I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Odonis (Axis) vs General Svend-Sved (Allies +20) G40L 17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
2 artilleries moved from Tunisia to 94 Sea Zone
2 artilleries, 1 carrier, 1 destroyer and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
4 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Egypt
British attack with 5 armour, 3 artilleries, 5 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
British win, taking Egypt from Italians with 5 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 3 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries, 10 infantry and 3 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Iraq
2 fighters moved from Egypt to PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 72 Sea Zone to 71 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 submarine moved from 43 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
1 mech_infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Greece
1 tactical_bomber moved from Rostov to Greece
1 infantry moved from Volgograd to Kazakhstan
4 artilleries and 3 infantry moved from Volgograd to Tambov
1 bomber moved from Normandy Bordeaux to Greece
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from Rostov to GreeceCombat - Germans
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Greece
Germans attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Greece from Americans with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Greece to Ukraine
1 aaGun moved from Ukraine to Bryansk
12 armour, 3 artilleries and 12 mech_infantrys moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries and 10 infantry moved from Rostov to Bryansk
3 armour and 5 mech_infantrys moved from Volgograd to Bryansk
5 mech_infantrys moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Poland to Baltic States
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from France to Northern ItalyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
7 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Archangel to Novgorod
2 fighters moved from Archangel to Novgorod
3 infantry moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Archangel to Tambov
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Archangel to NovgorodCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 artilleries and 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Belarus to Russia
2 fighters moved from Novgorod to RussiaPlace Units - Russians
8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Kiangsu to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to Jehol
1 fighter moved from French Indo China to 43 Sea Zone
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in Jehol
Japanese attack with 5 fighters and 3 mech_infantrys
Chinese defend with 1 infantry; Americans defend with 2 armour, 1 artillery and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 armour, 1 artillery and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
2 mech_infantrys moved from Yunnan to Hopei
3 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 battleship and 2 carriers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Kiangsu
1 infantry moved from Sikang to KazakhstanPlace Units - Japanese
3 infantry placed in India
1 fighter placed in French Indo China
3 fighters placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Jehol
1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
3 carriers, 1 destroyer, 6 fighters and 2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Jehol
Americans attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Americans
1 fighter moved from Jehol to Korea
2 tactical_bombers moved from Jehol to Korea
2 fighters moved from 26 Sea Zone to Korea
1 fighter moved from Western United States to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 armour placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,3,6,1,2,4,1,2,1,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Egypt to Iraq
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from 98 Sea Zone to IraqCombat - British
Non Combat Move - British
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
1 tactical_bomber moved from Queensland to Dutch New Guinea
1 bomber moved from New South Wales to Dutch New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Western Germany to Tambov
3 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Smolensk to Belarus
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Bryansk to Tambov
1 armour moved from Volgograd to Samara
1 tactical_bomber moved from Ukraine to Samara
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
2 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
2 bombers moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
3 bombers placed in Western Germany
1 fighter and 2 tactical_bombers placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to India
1 fighter moved from Kiangsu to French Indo China
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Kazakhstan to Samara
2 fighters moved from 6 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in India
1 transport placed in 36 Sea Zone
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 fighter moved from 26 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Western United States to Wake IslandCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 4 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Korea
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 carriers, 2 destroyers, 6 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
1 bomber and 3 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Iraq to Eastern PersiaCombat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to PersiaPlace Units - British
2 mech_infantrys placed in Persia
1 artillery placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total





