Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Egypt to Iraq
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from 98 Sea Zone to Iraq
Combat - British
Non Combat Move - British
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
1 tactical_bomber moved from Queensland to Dutch New Guinea
1 bomber moved from New South Wales to Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Western Germany to Tambov
3 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Smolensk to Belarus
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Bryansk to Tambov
1 armour moved from Volgograd to Samara
1 tactical_bomber moved from Ukraine to Samara
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
2 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
2 bombers moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
3 bombers placed in Western Germany
1 fighter and 2 tactical_bombers placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to India
1 fighter moved from Kiangsu to French Indo China
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Kazakhstan to Samara
2 fighters moved from 6 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in India
1 transport placed in 36 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 fighter moved from 26 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Western United States to Wake Island
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 4 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Korea
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 carriers, 2 destroyers, 6 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
1 bomber and 3 fighters placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Iraq to Eastern Persia
Combat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Persia
Place Units - British
2 mech_infantrys placed in Persia
1 artillery placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Dutch New Guinea to Celebes
1 fighter moved from Guam to Dutch New Guinea
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from Northwest Persia to Russia
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Celebes to Dutch New Guinea
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Tambov
3 bombers moved from Bryansk to Tambov
3 bombers moved from Western Germany to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 6 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 6 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 artillery
Germans win, taking Caucasus from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery
Non Combat Move - Germans
3 tactical_bombers moved from Caucasus to Bryansk
6 bombers moved from Tambov to Bryansk
3 armour moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Tambov
3 fighters moved from Russia to Samara
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from India to West India
1 fighter moved from India to West India
1 fighter moved from French Indo China to West India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from Japan to Jehol
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking West India from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 3 fighters
ANZAC defend with 2 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 armour
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Java
Non Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Borneo to 35 Sea Zone
2 fighters moved from West India to India
1 fighter moved from Jehol to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 destroyers and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Yakut S.S.R.
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Jehol
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Jehol
2 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Western United States to Midway
Combat - Americans
Do you wanna scramble in from Japan?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Yakut S.S.R.
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Jehol
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Jehol
2 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Western United States to Midway
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yakut S.S.R.
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Yakut S.S.R. to Korea
2 fighters and 2 tactical_bombers moved from Jehol to Korea
2 fighters moved from 6 Sea Zone to Korea
3 bombers moved from 6 Sea Zone to Korea
2 fighters moved from 104 Sea Zone to 92 Sea Zone
4 fighters moved from Spain to 92 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs