Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries moved from Tunisia to 94 Sea Zone
2 artilleries, 1 carrier, 1 destroyer and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
4 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
Combat - British
Battle in Egypt
British attack with 5 armour, 3 artilleries, 5 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
British win, taking Egypt from Italians with 5 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 3 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries, 10 infantry and 3 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Iraq
2 fighters moved from Egypt to Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
1 mech_infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Greece
1 tactical_bomber moved from Rostov to Greece
1 infantry moved from Volgograd to Kazakhstan
4 artilleries and 3 infantry moved from Volgograd to Tambov
1 bomber moved from Normandy Bordeaux to Greece
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from Rostov to Greece
Combat - Germans
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Greece
Germans attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 3 infantry and 1 mech_infantry
Germans win, taking Greece from Americans with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Greece to Ukraine
1 aaGun moved from Ukraine to Bryansk
12 armour, 3 artilleries and 12 mech_infantrys moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries and 10 infantry moved from Rostov to Bryansk
3 armour and 5 mech_infantrys moved from Volgograd to Bryansk
5 mech_infantrys moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Poland to Baltic States
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from France to Northern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
7 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Archangel to Novgorod
2 fighters moved from Archangel to Novgorod
3 infantry moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Archangel to Tambov
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 artilleries and 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Belarus to Russia
2 fighters moved from Novgorod to Russia
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Kiangsu to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to Jehol
1 fighter moved from French Indo China to 43 Sea Zone
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in Jehol
Japanese attack with 5 fighters and 3 mech_infantrys
Chinese defend with 1 infantry; Americans defend with 2 armour, 1 artillery and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 armour, 1 artillery and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
2 mech_infantrys moved from Yunnan to Hopei
3 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 battleship and 2 carriers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Kiangsu
1 infantry moved from Sikang to Kazakhstan
Place Units - Japanese
3 infantry placed in India
1 fighter placed in French Indo China
3 fighters placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Jehol
1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
3 carriers, 1 destroyer, 6 fighters and 2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Jehol
Americans attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Jehol to Korea
2 tactical_bombers moved from Jehol to Korea
2 fighters moved from 26 Sea Zone to Korea
1 fighter moved from Western United States to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 armour placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,3,6,1,2,4,1,2,1,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Egypt to Iraq
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from 98 Sea Zone to Iraq
Combat - British
Non Combat Move - British
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
1 tactical_bomber moved from Queensland to Dutch New Guinea
1 bomber moved from New South Wales to Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Western Germany to Tambov
3 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Smolensk to Belarus
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Bryansk to Tambov
1 armour moved from Volgograd to Samara
1 tactical_bomber moved from Ukraine to Samara
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
2 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
2 bombers moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
3 bombers placed in Western Germany
1 fighter and 2 tactical_bombers placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to India
1 fighter moved from Kiangsu to French Indo China
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Kazakhstan to Samara
2 fighters moved from 6 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in India
1 transport placed in 36 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 fighter moved from 26 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Western United States to Wake Island
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 4 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Korea
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 carriers, 2 destroyers, 6 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
1 bomber and 3 fighters placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Iraq to Eastern Persia
Combat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Persia
Place Units - British
2 mech_infantrys placed in Persia
1 artillery placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific