TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Korea to Amur
2 bombers moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Amur
1 armour, 1 artillery and 6 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
2 battleships and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Soviet Far East
Battle in Amur
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers in Amur, round 2 : 9/19 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 10/18 hits
10 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 9 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Amur, round 3 : 6/9 hits
Russians roll dice for 9 infantry in Amur, round 3 : 6/9 hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour and 2 bombers in Amur, round 4 : 1/3 hits
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits
1 bomber owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour and 1 bomber in Amur, round 5 : 1/2 hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits
1 bomber owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour in Amur, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Amur, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 7 : 1/1 hits
1 armour owned by the Japanese lost in Amur
Russians win, taking Soviet Far East from Russians with 1 infantry remaining. Battle score for attacker is -55
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 2 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery and 4 infantry moved from Jehol to Manchuria
1 aaGun moved from Korea to Manchuria
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Anhwe to Hunan
2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
1 mech_infantry moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery, 2 infantry and 1 marine
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 4 artilleries and 5 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Soviet Far East : 1 flag, 2 infantry
French Indo China : 1 flag, 1 infantry
20 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
5 Sea Zone : 2 battleships, 1 cruiser and 4 transports
6 Sea Zone : 3 carriers, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 39 / 49
Russians : 36 / 47
Japanese : 38 / 38
Americans : 52 / 56
Chinese : 3 / 7
British : 31 / 32
UK_Pacific : 21 / 21
Italians : 17 / 28
ANZAC : 14 / 14
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 21 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.256
Median : 3.000
Variance : 1.065
Standard Deviation : 1.032
Total rolls : 78
Russians Combat
1 was rolled 7 times
2 was rolled 15 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 2.564
Standard Deviation : 1.601
Total rolls : 40
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.658
Median : 4.000
Variance : 0.108
Standard Deviation : 0.329
Total rolls : 38
triplea_39160_Jap3.tsvg