@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
OOL in SZ 19?
Max D.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers and 1 marine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber; Americans defend with 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Aleutian Islands from Americans, taking Philippines from Americans, taking 19 Sea Zone from ANZAC with 1 battleship and 2 fighters remaining. Battle score for attacker is 25
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Shantung
Place Units - Japanese
2 carriers placed in 19 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
The dice have changed sides multiple times in this game.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
2 destroyers moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters moved from Midway to 19 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 artillery moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from British Guiana to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Spain, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Spain
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Portugal
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Portugal, round 2 : 2/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Portugal
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Portugal, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 2 fighters in 19 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 2 carriers in 19 Sea Zone, round 2 : 1/3 hits
3 destroyers owned by the Americans lost in 19 Sea Zone
1 submarine owned by the Americans retreated to 20 Sea Zone
Japanese win with 1 battleship, 2 carriers and 2 fighters remaining. Battle score for attacker is -24
Casualties for Americans: 3 destroyers
Non Combat Move - Americans
2 fighters moved from 19 Sea Zone to Jehol
1 transport moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 bomber moved from Spain to British Guiana
3 infantry moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from 89 Sea Zone to Venezuela
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to 89 Sea Zone
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Jehol
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6,3,4
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from Hainan to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - British
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Hunan, round 5 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Hunan, round 6 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
British attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
British win, taking Philippines from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kweichow to Jehol
1 infantry moved from India to West India
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - UK_Pacific
2 artilleries, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Greece to Turkey
1 fighter moved from Southern Italy to Turkey
1 fighter moved from Southern Italy to Iraq
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
4 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Spain
4 artilleries moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Spain
3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Spain
Combat - Italians
Battle in Iraq
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Italians win, taking Iraq from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Turkey
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Italians win, taking Turkey from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Spain
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Spain from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 4 artilleries, 2 fighters and 4 infantry
Americans defend with 3 artilleries, 1 harbour and 3 infantry
Italians win, taking Gibraltar from Americans with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Spain to Southern Italy
2 fighters moved from Gibraltar to 92 Sea Zone
2 aaGuns, 2 armour and 5 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Turkey to Greece
4 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
3 transports placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
5 infantry placed in Northern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 61 PUs
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Greece to Turkey
1 fighter moved from Southern Italy to Turkey
1 fighter moved from Southern Italy to Iraq
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
4 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Spain
4 artilleries moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Spain
3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Spain
Combat - Italians
Battle in Iraq
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Italians win, taking Iraq from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Turkey
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Italians win, taking Turkey from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Spain
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Spain from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 4 artilleries, 2 fighters and 4 infantry
Americans defend with 3 artilleries, 1 harbour and 3 infantry
Italians win, taking Gibraltar from Americans with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Spain to Southern Italy
2 fighters moved from Gibraltar to 92 Sea Zone
2 aaGuns, 2 armour and 5 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Turkey to Greece
4 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
3 transports placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
5 infantry placed in Northern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Please use the 2nd post. I forgot a non-combat and had to edit.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Jehol to Shantung
1 fighter moved from Yunnan to Shantung
1 fighter moved from Shan State to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
British loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Shantung to Jehol
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
3 infantry placed in New South Wales
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,2,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 armour, 4 artilleries and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
6 artilleries and 8 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Normandy Bordeaux to Portugal
2 bombers moved from Western Germany to Portugal
Combat - Germans
Battle in Bryansk
Germans attack with 5 armour, 10 artilleries, 8 infantry and 16 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 10 artilleries, 7 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Portugal
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Portugal from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Portugal to United Kingdom
3 aaGuns moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 1 infantry
EDIT: Adding units owned by Germans to Sweden: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Accidentally left off a couple of attacks
Turkey
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 6)1@3: (5)
def
Rolling 2d6:
(2, 4)
Iraq
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (1, 4)
def
Rolling 2d6:
(1, 6)
Turkey
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
def
Rolling 2d6:
(3, 5)
Iraq
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (2, 4)
def
Rolling 1d6:
(1)
Turkey
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
def
Rolling 1d6:
(6)
Turkey
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
def
Rolling 1d6:
(3)
Turkey
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
def
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 fighter and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 2 infantry
EDIT: Removing units owned by Italians from Iraq: 2 infantry
EDIT: Removing units owned by Russians from Northwest Persia: 1 artillery and 2 infantry
EDIT: Changing ownership of Turkey from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Russia
8 artilleries and 12 infantry moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Samara
1 artillery moved from Caucasus to Turkey
1 aaGun moved from Rostov to Volgograd
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Shantung
2 fighters moved from 19 Sea Zone to Shantung
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Shantung
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
retreated to Shantung
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 battleship and 2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to Japan
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs