@max334 Scrambles?
Odonis (Axis) vs General Svend-Sved (Allies +20) G40L 17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Yakut S.S.R.
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Jehol
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Jehol
2 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Western United States to MidwayCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yakut S.S.R.
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Americans
1 bomber moved from Yakut S.S.R. to Korea
2 fighters and 2 tactical_bombers moved from Jehol to Korea
2 fighters moved from 6 Sea Zone to Korea
3 bombers moved from 6 Sea Zone to Korea
2 fighters moved from 104 Sea Zone to 92 Sea Zone
4 fighters moved from Spain to 92 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Persia to West India
1 artillery moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to West India
1 infantry moved from Eastern Persia to Turkmenistan
5 armour, 2 infantry and 1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 5 armour, 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking West India from Japanese with 5 armour, 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from West India to 79 Sea Zone
2 fighters moved from Egypt to Persia
2 fighters moved from Caucasus to Northwest PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Dutch New Guinea
1 bomber moved from 43 Sea Zone to Dutch New Guinea
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
ANZAC collect 13 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
3 tactical_bombers moved from Novgorod to Russia
27 armour, 9 artilleries, 6 bombers, 6 infantry, 29 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
3 tactical_bombers moved from Novgorod to Russia
27 armour, 9 artilleries, 6 bombers, 6 infantry, 29 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 30 armour, 9 artilleries, 7 bombers, 6 infantry, 32 mech_infantrys and 6 tactical_bombers
ANZAC defend with 2 fighters; British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 5 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 7 bombers and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for ANZAC: 2 fighters
Casualties for Germans: 12 armour, 9 artilleries, 6 infantry, 32 mech_infantrys and 3 tactical_bombers
Casualties for British: 2 fighters
Casualties for Russians: 4 aaGuns, 2 armour, 1 artillery, 5 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 artillery and 2 infantry moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Yugoslavia
4 bombers and 3 tactical_bombers moved from Russia to Ukraine
1 carrier and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Russia to UkrainePlace Units - Germans
1 mech_infantry placed in Novgorod
3 infantry placed in Volgograd
2 artilleries and 1 mech_infantry placed in Ukraine
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 67 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Smolensk to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 2 aaGuns and 1 bomber
Germans win with 2 aaGuns and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
3 mech_infantrys moved from Kiangsu to JeholCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Jehol
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Kiangsu to Japan
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 44 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 mech_infantry placed in Kiangsu
3 infantry placed in India
1 armour and 1 mech_infantry placed in French Indo China
4 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (9 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
3 fighters moved from 92 Sea Zone to Normandy Bordeaux
3 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour moved from Buryatia to Manchuria
4 armour and 1 mech_infantry moved from Korea to Jehol
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 6 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Kiangsu
3 fighters moved from Midway to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 bombers moved from Korea to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Southern France
Americans attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Kiangsu to Jehol
2 bombers moved from 6 Sea Zone to Jehol
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JeholPlace Units - Americans
1 factory_minor placed in Spain
1 airfield placed in Korea
2 armour and 1 mech_infantry placed in Korea
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
5 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from West India to India
2 fighters moved from Persia to India
2 fighters moved from 79 Sea Zone to India
1 artillery moved from Kazakhstan to Volgograd
1 artillery moved from Caucasus to Volgograd
2 fighters moved from Northwest Persia to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
British take 72 Sea Zone from Italians
1 fighter moved from Egypt to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Volgograd
British attack with 2 artilleries and 2 fighters
Germans defend with 1 factory_minor and 3 infantry
British win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 fighter
Battle in India
British attack with 5 armour, 2 artilleries, 4 fighters, 4 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
British win, taking India from Japanese with 5 armour, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 47
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrysNon Combat Move - British
1 carrier moved from 79 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 fighters moved from India to Eastern Persia
1 fighter moved from Volgograd to Caucasus
5 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from 71 Sea Zone to Union of South AfricaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
keeping it fresh!
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I cant open the Italy file, i get an error, ive attached a picture of the error, have u seen that one before? My other game worked fine just before…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
Italians undo move 1.
1 armour placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
re-created and should work now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Dutch New Guinea to 37 Sea Zone
1 bomber moved from Dutch New Guinea to Java
1 fighter moved from Dutch New Guinea to 44 Sea Zone
2 destroyers moved from 63 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Dutch New Guinea
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 bomber moved from 37 Sea Zone to Dutch New Guinea
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs