 1 interceptors out of Kiangsu
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the ANZAC lost in Kiangsu
Air Battle is over, the attackers have all died
Battle in Java
Cleaning up after air battlesNon Combat Move - ANZAC
1 infantry moved from Szechwan to Yunnan
1 marine moved from Midway to 25 Sea Zone
1 battleship, 1 destroyer, 1 marine and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansPurchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Russians defend with 1 submarine; Americans defend with 2 transports
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 aaGun, 1 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Archangel to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Norway to Finland
3 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Germany to Poland
1 bomber moved from Germany to Western Germany
1 bomber moved from 125 Sea Zone to Novgorod
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries and 4 infantry moved from Normandy Bordeaux to France
6 armour moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
3 artilleries, 5 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 armour moved from Samara to Tsinghai
Russians take Novosibirsk from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Vologda
22 infantry moved from Samara to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from ItaliansPurchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 armour, 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 22 infantry in Vologda, round 2 : 4/25 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 armour moved from Volgograd to Tsinghai
1 aaGun moved from Samara to Vologda
1 infantry moved from Szechwan to YunnanPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Yunnan
3 armour, 8 artilleries and 3 mech_infantrys moved from Hunan to Yunnan
1 fighter moved from Shantung to Yunnan
1 bomber, 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Chahar to Hopei
1 armour and 1 mech_infantry moved from Kansu to Hopei
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaPurchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 harbour, 5 infantry and 2 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in French Indo China
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking French Indo China from French, taking Hopei from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 1 infantry; British defend with 1 aaGun, 1 armour, 4 artilleries and 4 infantry; Americans defend with 1 bomber; ANZAC defend with 1 infantry; Chinese defend with 1 fighter
Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 aaGun, 1 armour, 4 artilleries and 4 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 fighter
Casualties for Japanese: 6 artilleriesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 aaGun moved from Kiangsi to Kwangsi
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Suiyuyan to Chahar
1 artillery moved from Kansu to Suiyuyan
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Hunan
1 bomber moved from Yunnan to Anhwe
1 bomber moved from Yunnan to HunanPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 bombers moved from Eastern United States to 116 Sea Zone
1 destroyer moved from 101 Sea Zone to 116 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer and 2 fighters moved from 17 Sea Zone to 18 Sea Zone
1 destroyer and 1 fighter moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Americans
Battle in Marianas
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 18 Sea Zone
Americans win, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 116 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 116 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 116 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
2 bombers moved from 116 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
2 fighters moved from 16 Sea Zone to 22 Sea Zone
2 carriers and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from 18 Sea Zone to 22 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from Hawaiian Islands to 22 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Shensi
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to 80 Sea ZonePurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 artilleries and 3 infantry
EDIT: Adding units owned by British to India: 3 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishPurchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 battleship, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 armour moved from Syria to Egypt
2 artilleries and 3 infantry moved from Syria to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
4 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 battleship placed in 95 Sea Zone
1 armour, 1 artillery and 1 marine placed in Northern Italy
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Iwo Jima to 17 Sea Zone
1 battleship and 1 marine moved from 17 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to GuamPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Guam
Battle in Paulau Island
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Paulau Island to 22 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer and 2 submarines moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
5 armour moved from Iraq to CaucasusPurchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 67 PUs;
Germans buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Caucasus
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 4 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to Poland
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 armour moved from Iraq to Egypt
1 artillery and 2 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 armour moved from Vologda to Evenkiyskiy
Russians take Urals from Japanese
Russians take Evenkiyskiy from Japanese
1 armour moved from Tsinghai to Timguska
Russians take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to BryanskPurchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 12 infantry moved from Vologda to Samara
8 infantry moved from Vologda to Russia
1 armour moved from Tsinghai to Kansu
1 tactical_bomber moved from Archangel to Kansu
1 fighter moved from Smolensk to Kansu
1 fighter moved from Bryansk to Kansu
1 fighter moved from Archangel to Kansu
3 infantry moved from Volgograd to Samara
3 artilleries and 7 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 infantry, 5 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Japan to Siberia
1 infantry moved from Amur to Siberia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Hunan to Kweichow
1 bomber moved from Hunan to 21 Sea Zone
1 bomber moved from Anhwe to 21 Sea Zone
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 armour and 3 mech_infantrys moved from Yunnan to Shensi
2 fighters moved from Hunan to 22 Sea Zone
1 tactical_bomber moved from Anhwe to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 22 Sea Zone to Marianas
EDIT: 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
ANZAC defend with 1 battleship
Units damaged: 1 battleship owned by the ANZAC
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 battleship
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 5 submarines, 5 tactical_bombers and 2 transports
Americans defend with 3 carriers, 3 destroyers, 6 fighters and 1 transport; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 22 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 82
Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 1 transport
Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Battle in Marianas
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Marianas from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 marine
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Paulau Island
Japanese attack with 2 artilleries, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
2 bombers moved from 21 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Siberia to Amur
1 fighter moved from Amur to Buyant-UhaaPlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Bummer. Thought I had a blocker!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to EirePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Eire
Battle in MoroccoNon Combat Move - Americans
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total