Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
I assume u want to scramble at Japan, since if u do so its allmost 50/50.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Algeria to Tunisia
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Greece
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Greece from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 destroyer and 4 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
retreated to 6 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -62
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
1 artillery and 1 mech_infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Korea to Manchuria
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Manchuria
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Syria
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
Place Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Dutch New Guinea to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from New South Wales to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
2 fighters moved from Korea to Manchuria
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Northern Territory from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Java to Dutch New Guinea
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 11 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 artillery and 2 infantry moved from Bryansk to Rostov
5 artilleries and 5 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Greece
2 fighters moved from Eastern Poland to Greece
4 fighters and 2 tactical_bombers moved from Egypt to Greece
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 2 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 12 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 7 fighters and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 5 fighters
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
3 mech_infantrys moved from Germany to Romania
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Archangel
2 aaGuns, 3 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
4 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
7 infantry moved from Russia to Smolensk
3 armour and 4 mech_infantrys moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 fighter moved from Yenisey to Russia
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 armour, 1 artillery, 16 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 armour, 1 artillery, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Volgograd to Samara
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Szechwan to Sikang
1 fighter moved from India to Sikang
1 tactical_bomber moved from India to Sikang
2 mech_infantrys moved from Szechwan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
4 fighters moved from Japan to 26 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
Combat - Japanese
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers and 2 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in India
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (7 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 submarine moved from 21 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
Combat - Americans
Battle in Jehol
Americans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 mech_infantrys
Americans win, taking Jehol from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
2 carriers, 1 destroyer, 4 fighters and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,5,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Syria to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 infantry and 2 mech_infantrys
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Non Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter moved from Eastern Persia to Persia
2 artilleries moved from Syria to 99 Sea Zone
2 artilleries and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Tunisia
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Iraq
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Manchuria to Jehol
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Tsinghai to Volgograd
Germans take Kazakhstan from Russians
2 armour and 6 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Bulgaria to Bryansk
1 fighter and 1 tactical_bomber moved from Bulgaria to Tambov
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry and 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 1 bomber
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 mech_infantry moved from Ukraine to Belarus
3 armour moved from Eastern Poland to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
3 mech_infantrys moved from Romania to Baltic States
5 artilleries and 5 infantry moved from Rostov to Volgograd
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 armour and 1 mech_infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 2 infantry moved from Samara to Tambov
2 infantry moved from Russia to Bryansk
4 mech_infantrys moved from Smolensk to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Smolensk to Novgorod
6 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 artillery moved from Samara to Russia
3 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians win, taking Novgorod from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 armour and 3 mech_infantrys
Casualties for Russians: 1 fighter and 5 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
6 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Archangel
2 armour moved from Smolensk to Archangel
5 fighters moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Archangel
4 infantry moved from Smolensk to Russia
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
2 armour and 2 mech_infantrys moved from Suiyuyan to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
3 fighters moved from Japan to Jehol
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians