@crockett36 no thanks
17L Bal - Mill Creek(Axis) vs Simon(Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
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Kamikaze SZ20?
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3 kamikaze tokens
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,4,3
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 artilleries, 1 bomber, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
2 bombers moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
1 artillery, 1 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 artilleries and 13 infantry moved from Novgorod to Belarus
5 artilleries and 14 infantry moved from Eastern Poland to Belarus
7 armour and 7 mech_infantrys moved from Eastern Poland to BelarusPurchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 7 armour, 10 artilleries, 27 infantry and 7 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 7 armour, 10 artilleries, 26 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun, 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Novgorod
2 aaGuns moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Finland to 115 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 infantry moved from Western Germany to France
3 artilleries and 3 infantry moved from Germany to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from Poland to Eastern PolandPlace Units - Germans
3 artilleries placed in France
1 fighter placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Smolensk to ArchangelPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking 125 Sea Zone from Germans, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
8 artilleries moved from Smolensk to Bryansk
9 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 aaGun and 10 infantry moved from Smolensk to Russia
1 aaGun and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Yunnan to Volgograd
1 infantry moved from Russia to Bryansk
4 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Japanese
4 units repaired.
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Alaska to 2 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 bomber, 5 fighters and 2 tactical_bombers moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from Hainan to 20 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 20 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in Aleutian Islands
Battle in Kweichow
Japanese attack with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Chinese to Japanese
EDIT: Turning off Edit Mode
1 bomber, 5 fighters and 2 tactical_bombers moved from Kweichow to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Hunan
1 armour moved from Hunan to Kwangsi
1 armour moved from Kwangsi to Hunan
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Yenisey to Timguska
1 armour, 2 artilleries and 2 infantry moved from Olgiy to TimguskaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 2 bombers and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Americans
4 bombers moved from United Kingdom to Western Germany
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Western United States to British Columbia
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Western United States to 8 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 3 PUs;Combat - Americans
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Scramble from SZ112?
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No scramble. Max def OOL. :-o
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Americans
4 bombers moved from United Kingdom to Western Germany
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Western United States to British Columbia
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Western United States to 8 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Battle in 8 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 4 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
AA fire in Western Germany : 2/6 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 1 armour, 5 artilleries, 4 bombers and 5 infantry in Western Germany, round 2 : 5/15 hits
Germans roll dice for 3 aaGuns, 5 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/16 hits
2 bombers owned by the Germans, 3 aaGuns owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 4 bombers and 2 infantry in Western Germany, round 3 : 4/12 hits
Germans roll dice for 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Western Germany, round 3 : 5/13 hits
3 artilleries owned by the Americans, 2 infantry owned by the Americans and 4 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 2 artilleries and 4 bombers in Western Germany, round 4 : 6/7 hits
Germans roll dice for 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 4 : 3/9 hits
2 artilleries owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Western Germany
Americans roll dice for 4 bombers in Western Germany, round 5 : 2/4 hits
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 1/3 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Western Germany
Americans roll dice for 3 bombers in Western Germany, round 6 : 2/3 hits
Germans roll dice for 1 fighter in Western Germany, round 6 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Western Germany
Americans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns, 5 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 5 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Battle in British Columbia
Americans attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 2 mech_infantrys in British Columbia, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to Soviet Far East
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 3 PUs;Non Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour, 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapanesePurchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 7 PUs;Combat - British
Battle in Denmark
Battle in Trans-Jordan
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shensi
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 artillery moved from Shan State to Yunnan
10 infantry moved from Yunnan to Burma
5 artilleries and 4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Iraq
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 37 PUs (2 lost to blockades); end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 marine and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,3,4,3,1,4,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 marine and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 armour and 2 infantry moved from Syria to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from Alexandria to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea ZonePurchase Units - Italians
Italians buy 1 armour, 2 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 3 artilleries and 3 infantry
French defend with 1 infantry; British defend with 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
British defend with 2 artilleries and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Greece
1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Romania to Belarus
1 aaGun moved from Eastern Poland to Belarus
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 3 PUs;Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Novgorod to Denmark
1 bomber moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Karelia to Archangel
1 fighter moved from 113 Sea Zone to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to DenmarkPurchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Denmark
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Karelia to Novgorod
2 artilleries and 4 infantry moved from Germany to Poland
1 fighter moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
2 artilleries and 4 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Volgograd to Smolensk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western UkrainePurchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
4 infantry moved from Novosibirsk to Samara
1 aaGun, 2 armour, 17 artilleries, 34 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
2 bombers moved from Japan to Soviet Far East
1 artillery and 2 infantry moved from Siberia to Soviet Far East
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber and 1 fighter moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Shensi
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 marine moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 7 infantry and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 marine and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 artillery, 2 fighters and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Manchuria
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 fighters and 2 tactical_bombers moved from Shensi to Hunan
2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Philippines
1 infantry moved from Evenkiyskiy to Timguska
2 artilleries and 3 infantry moved from Timguska to Kansu
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 artilleries and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total