scramble option
L17 BM Ferrousgryphon(Axis) vs. Simon 33 (Allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Jehol to Chahar
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from British Guiana to Chile
1 artillery moved from Bolivia to Chile
1 infantry moved from Peru to Chile
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 4 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Americans roll dice for 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/10 hits
Italians roll dice for 4 artilleries and 2 infantry in Gibraltar, round 2 : 1/6 hits
1 infantry owned by the Americans, 4 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Aleutian Islands from Japanese, taking Gibraltar from Italians with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 4 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Spain, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Spain, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Spain
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Western United States
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western United States, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Chile, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Chile to British Guiana
3 infantry moved from Venezuela to British Guiana
2 fighters moved from Gibraltar to 88 Sea Zone
1 fighter moved from Gibraltar to British Guiana
1 fighter moved from 88 Sea Zone to British Guiana
1 tactical_bomber moved from Gibraltar to 88 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
6 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to British Guiana
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 fighters moved from Western United States to Eastern United States
1 fighter moved from Chahar to JeholPlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery, 1 fighter and 1 infantry moved from Jehol to AnhweCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
3 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Kiangsu
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine
Japanese defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
British roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Kiangsu, round 2 : 5/6 hits
Japanese roll dice for 3 infantry and 3 mech_infantrys in Kiangsu, round 2 : 2/6 hits
3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 fighter moved from Kiangsu to Jehol
2 artilleries moved from India to West India
1 infantry moved from West India to Eastern Persia
1 infantry moved from Kweichow to YunnanPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
5 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 fighters and 4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 armour, 1 infantry and 5 mech_infantrys moved from Greece to Turkey
5 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Persia
Italians take Persia from Russians
12 armour and 3 mech_infantrys moved from Trans-Jordan to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 14 armour, 6 infantry and 8 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Turkey from Russians with 14 armour, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Gibraltar
Italians attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 2 artilleries, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to France
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Greece to Algeria
1 fighter moved from Trans-Jordan to Algeria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 aaGuns moved from Greece to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
3 armour moved from Egypt to Syria
1 mech_infantry moved from Belgian Congo to EgyptPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Algeria
1 submarine placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 65 PUs -
My Internet service at my house is down. I can only connect through my phone and my service is spotty. I may not be able to post much for the next week. Sorry
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My Internet service at my house is down. I can only connect through my phone and my service is spotty. I may not be able to post much for the next week. Sorry
Ouch!
Error posting. Save game is attached.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x harbour; Remaining resources: 80 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to TambovCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
2 infantry moved from Sweden to Finland
1 fighter moved from Western Germany to Algeria
3 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Rostov
2 fighters and 1 mech_infantry moved from Northwest Persia to Rostov
1 artillery, 1 fighter and 1 infantry moved from Northwest Persia to Iraq
4 artilleries and 6 infantry moved from Northwest Persia to Persia
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 4 artilleries and 6 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 6 infantry in Persia, round 2 : 4/10 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Italians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 aaGun moved from Volgograd to Kazakhstan
3 fighters moved from Rostov to Russia
1 fighter moved from Iraq to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Kazakhstan
1 aaGun moved from Northwest Persia to Persia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 2 transports; ANZAC defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 25
Casualties for British: 1 cruiser and 2 transports
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from Korea to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 transport moved from 10 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from British Guiana to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from British Guiana to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalCombat - Americans
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Scramble from Algeria?
Planes starting in SZ91 can land in S America.
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Scramble from Algeria?
Planes starting in SZ91 can land in S America.
No sensible player would not scramble. I’m going to assume it.
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Oh hold on. That attack was illegal. Can’t go from E USA to SZ92. I’ll redo the turn.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 4 fighters moved from British Guiana to Argentina
1 artillery and 1 infantry moved from Chile to Argentina
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to GibraltarCombat - Americans
Battle in Portugal
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Portugal, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Spain
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in Spain, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Argentina
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Argentina
Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Argentina, round 3 : 3/6 hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits
3 infantry owned by the Neutral_True and 1 artillery owned by the Americans lost in Argentina
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - Americans
1 bomber and 4 fighters moved from Argentina to British Guiana
1 infantry moved from Venezuela to Brazil
1 infantry moved from Venezuela to British Guiana
4 transports moved from 89 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery, 1 bomber, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter and 3 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 artillery and 5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
1 fighter moved from Jehol to Manchuria
1 infantry moved from Eastern Persia to Afghanistan
2 artilleries moved from West India to Afghanistan
2 fighters moved from India to AfghanistanCombat - British
Battle in Afghanistan
British attack with 2 artilleries, 2 fighters and 1 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Afghanistan, round 2 : 2/5 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits
2 infantry owned by the Neutral_True, 1 artillery owned by the British and 1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery and 2 fighters in Afghanistan, round 3 : 2/3 hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 artillery owned by the British lost in Afghanistan
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
2 fighters moved from Afghanistan to India
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Anhwe
2 artilleries and 1 marine moved from Kiangsu to AnhwePlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
13 armour, 3 infantry and 8 mech_infantrys moved from Turkey to Northwest Persia
3 armour moved from Syria to Northwest Persia
6 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 fighter moved from Algeria to Spain
1 bomber moved from France to Spain
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Spain
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians win, taking Spain from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Iraq from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 16 armour, 3 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 16 armour, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Turkey to Northwest Persia
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Syria
3 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 bomber moved from Spain to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 carrier and 2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 11 infantry moved from New South Wales to Queensland
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Shan State to India
2 artilleries, 1 fighter and 1 infantry moved from Jehol to Manchuria
2 fighters moved from India to Eastern PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Normandy Bordeaux to Portugal
2 bombers moved from Western Germany to Portugal
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
7 armour and 29 mech_infantrys moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 29 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 7 armour, 27 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Portugal
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Portugal from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 fighters moved from Smolensk to Ukraine
3 aaGuns, 8 artilleries and 1 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Ukraine
1 artillery moved from Rostov to Ukraine
2 bombers moved from Portugal to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Algeria to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from France to Normandy Bordeaux
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Sweden
1 infantry moved from Finland to SwedenPlace Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
3 armour placed in United Kingdom
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs





