no
17L G40 BM Giallo (Allies) vs ABH (Axis)
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2 destroyers, 1 cruiser
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports moved from 94 Sea Zone to 91 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Midway to Japan
2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 5 bombers
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 7 transports
Germans win with 2 carriers, 2 fighters, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is -32
Casualties for Germans: 1 cruiser and 2 destroyers
Casualties for Americans: 5 bombers
Battle in Japan
Americans attack with 2 artilleries, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters and 1 harbour
Americans captures 55PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Americans: 1 artillery, 5 fighters and 1 infantry
Casualties for Japanese: 3 aaGuns and 8 fighters
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to ScotlandPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
6 fighters placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Americans collect 62 PUs (3 lost to blockades); end with 118 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 143 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 4 transports
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 4 transports
EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer moved from 108 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 infantry, 1 marine, 4 tactical_bombers and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to Russia
1 armour, 10 artilleries and 25 infantry moved from Burma to India
1 fighter moved from Northwest Persia to Russia
5 mech_infantrys moved from Iraq to Eastern Persia
9 artilleries and 4 infantry moved from Northwest Persia to Iraq
1 cruiser moved from 108 Sea Zone to 106 Sea ZoneCombat - British
Non Combat Move - British
3 aaGuns moved from Burma to India
1 marine moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-JordanPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
I’ve edit the us fleet back in the meds
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 fighter moved from Rostov to Southern Italy
1 bomber moved from Bryansk to France
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 aaGuns moved from Rostov to BryanskPlace Units - Italians
1 bomber and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 45 Sea Zone to Northern Territory
1 artillery and 4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 artilleries placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - French
1 infantry moved from Northwest Persia to IraqCombat - French
Non Combat Move - French
Turn Complete - French
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Forgot to declare a combat on SZ104. I will roll it here:
2 bombers + 1 tac
Rolling 3d6:
(1, 3, 3)
1 fighter
Rolling 1d6:
(2)UK destroyer
Rolling 1d6:
(6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 tactical_bomber moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 mech_infantry moved from Yakut S.S.R. to Amur
1 armour moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Volgograd to CaucasusCombat - Germans
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield; Americans defend with 1 bomber
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Amur
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 tactical_bomber
Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 carriers, 1 fighter, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
11 bombers and 4 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
9 bombers placed in Western Germany
Germans undo move 3.
1 bomber placed in United Kingdom
8 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 78 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 15 artilleries, 57 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Amur from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 5 armour, 15 artilleries, 57 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 5 armour, 15 artilleries, 56 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to Iraq
2 infantry moved from Manchuria to KoreaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 9 submarines and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 bombers moved from Borneo to Guam
2 fighters and 1 tactical_bomber moved from Yunnan to 21 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 marine, 11 submarines and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 11 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 20 Sea Zone to Guam
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
3 armour and 6 mech_infantrys moved from Yunnan to AnhweTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 7 fighters and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from Russia to Persia
1 artillery moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 80 Sea Zone from Neutral with 2 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 transport moved from 98 Sea Zone to 80 Sea Zone
3 transports moved from 98 Sea Zone to 72 Sea Zone
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
6 fighters moved from Eastern United States to Suriname
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Japan to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
3 fighters placed in 6 Sea Zone
4 fighters placed in Western United States
3 destroyers and 6 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suriname: 6 fighters
EDIT: Adding units owned by Americans to Eastern United States: 6 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 artillery
EDIT: Changing ownership of French Madagascar from Neutral_Axis to Americans
EDIT: Adding units owned by Americans to French Madagascar: 1 artillery
EDIT: Turning off Edit Mode
2 artilleries, 8 infantry and 1 marine moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
11 infantry moved from India to Burma
7 artilleries moved from India to Burma
1 armour moved from India to Burma
4 artilleries and 7 infantry moved from India to Burma
1 infantry moved from India to Burma
6 infantry moved from India to West India
8 artilleries and 2 infantry moved from Iraq to Persia
2 tactical_bombers moved from 98 Sea Zone to Northwest Persia
1 bomber and 3 fighters moved from Russia to Rostov
1 fighter moved from Russia to Rostov
2 fighters moved from Russia to 80 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 cruiser moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 1 bomber and 4 fighters
Italians defend with 1 armour and 1 infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 fighter
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Rostov to Persia
1 artillery moved from Iraq to Persia
1 aaGun moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
2 tactical_bombers moved from Northwest Persia to PersiaPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from France to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 2 bombers and 2 fighters
Americans defend with 1 destroyer
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to France
1 bomber and 2 fighters moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns, 3 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to TambovPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Italy will be back into the 30+ income soon.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Western Australia to Queensland
1 artillery and 4 infantry moved from South Australia to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 aaGun
EDIT: Adding units owned by British to Iraq: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 artillery moved from Scotland to United Kingdom
2 armour and 2 transports moved from 109 Sea Zone to 87 Sea Zone
1 armour moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French West Africa
Battle in Russia
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans destroys 10PUs while taking Russians capital
Germans win, taking French West Africa from Americans, taking Russia from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Northwest Persia to Rostov
1 bomber moved from Russia to Tambov
4 fighters moved from Southern Italy to Rostov
3 aaGuns moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
19 armour, 5 artilleries, 17 infantry and 28 mech_infantrys moved from Bryansk to Tambov
2 bombers moved from Russia to Tambov
3 armour moved from Volgograd to Rostov
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from United Kingdom to Southern Italy
5 bombers moved from Western Germany to Rostov
1 artillery, 2 infantry and 1 mech_infantry moved from France to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Finland to Norway
1 transport moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 109 Sea Zone
3 armour placed in Novgorod
1 infantry placed in United Kingdom
2 infantry placed in Normandy Bordeaux
1 bomber placed in Southern France
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 armour moved from Samara to Turkmenistan
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Amur to Siberia
Russians take Siberia from Germans
2 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Manchuria to Jehol
3 armour, 14 artilleries, 48 infantry and 2 mech_infantrys moved from Samara to Vologda
1 armour moved from Samara to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to CaucasusCombat - Russians
Battle in Vologda
Russians attack with 3 armour, 14 artilleries, 48 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 armour, 14 artilleries, 48 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 aaGuns moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Caucasus to IraqTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs





