@zlefin and gl&hf!
17L G40 BM Giallo (Allies) vs ABH (Axis)
-
Tip carrier + destroyer. If I get 2 or fewer hits on my first round or rolling, play max defense for all of my subsequent losses. If it looks like I have a good chance of winning, try to save the carrier. I trust your judgement in taking casualties.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -49
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in GuamNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
bah
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
2 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
4 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in Russia
Germans attack with 1 artillery, 2 bombers and 4 infantry
Russians defend with 1 airfield, 3 artilleries and 1 factory_major
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 artilleries
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,6,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: airfield = 3, factory_major = 15
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
1 armour moved from Northern Italy to Western Germany
4 artilleries and 4 infantry moved from Northern Italy to Western Germany
3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Bryansk to Germany
3 tactical_bombers moved from Novgorod to Western Germany
1 artillery moved from Belarus to Bryansk
2 bombers moved from Russia to Germany
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to RostovPlace Units - Germans
1 carrier and 6 transports placed in 112 Sea Zone
1 artillery and 1 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 mech_infantry placed in France
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 68 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
The fall of London next round should be the final blow in an exciting game.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Samara to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 armour, 13 artilleries, 60 infantry and 2 mech_infantrys moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 4 armour, 13 artilleries, 60 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Russians win, taking Russia from Germans with 4 armour, 13 artilleries, 58 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Iraq to PersiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 fighters and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 bomber moved from Java to Philippines
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 marine, 3 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to Philippines
1 bomber, 2 fighters and 3 tactical_bombers moved from French Indo China to Philippines
1 artillery and 2 infantry moved from French Indo China to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Anhwe
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to Japan
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 artilleries moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
4 fighters moved from 99 Sea Zone to Russia
3 transports moved from 81 Sea Zone to 94 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in KoreaNon Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 carriers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to MidwayPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British repair damage of 1x airfield, 14x factory_major; Remaining resources: 29 PUs;
British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
8 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
5 mech_infantrys moved from Egypt to Iraq
1 marine moved from Crete to 99 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 marine and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Egypt to Russia
4 fighters moved from 99 Sea Zone to Russia
1 fighter and 4 tactical_bombers moved from Cyprus to 94 Sea Zone
1 fighter moved from India to Persia
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 116 Sea Zone to 108 Sea Zone
10 artilleries and 25 infantry moved from India to BurmaCombat - British
Non Combat Move - British
3 aaGuns moved from India to BurmaPlace Units - British
1 aaGun and 8 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Rostov to Tambov
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Caucasus to Rostov
1 bomber moved from Rostov to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to France
EDIT: 1 mech_infantry moved from Romania to Greece
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Greece from British to Italians
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Politics - French
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Sikang to Yunnan
2 armour, 4 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 armour, 4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
9 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers, 1 fighter and 2 tactical_bombers moved from Germany to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Norway to Finland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 2 armour, 5 artilleries, 11 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry; Americans defend with 1 bomber
Germans captures 47PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 11 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 6 aaGuns, 1 bomber, 15 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 carrier placed in 110 Sea Zone
2 bombers and 4 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 73 PUs; end with 120 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 140 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 145 PUs -
With the fall of London, should we call it a game?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 14 PUs;
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Persia to RussiaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 fighter, 8 infantry and 1 tactical_bomber
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 32
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 aaGun, 1 fighter, 8 infantry and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to KoreaPlace Units - Russians
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
lets continue for a little bit
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
5 fighters moved from Japan to Korea
2 fighters moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Philippines to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
3 bombers moved from Philippines to Java
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Battle in Java
Japanese attack with 3 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Java from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 5 fighters
Russians defend with 1 aaGun; Americans defend with 1 artillery
Japanese win with 4 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 aaGun
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
4 fighters moved from Korea to Japan
3 bombers moved from Java to Borneo
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,3,3,1,3,6,2,2,4,5,5,5,4,4,1,6,5,4,5,1,4,5,4,2,1,1,2,6,3,6,3,6,5
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
US vs the Axis. Should be interesting.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports moved from 94 Sea Zone to 91 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Midway to Japan
2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone





