Odonis (Axis) vs General Svend-Sved (Allies +20) G40L 17

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to India
                1 fighter moved from Kiangsu to French Indo China
                1 mech_infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Hopei to Chahar
                1 infantry moved from Kazakhstan to Samara
                2 fighters moved from 6 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                1 mech_infantry placed in Kiangsu
                1 artillery and 1 infantry placed in French Indo China
                2 infantry placed in India
                1 transport placed in 36 Sea Zone
                1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
                Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    triplea_39118_Jap11.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 2 bombers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from 26 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                3 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 bombers moved from Western United States to Wake Island

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 4 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Korea
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 carriers, 2 destroyers, 6 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                3 armour placed in Korea
                1 bomber and 3 fighters placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_39118_Ame11.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    triplea_39118_Chi11.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Persia to Russia
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Iraq to Caucasus
                1 infantry moved from Eastern Persia to West India
                1 artillery moved from Eastern Persia to Turkmenistan
                3 infantry moved from Persia to Eastern Persia
                3 infantry moved from Iraq to Northwest Persia
                5 armour and 1 mech_infantry moved from Iraq to Eastern Persia

    Combat - British
                Battle in West India
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Caucasus to Persia

    Place Units - British
                2 mech_infantrys placed in Persia
                1 artillery placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

    triplea_39118_UK_11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total

    triplea_39118_Ita11.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Dutch New Guinea to Celebes
                1 fighter moved from Guam to Dutch New Guinea
                2 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from Northwest Persia to Russia
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 armour, 2 bombers and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from Celebes to Dutch New Guinea

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_39118_ANZ11.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_39118_Fre11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus
                1 infantry moved from Bryansk to Tambov
                3 bombers moved from Bryansk to Tambov
                3 bombers moved from Western Germany to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 6 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 6 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 artillery
                    Germans win, taking Caucasus from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                3 tactical_bombers moved from Caucasus to Bryansk
                6 bombers moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 carrier and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                Germans undo move 1.
                3 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_39118_Ger12.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Tambov
                3 fighters moved from Russia to Samara
                1 mech_infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Samara
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Samara to Russia
                2 fighters and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    triplea_39118_Rus12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from India to West India
                1 fighter moved from India to West India
                1 fighter moved from French Indo China to West India
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Chahar to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 fighter moved from Japan to Jehol
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in West India
                    Japanese attack with 2 fighters and 3 infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking West India from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery and 3 fighters
                    ANZAC defend with 2 infantry
                    Japanese win, taking Borneo from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Americans defend with 1 armour
                    Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Java

    Non Combat Move - Japanese
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Borneo to 35 Sea Zone
                2 fighters moved from West India to India
                1 fighter moved from Jehol to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 destroyers and 1 transport placed in 36 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in India
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
                Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_39118_Jap12.tsvg

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                3 carriers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Korea to Yakut S.S.R.
                2 armour moved from Korea to Buryatia
                1 armour moved from Korea to Jehol
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Korea to Jehol
                2 fighters moved from Korea to 6 Sea Zone
                3 fighters moved from Western United States to Midway

    Combat - Americans

    triplea_39118_Ame12.tsvg

  • '16

    Do you wanna scramble in from Japan?

  • '20 '19 '18 '15 '13

    no scramble

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                3 carriers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Korea to Yakut S.S.R.
                2 armour moved from Korea to Buryatia
                1 armour moved from Korea to Jehol
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Korea to Jehol
                2 fighters moved from Korea to 6 Sea Zone
                3 fighters moved from Western United States to Midway

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Spain
                    Americans attack with 3 artilleries, 4 fighters and 3 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Yakut S.S.R.
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Japanese defend with 2 mech_infantrys
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                1 bomber moved from Yakut S.S.R. to Korea
                2 fighters and 2 tactical_bombers moved from Jehol to Korea
                2 fighters moved from 6 Sea Zone to Korea
                3 bombers moved from 6 Sea Zone to Korea
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                4 fighters moved from Spain to 92 Sea Zone
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                3 artilleries and 3 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_39118_Ame12.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_39118_Chi12.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Persia to West India
                1 artillery moved from Turkmenistan to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from 79 Sea Zone to West India
                1 carrier moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                2 fighters moved from Persia to West India
                1 infantry moved from Eastern Persia to Turkmenistan
                5 armour, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 5 armour, 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 5 armour, 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from West India to 79 Sea Zone
                2 fighters moved from Egypt to Persia
                2 fighters moved from Caucasus to Northwest Persia

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Turn Complete - UK_Pacific

    triplea_39118_UK_12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Romania to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total

    triplea_39118_Ita12.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 26 Sea Zone to 63 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea
                1 bomber moved from Dutch New Guinea to 43 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Dutch New Guinea
                1 bomber moved from 43 Sea Zone to Dutch New Guinea
                1 infantry moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                ANZAC collect 13 PUs; end with 25 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39118_ANZ12.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_39118_Fre12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 tactical_bombers moved from Novgorod to Russia
                27 armour, 9 artilleries, 6 bombers, 6 infantry, 29 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Volgograd to Russia
                1 bomber moved from Western Germany to Russia

    triplea_39118_Ger13.tsvg

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