All scramble in sea zone 97.
G40 2nd ed. oysteilo (axis) vs. ShadowHAwk (allies, no bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 armour moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
2 armour moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 fighters moved from 35 Sea Zone to Yunnan
1 bomber moved from Philippines to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Philippines to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 2 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 2 armour, 2 fighters and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in KoreaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Kiangsu to Shantung
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Kwangsi to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to ShensiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to France
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to France
1 artillery moved from Rostov to Ukraine
1 armour moved from Southern Italy to FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Americans to Italians
EDIT: Removing units owned by Italians from France: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,3,1
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to France
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to France
1 artillery moved from Rostov to Ukraine
1 armour moved from Southern Italy to FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Americans to Italians
EDIT: Removing units owned by Italians from France: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,3,1
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit Mode -
Eh why do you change ownership of normandy to italy?
You did not have a land unit left.
You are correct, I had no land units left. That is why I removed one Italien fighter and put on the artillery. It is a must take area. It is all in the text if you look
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Eh why do you change ownership of normandy to italy?
You did not have a land unit left.
You are correct, I had no land units left. That is why I removed one Italien fighter and put on the artillery. It is a must take area. It is all in the text if you look
Apparently the edit mode did not include that art there so i was confused. But sure if you want to swap a 10 ipc unit for a 4 ipc unit go ahead i guess :D
I don’t want to, but in this situation I have to
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
11 armour and 8 mech_infantrys moved from Caucasus to Persia
Germans take Northwest Persia from British
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Tambov
1 bomber moved from Shensi to PersiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
retreated to Bryansk
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 11 armour, 1 bomber and 8 mech_infantrys
British defend with 6 armour, 1 bomber, 1 factory_minor, 6 fighters, 1 mech_infantry and 2 tactical_bombers -
8 hits in persia, order of loss?
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looks like I forgot to blitz back and forth in Kasakstan as well.
In any case this is probably the game on the line here. So far I got OK dice, great dice for UK will break me. I am about 70% to win and “hoping” for some love from the dice gods as I desperately need it
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
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looks like I forgot to blitz back and forth in Kasakstan as well.
In any case this is probably the game on the line here. So far I got OK dice, great dice for UK will break me. I am about 70% to win and “hoping” for some love from the dice gods as I desperately need it
We will see, you most likely barely win the battle with germany there.
The dice gods didnt do it for you did they. Well even if you would have won with 2 tanks left i would attack them and your weak in russia now
Yeah, it was not a good result for me, you hit well, ohh well. I think it was the best chance for me. I was supposed to live with 4 tanks on average and I have 4 japs to support, so no, you could not take it back this round
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aha
I saw the four units but didn’t notice any planes, didnt really look either….we will se how it goes. Japan coming up in not to long
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so on borneo I forget to bring 2 fighters and 2 tacs from the adjecant sz into the fight. Of course you score hits with both of your infantery
for the planes
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 6)2@4: (4, 1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Tsinghai
2 bombers moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Borneo: 2 infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Borneo: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 battleship and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Sikang to Anhwe
1 aaGun, 2 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Tsinghai to Anhwe
1 fighter moved from Sikang to Kweichow
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 fighters moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 mech_infantry placed in Kwangtung
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
4 out 6 twos…. not bad!
for the edits, basically what has happened is, forgot to bring four planes to bornea, se above
you hit 2 with your dudes so I need to select a plane. I first select a tac, then I change my mind to a fighter. I also forgot to move my malay sub with my fleet
ask if you dont understand
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 aaGuns
EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Novgorod to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
4 armour and 4 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Rostov to Persia
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Finland from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
British defend with 1 factory_minor, 1 fighter and 2 infantry
Germans win, taking Persia from British with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -19
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Persia to Northwest Persia
7 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 aaGuns, 14 artilleries and 5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,1
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Well that is how you should play allies, hit the axis every angle you get.
Although you made a nice move into the middle east there. Could be deadly if the dice go against me but i could destroy a large part of your tanks again.
As soon as you divert resources away from moscow russia can become bigger again. and that is kinda deadly for germany
I was hoping to squezze out a pacific win, but need several rounds for that which I don’t have. So that is why, you you showed a good way to play allies, no question about that! It was fun to play you!
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?