Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
17L Bal - Mill Creek(Axis) vs Simon(Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to VolgogradPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat - Russians
Non Combat Move - Russians
1 aaGun, 15 artilleries and 23 infantry moved from Bryansk to Russia
1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
7 artilleries and 16 infantry moved from Tambov to RussiaPlace Units - Russians
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 bomber moved from Japan to Hunan
1 bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangsi
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Java
Japanese attack with 4 artilleries, 3 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 fighter and 3 infantry
Japanese win, taking Java from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 aaGun, 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Hunan to Shantung
1 bomber moved from Hunan to Japan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Kiangsi to Kiangsu
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 armour, 2 artilleries and 1 mech_infantry moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Shensi to Anhwe
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
1 submarine moved from 77 Sea Zone to 80 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Eastern United States to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 108 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 108 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers and 1 fighter moved from 108 Sea Zone to United Kingdom
6 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 carriers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,5
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
7 artilleries and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hunan
Chinese attack with 7 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 artilleries and 3 infantry in Hunan, round 2 : 5/10 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 7 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 mech_infantry moved from Szechwan to Kwangsi
2 armour moved from Yunnan to KwangsiPurchase Units - British
British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 2 PUs;Combat - British
Battle in 105 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
British win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to India
1 aaGun, 7 artilleries and 8 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Kweichow
2 artilleries and 3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from 105 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
3 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to 105 Sea Zone
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest PersiaPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser
Americans defend with 1 transport
Italians win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Battle in Syria
Battle in Tobruk
Battle in 105 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
British win, taking Gibraltar from British, taking Syria from British, taking Tobruk from British with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 89 Sea Zone to 106 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Szechwan to KiangsuPurchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Air Battle in Kiangsu -
Intercept in Kiangsu? 1 on 1.
-
Yes, intercept. Fighters roll at a 2, right?
-
Yep. I would too.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Szechwan to KiangsuPurchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Air Battle in Kiangsu
ANZAC attacks with 1 units heading to Kiangsu
Japanese launches 1 interceptors out of Kiangsu
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Battle in Okinawa
Cleaning up after air battlesNon Combat Move - ANZAC
3 fighters moved from Szechwan to Persia
1 artillery moved from Queensland to New South Wales
1 bomber moved from Kiangsu to Szechwan
2 fighters moved from Queensland to Hawaiian Islands
1 battleship, 1 destroyer, 1 marine and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to 109 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 109 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery and 4 infantry moved from Eastern Poland to Western UkrainePurchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
-
Full scramble.
Posting on the forum is working again.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to 109 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 109 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery and 4 infantry moved from Eastern Poland to Western UkrainePurchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 2 destroyers and 2 fighters; Americans defend with 1 fighter and 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 31
Casualties for Germans: 2 bombers, 2 fighters and 1 submarine
Casualties for British: 2 destroyers and 2 fighters
Casualties for Americans: 1 fighter and 5 transports
Battle in Western Ukraine
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Eastern Poland to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Belarus
1 aaGun, 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry moved from Vologda to Archangel
4 infantry moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from Germany to 114 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Germany to Poland
1 bomber moved from 109 Sea Zone to Western GermanyPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 bomber placed in Germany
1 fighter and 2 infantry placed in Normandy Bordeaux
Germans undo move 3.
2 artilleries and 1 infantry placed in Novgorod
1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Vologda from Germans
1 infantry moved from Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to VolgogradPurchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun and 22 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to VolgogradPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Okinawa
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Japan to Hunan
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Shantung to Hunan
3 armour, 8 artilleries, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anhwe to Hunan
2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 battleships and 2 cruisers moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansPurchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 3 SuicideAttackTokens; 54 PUs;
Japanese buy 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Okinawa
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Okinawa from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 infantry and 1 marine
British defend with 1 aaGun and 3 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Japanese attack with 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 7 artilleries and 8 infantry; Chinese defend with 7 artilleries and 4 infantry
Japanese win, taking Hunan from Chinese with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 67
Casualties for British: 1 aaGun, 7 artilleries and 8 infantry
Casualties for Chinese: 7 artilleries and 4 infantry
Casualties for Japanese: 10 infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Japan
2 infantry moved from Korea to Manchuria
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Okinawa to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Suiyuyan to Chahar
1 fighter moved from Hunan to Kiangsu
1 fighter moved from Hunan to Shantung
1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Anhwe
1 aaGun moved from Kiangsu to KiangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 bombers moved from United Kingdom to Norway
1 bomber moved from India to HopeiPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat - Americans
Battle in Iwo Jima
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 2 artilleries and 3 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Norway, round 2 : 1/6 hits
Germans roll dice for 2 artilleries and 3 infantry in Norway, round 2 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 artillery and 2 bombers in Norway, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 3 : 2/4 hits
1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Norway
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
1 bomber owned by the Americans retreated
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Hopei to Yunnan
1 bomber moved from Norway to United KingdomPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 bombers and 2 fighters placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Sikang to TsinghaiCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Tsinghai
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Hopei from Japanese, taking Tsinghai from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 17 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 carriers, 4 destroyers and 4 fighters moved from 25 Sea Zone to 17 Sea Zone
EDIT: 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
EDIT: 1 destroyer moved from 17 Sea Zone to 16 Sea Zone
EDIT: 2 fighters moved from Midway to Hawaiian Islands
EDIT: 1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
EDIT: 2 fighters moved from Iceland to United Kingdom
1 armour moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
EDIT: 1 armour moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
4 artilleries and 7 infantry moved from Persia to Northwest Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPurchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Northwest Persia
British attack with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 6 armour and 6 mech_infantrys; Italians defend with 1 armour
British roll dice for 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/15 hits
Italians roll dice for 7 armour and 6 mech_infantrys in Northwest Persia, round 2 : 7/13 hits
5 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
British roll dice for 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/8 hits
Italians roll dice for 7 armour and 1 mech_infantry in Northwest Persia, round 3 : 2/8 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 1/6 hits
Italians roll dice for 7 armour and 1 mech_infantry in Northwest Persia, round 4 : 3/8 hits
1 mech_infantry owned by the Germans and 3 artilleries owned by the British lost in Northwest Persia
retreated to Northwest Persia
Italians win with 7 armour remaining. Battle score for attacker is -16
Casualties for Germans: 6 mech_infantrys
Casualties for British: 4 artilleries and 8 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 aaGun, 4 artilleries and 4 infantry moved from Szechwan to Yunnan
1 armour moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
British undo move 1.
1 fighter placed in Persia
1 destroyer placed in 71 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
British collect 27 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,5,3,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries, 1 infantry and 1 mech_infantry