TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour and 1 mech_infantry moved from Manchuria to Amur
3 mech_infantrys moved from Jehol to Amur
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 58 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 infantry moved from French Indo China to Shan State
1 fighter and 4 tactical_bombers moved from Volgograd to Tsinghai
3 tactical_bombers moved from Volgograd to Tsinghai
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from French Indo China to Burma
1 fighter moved from 43 Sea Zone to Shan State
5 fighters moved from 43 Sea Zone to Shan State
2 fighters moved from French Indo China to Burma
1 mech_infantry moved from Volgograd to Northwest Persia
Japanese take Northwest Persia from British
1 bomber moved from Japan to Amur
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 7 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Amur
Japanese attack with 3 armour, 1 bomber and 4 mech_infantrys
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Amur from Russians with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 6 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser and 4 submarines moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
7 mech_infantrys moved from Sikang to Shensi
1 fighter and 7 tactical_bombers moved from Tsinghai to Volgograd
6 mech_infantrys moved from Shensi to Szechwan
4 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 bomber moved from Amur to Japan
1 fighter moved from Shan State to French Indo China
5 fighters moved from Shan State to 36 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
2 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,1,6,2,3,2,5,2,6,6,5,4,4,2,3,1,2,5,6,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs total
triplea_39164_Jap13.tsvg