All scramble in sea zone 97.
G40 2nd ed. oysteilo (axis) vs. ShadowHAwk (allies, no bid)
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Please add 1 inf 1 art to gibraltar UK
add 1 transport to gibraltar UK
remove uk forces near US capital.Forgot to put them in edit mode.
OK, I will do Germany tomorrow. 3 japanese transports lost due to horrible play. I am sorry it turns out this way. I am usually not that bad, but often one error leads to another one, ohh well
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Sure, no problem about 40 bid. Standard rules of 1 unit per territory, must already have units of that country in that territory, and only infantry or artillery allowed for China.
Time to sharpen up your Axis skills, Oysteilo. You really shouldn’t be pushed around in the Pacific with so little US money going to that side of the board.
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Whit giving a bid of 40 IPC, ABH shows balls, that’s for sure. I am very excited!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Finland to Bryansk
3 tactical_bombers moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
9 armour, 13 artilleries, 10 infantry and 16 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 9 armour, 13 artilleries, 11 infantry and 16 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 13 artilleries, 10 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers, 1 fighter, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 8 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 8 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
3 tactical_bombers moved from Bryansk to Bessarabia
2 bombers moved from Bryansk to Bessarabia
2 infantry moved from Romania to Bulgaria
1 aaGun moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Baltic States
5 armour and 4 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Eastern Poland to Western Ukraine
4 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 fighter moved from Finland to 127 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
8 mech_infantrys placed in Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Please add 1 inf 1 art to gibraltar UK
add 1 transport to gibraltar UK
remove uk forces near US capital.Forgot to put them in edit mode.
please edit with russia
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Now that the moves have been made and these tactics can no longer be used on subsequent turns, I will comment on what Colt45 and I thought should have been done.
The Axis had an easy victory if Italy had taken Ukraine on their previous turn and the Germans took Bryansk with the main stack. The Russians would be able to get their stranded troops back to Moscow with a attack/retreat this turn, but would have lost so many infantry this round that victory would have been assured for the Axis. The expected board is shown in the attached save file. German units might not be standing in Moscow for a while if you are spending large amounts protecting Europe from the Amphibious assault, but you would have an almost unstoppable path to winning the game. This no-bid game should have been VERY easy to win as Axis.
The game isn’t lost with the moves that were done, but Russia now has so many good options on R6.
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Well, nothing like an opponent’s counting error to keep you in a game! ShadowHAwk, have you decided what you would like for a bid?
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Russia would have lost an average of 24 units on the hit-and-run in Bryansk while the Germans would have lost 17. The big game changer is the lost Russian units have 48 on defense when the siege of Moscow finally commences, while the killed Germans only would contribute 17 on attack. With a more aggressive German opening in this game, a G7 final assault would have been possible.
Attacking Belarus certainly was a very valid option. With good dice, the game would have been over for Russia; with bad dice the Germans would be in a very dangerous situation. I personally liked having my fast moving units within striking range of Volgograd and the Caucasus since those two are a 19 PU swing for the Axis.
I have found that in balanced mod games the Russians can threaten moves towards Novgorod while hiding in Moscow becomes the only strategic option for normal games against good opponents.
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http://www.axisandallies.org/forums/index.php?topic=39282.0 Link to new game with SH playing Allies +40. Scrambles on my conservative German start?
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@Arthur:
Well, nothing like an opponent’s counting error to keep you in a game! ShadowHAwk, have you decided what you would like for a bid?Â
at this point I dont care and dont calculate too much. This game is not fun to me anymore :oops: :-o :-( :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Guam
2 armour, 1 artillery and 2 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
1 bomber moved from Philippines to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Philippines to 55 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Jehol to Hopei
6 infantry moved from Jehol to ChaharCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 bomber
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 armour moved from Kwangsi to Szechwan
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 aaGun moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 bomber moved from Shan State to KwangsiPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Americans to Japanese
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Belarus
Italians take Belarus from Russians
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 4 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 artillery and 6 infantry moved from Northern Italy to France
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,1,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
i will move my italiens to ukraine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Ukraine: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Turning off Edit ModeCombat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour and 1 infantry moved from Karelia to Novgorod
2 bombers moved from Bessarabia to Smolensk
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Smolensk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Novgorod
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
2 bombers moved from Smolensk to Ukraine
1 tactical_bomber moved from Bessarabia to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
7 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Bessarabia to Ukraine
5 armour and 4 mech_infantrys moved from Romania to Ukraine
1 tactical_bomber moved from Bessarabia to UkrainePlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Western Germany
1 fighter and 2 infantry placed in Ukraine
2 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Kwangsi to Yunnan
2 armour moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
5 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Kwangsi to Shensi
1 fighter moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Kweichow
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shantung to Jehol
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Shensi to Kwangsi
1 bomber moved from 37 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kweichow to Kwangsi
1 tactical_bomber moved from Shensi to Anhwe
3 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
Japanese undo move 2.
2 transports placed in 20 Sea Zone
1 artillery placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry; British defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
5 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
1 fighter moved from France to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,5,4
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
germany got lucky 2 tanks vs 1 tank and you keep the area. A well we will fix that soon enough i hope :)
well, look at usa round. I have 8 2’s and score 0 hits. Looks like that if I am not mistaken, but sure, it was nice to keep novgorod. Might not post before sunday, unless you want to surrender now?? :-D :-D :-D :-D
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germany got lucky 2 tanks vs 1 tank and you keep the area. A well we will fix that soon enough i hope :)
well, look at usa round. I have 8 2’s and score 0 hits. Looks like that if I am not mistaken, but sure, it was nice to keep novgorod. Might not post before sunday, unless you want to surrender now?? :-D :-D :-D :-D
I count the tanks as 2’s……
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germany got lucky 2 tanks vs 1 tank and you keep the area. A well we will fix that soon enough i hope :)
well, look at usa round. I have 8 2’s and score 0 hits. Looks like that if I am not mistaken, but sure, it was nice to keep novgorod. Might not post before sunday, unless you want to surrender now??� :-D :-D :-D :-D
Hm it was you who was surendering like 4 pages ago remember. No not surrendering.
Going somewhere nice for the weekend i guess, well we will continue after sunday then.Just trash talk and a glass of wine, will play live with my friend this weekend. Probably set up the whole thing. Takes for ever though!
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If your alone it takes you about 45 mins to 1 hour. I do that most of the time when i invite players here.
I was more referring to playing the game! 10 rounds face to face takes a while