No thank you
17L MrCunego (L) vs Talleyrand19 (X) - BM2
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F me for not leaving mechs there…bombers in this game are so broken (for both sides)…max defense I guess
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
2 bombers moved from Eastern Poland to Western Germany
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 2 destroyers and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Western Germany
Americans attack with 4 bombers
Germans defend with 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 bombers and 2 infantry
Casualties for Americans: 3 bombers
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 fighters moved from 42 Sea Zone to India
1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Queensland to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Western Germany to United Kingdom
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Egypt to IraqPlace Units - Americans
2 infantry and 4 mech_infantrys placed in Western United States
1 transport placed in 10 Sea Zone
3 carriers and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in KweichowCombat - Chinese
Chinese creates battle in territory KweichowNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
5 mech_infantrys moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 2 artilleries, 2 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
3 aaGuns, 1 artillery and 14 infantry moved from Burma to India
2 mech_infantrys moved from India to Eastern Persia
4 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from French Equatorial Africa to Egypt
3 fighters moved from Egypt to Persia
3 fighters moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from Persia to Eastern PersiaPlace Units - British
2 fighters placed in Quebec
3 mech_infantrys placed in Iraq
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
not the best of allies turns. Lost 6 bombers.
And that japanese sub is hard to kill. He has taken out to destoyers now and denied UK the NO for a long time now
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 infantry moved from France to Northern Italy
5 infantry moved from Southern France to Northern Italy
1 fighter moved from France to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
2 submarines placed in 95 Sea Zone
2 mech_infantrys placed in Ukraine
1 infantry placed in Ukraine
Italians undo move 3.
Italians undo move 1.
1 artillery and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from India to Northwest Persia
5 fighters moved from Burma to Eastern Persia
1 artillery moved from India to West IndiaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Yugoslavia to Romania
3 bombers moved from Southern France to Slovakia Hungary
3 bombers moved from Southern France to Romania
1 bomber moved from Southern France to Slovakia Hungary
2 infantry moved from Volgograd to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to SamaraCombat - Germans
Battle in Romania
Germans attack with 3 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Romania from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Ukraine to Rostov
3 bombers moved from Romania to Western Germany
4 bombers moved from Slovakia Hungary to Western Germany
3 infantry moved from Southern France to France
1 artillery, 6 infantry, 1 marine and 8 mech_infantrys moved from Germany to Poland
1 submarine moved from 126 Sea Zone to 112 Sea ZonePlace Units - Germans
1 bomber, 2 fighters and 2 infantry placed in Western Germany
5 mech_infantrys placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 4 mech_infantrys moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Nenetsia to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Belarus to Baltic States
2 fighters moved from Nenetsia to Baltic States
1 fighter moved from Nenetsia to Bryansk
2 infantry moved from Smolensk to Bryansk
3 fighters moved from Nenetsia to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
20 infantry moved from Russia to Samara
1 artillery moved from Belarus to ArchangelCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Archangel from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 3 infantry
Italians defend with 1 artillery and 2 mech_infantrys
Russians win, taking Eastern Poland from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 20 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 fighters moved from Baltic States to Belarus
3 fighters moved from Eastern Poland to Belarus
5 mech_infantrys moved from Belarus to Karelia
1 infantry moved from Novgorod to Belarus
8 infantry moved from Smolensk to Belarus
4 infantry moved from Smolensk to Belarus
5 artilleries and 9 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to KareliaPlace Units - Russians
2 infantry placed in Novgorod
3 artilleries, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 bomber moved from French Indo China to Kweichow
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
6 fighters moved from 36 Sea Zone to Borneo
2 submarines moved from 36 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 6 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 mech_infantry
EDIT: Adding units owned by Japanese to Borneo: 1 infantry
EDIT: Turning off Edit Mode
Battle in 58 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from Kansu to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Amur to Sakha
1 mech_infantry moved from Amur to Manchuria
2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Kweichow to French Indo China
1 fighter and 7 tactical_bombers moved from Yunnan to Volgograd
1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 36 Sea Zone to 43 Sea Zone
6 fighters moved from Borneo to 43 Sea Zone
3 mech_infantrys moved from Malaya to Yunnan
7 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 armour placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Siberia to Amur
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from India to 55 Sea Zone
5 fighters moved from India to 36 Sea Zone
1 mech_infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Sakha
1 submarine moved from 39 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese -
Scramble orders
/mrcunego -
no scram
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Eastern Persia to Kazakhstan
Russians take Turkmenistan from Japanese
Russians take Kazakhstan from Japanese
2 infantry moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Burma to India
9 mech_infantrys moved from Northwest Persia to Kazakhstan
4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Quebec to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Belarus
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
6 fighters moved from Eastern Persia to Russia
1 fighter moved from Russia to Belarus
2 fighters moved from Egypt to Eastern PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 infantry and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to BryanskCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 2 fighters and 1 transport; Americans defend with 4 carriers, 3 destroyers, 3 fighters and 1 transport -
the italian subs finally come through…3 hits, what do you want to lose?
-
one whole carrier dead and one destroyer
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to BryanskCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 2 fighters and 1 transport; Americans defend with 4 carriers, 3 destroyers, 3 fighters and 1 transport
Americans win with 3 carriers, 2 destroyers, 5 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 3 submarines
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Bryansk
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
5 fighters moved from Eastern Persia to Tsinghai
1 fighter moved from Northwest Persia to Tsinghai
2 fighters moved from New South Wales to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
ANZAC attack with 6 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 6 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from West India to Eastern Persia
6 fighters moved from Tsinghai to KazakhstanPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French





