17L, BM 2, Alex (Axis) vs axis-dominion (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Baltic States to Poland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Bessarabia to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                3 armour moved from Ukraine to Eastern Poland
                1 aaGun, 3 artilleries and 5 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                6 infantry moved from Buryatia to Amur
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Volgograd
                Russians undo move 3.
                Russians undo move 2.
                3 mech_infantrys placed in Novgorod
                1 infantry placed in Volgograd
                2 infantry placed in Russia
                Russians undo move 4.
                1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs

    triplea_39199_Rus3.tsvg


  • btw just keep in mind when you do the japp turn, the transports in 36 will not be able to do anything in noncom. so if they stay there and are in involved in the fight, or if they move out during combat movement, that will end their turn. nothing else can be done with them during noncom

  • '17 '16 '15 '12

    yes, thx for pointing it out. In the meantime I am aware of it, but I did not think about it when doing the turn. I would still have landed some units there, but would have kept TTs in reserve. I truly hope I learn from it.

    Honestly, although fully legit, I think this is a ridiculous exploitment of rules and mechanics (and this does not imply that I think you are unfair and such), without any basis. Its not the only example, but it should simply not be possible, I think its very much against the spirit of a war game.


  • @alexgreat:

    yes, thx for pointing it out. In the meantime I am aware of it, but I did not think about it when doing the turn. I would still have landed some units there, but would have kept TTs in reserve. I truly hope I learn from it.

    Honestly, although fully legit, I think this is a ridiculous exploitment of rules and mechanics (and this does not imply that I think you are unfair and such), without any basis. Its not the only example, but it should simply not be possible, I think its very much against the spirit of a war game.

    I know exactly how feel, I myself have complained about such little tricky rules. Although to be honest I assumed pretty much all experienced players knew about this one, cuz we’ve all been bit by this one at some point or another. But do know it was not without cost to me, as I’m sacrificing 3 ships to achieve that blockade. Plus When I saw the naval base I assumed you knew what you were doing and was expecting to navigate around the blockers to grab some of the islands, maybe thinking I wouldn’t sacrifice the ca.

  • '17 '16 '15 '12

    again, its totally legit to use that, and why you wouldnt if its made possible by rules? Could be it benefits me, sometime, but Id hugely prefer it not be possible at all.

  • '17 '16 '15 '12

    Just to make sure, I cant move out and load elsewhere, right? TripleA allows, but I guess thats not programmable?


  • @alexgreat:

    Just to make sure, I cant move out and load elsewhere, right? TripleA allows, but I guess thats not programmable?

    As far as I understand, You can move out and load during combat movement, but then whatever you pick up must be used for amphibious combat. The transports that move during combat movement and/or participate during combat cannot then move again or load/unload during noncom. You can double check with gamer just in case if you wish.


  • fyi from the (pac) rulebook, pg 13 (which confirms my understanding as stated previously):

    sea units starting in Hostile sea Zones
    At the beginning of the Combat Move phase, you might already have sea units (and air units on carriers) in spaces containing enemy units that were there at the start of your turn. For example, an enemy might have built new surface warships in a sea zone where you have sea units. When your turn comes around again, you are sharing that sea zone with enemy forces.
    If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you are at war, this situation requires you to do one of the following:
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct combat elsewhere,
    • Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile
    sea zone), or
    • Leave the sea zone and conduct no combat.
    Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

  • '17 '16 '15 '12

    thx. it doesnt matter for our game now, but in principle I dont seem to see the requirement to conduct combat after loading. yes, its stated as “and conduct combat elsewhere”, but I wonder if that is a must, or just optional.

  • '15 '14

    It’s a must. What is loaded during Combat move phase MUST kill or die. That’s the rule of war. WW2 Soliders don’t threaten combat, they DO combat that ends either in victory or a ticket home in a body bag!:D

  • '17 '16 '15 '12

    no feinting, no deception, no threatening :)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Anhwe to Chahar
                1 bomber moved from Jehol to Hopei
                2 infantry moved from Kweichow to Hopei
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                3 transports moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                2 tactical_bombers moved from Kwangsi to Kwangtung
                2 fighters moved from Kwangsi to Kwangtung
                2 infantry moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 35 Sea Zone, round 2 :  4/7 hits
                        ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Philippines
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Hopei, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Hunan
                1 infantry moved from Hunan to Anhwe
                1 bomber moved from Hopei to Yunnan
                1 tactical_bomber moved from Hopei to Anhwe
                2 artilleries moved from Hunan to Yunnan
                1 infantry moved from Yunnan to Hunan
                2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
                3 artilleries moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 tactical_bomber moved from 41 Sea Zone to Siam
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 bomber moved from Philippines to Kiangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Manchuria
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    triplea_39199_Jap3.tsvg


  • great round for you! so no more talking about how great my dice are in comparison  :-D

  • '17 '16 '15 '12

    nope, this round shifted the average back a bit, absolutely.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 mech_infantrys moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 marine moved from Central United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
                1 carrier moved from 102 Sea Zone to 107 Sea Zone
                2 carriers moved from 101 Sea Zone to 107 Sea Zone
                1 submarine moved from 102 Sea Zone to 103 Sea Zone
                1 destroyer moved from 102 Sea Zone to 107 Sea Zone
                3 fighters moved from Western United States to 107 Sea Zone
                2 fighters moved from 102 Sea Zone to 107 Sea Zone
                1 fighter moved from Eastern United States to 107 Sea Zone
                1 cruiser and 1 marine moved from 106 Sea Zone to 107 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                2 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_39199_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                8 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    triplea_39199_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                2 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Alexandria
                    British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns, 3 artilleries and 12 infantry moved from Burma to India
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from West India to India
                1 marine moved from Union of South Africa to 71 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 71 Sea Zone to 83 Sea Zone
                2 fighters moved from Egypt to 83 Sea Zone
                1 bomber moved from Iceland to Eastern United States
                2 fighters moved from Iceland to Eastern United States
                1 battleship moved from 66 Sea Zone to 86 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
                1 cruiser and 1 transport moved from 77 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa
                1 infantry moved from Persia to Northwest Persia
                1 marine moved from 83 Sea Zone to French West Africa

    Place Units - UK_Pacific
                3 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 3 artilleries and 2 infantry

    triplea_39199_UK_3.tsvg


  • noncom coming, hold on


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                2 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Alexandria
                    British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns, 3 artilleries and 12 infantry moved from Burma to India
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from West India to India
                1 marine moved from Union of South Africa to 71 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 71 Sea Zone to 83 Sea Zone
                2 fighters moved from Egypt to 83 Sea Zone
                1 bomber moved from Iceland to Eastern United States
                2 fighters moved from Iceland to Eastern United States
                1 battleship moved from 66 Sea Zone to 86 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
                1 cruiser and 1 transport moved from 77 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa
                1 infantry moved from Persia to Northwest Persia
                1 marine moved from 83 Sea Zone to French West Africa

    Place Units - UK_Pacific
                3 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 3 artilleries and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 106 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 107 Sea Zone: 1 cruiser and 1 marine
                EDIT: Removing units owned by British from Quebec: 1 marine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 2 infantry
                EDIT: Adding units owned by British to Eastern United States: 2 infantry
                EDIT: Removing units owned by British from Quebec: 1 artillery
                EDIT: Adding units owned by British to Eastern United States: 1 artillery
                EDIT: Turning off Edit Mode

    triplea_39199_UK_3.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Belgian Congo to Rhodesia
                2 fighters moved from Slovakia Hungary to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 armour and 1 harbour
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Gibraltar, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Romania
                    Italians attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Romania, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Slovakia Hungary
                2 armour moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Albania to Yugoslavia
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
                4 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                1 bomber moved from Gibraltar to Algeria

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Northern Italy
                Italians undo move 2.
                1 fighter placed in Southern Italy
                1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_39199_Ita3.tsvg

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