Scramble if the French attack z99.
17L Bal - Mill Creek(Axis) vs Simon(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to HunanPurchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Hunan to Kweichow
1 aaGun, 7 artilleries and 8 infantry moved from Yunnan to Kweichow
1 aaGun, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 artillery
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
British undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 34 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry -
Looks like the upload failed. Try clicking here: https://www.dropbox.com/s/ufus1n2h6tx5y33/triplea_39224_UK8.tsvg?dl=0
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I don’t know how to open that file.
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Click the link and then click download. You might have to cancel the dropbox sign in screen.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Egypt
3 artilleries, 5 infantry and 1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
1 armour moved from Libya to Algeria
Italians take Tunisia from British
Italians take Algeria from French
1 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from BritishPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in Egypt
Italians attack with 5 artilleries, 2 fighters, 5 infantry and 1 marine
British defend with 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 3 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Egypt to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Denmark to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Denmark to Northern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
File is zero length. You might need to save until the forum is fixed.
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Other forum games seem to be fine. Are we sure we know the problem? Is it being worked on?
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Should I email it to you? TripleA and MARTI are still working, as well as the text post in the forum. All that’s missing is the game file.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline IslandsPurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from Queensland to Szechwan
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Novgorod to RussiaPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 aaGun, 4 artilleries and 5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
2 artilleries and 7 infantry moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Western Germany
7 artilleries moved from Archangel to Belarus
12 infantry moved from Archangel to Belarus
7 artilleries and 12 infantry moved from Archangel to Vologda
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 submarine moved from 110 Sea Zone to 103 Sea ZonePlace Units - Germans
1 submarine placed in 105 Sea Zone
1 bomber and 1 fighter placed in Normandy Bordeaux
1 artillery and 7 infantry placed in Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to VolgogradPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat - Russians
Non Combat Move - Russians
1 aaGun, 15 artilleries and 23 infantry moved from Bryansk to Russia
1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
7 artilleries and 16 infantry moved from Tambov to RussiaPlace Units - Russians
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 bomber moved from Japan to Hunan
1 bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangsi
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Java
Japanese attack with 4 artilleries, 3 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 fighter and 3 infantry
Japanese win, taking Java from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 aaGun, 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Hunan to Shantung
1 bomber moved from Hunan to Japan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Kiangsi to Kiangsu
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 armour, 2 artilleries and 1 mech_infantry moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Shensi to Anhwe
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
1 submarine moved from 77 Sea Zone to 80 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Eastern United States to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 108 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 108 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers and 1 fighter moved from 108 Sea Zone to United Kingdom
6 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 carriers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,5
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
7 artilleries and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hunan
Chinese attack with 7 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 artilleries and 3 infantry in Hunan, round 2 : 5/10 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 7 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 mech_infantry moved from Szechwan to Kwangsi
2 armour moved from Yunnan to KwangsiPurchase Units - British
British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 2 PUs;Combat - British
Battle in 105 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
British win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to India
1 aaGun, 7 artilleries and 8 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Kweichow
2 artilleries and 3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from 105 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
3 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to 105 Sea Zone
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest PersiaPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser
Americans defend with 1 transport
Italians win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Battle in Syria
Battle in Tobruk
Battle in 105 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
British win, taking Gibraltar from British, taking Syria from British, taking Tobruk from British with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 89 Sea Zone to 106 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Szechwan to KiangsuPurchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Air Battle in Kiangsu -
Intercept in Kiangsu? 1 on 1.
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Yes, intercept. Fighters roll at a 2, right?