@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Kansu to Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from 99 Sea Zone to Persia
Place Units - British
1 transport placed in 106 Sea Zone
2 fighters and 1 mech_infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Bryansk to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Romania to Ukraine
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
4 infantry moved from Romania to Yugoslavia
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to India
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 tactical_bombers moved from Western Ukraine to Vologda
3 fighters moved from Western Ukraine to Vologda
4 bombers moved from Romania to Vologda
3 bombers moved from Western Germany to Vologda
5 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 7 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans win with 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for Russians: 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
7 bombers and 2 tactical_bombers moved from Vologda to Archangel
7 mech_infantrys moved from Eastern Poland to Archangel
2 aaGuns, 3 armour, 11 artilleries, 22 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
4 armour moved from Romania to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar
1 artillery and 1 infantry moved from Finland to Vyborg
Place Units - Germans
7 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Russia to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in 98 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to Timguska
Place Units - Russians
2 infantry placed in Volgograd
1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 bombers moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Tsinghai
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Tsinghai
Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Tsinghai from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 tactical_bombers moved from Tsinghai to Shensi
4 fighters moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
1 artillery moved from Chahar to Hopei
3 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
2 bombers moved from India to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 harbour placed in French Indo China
3 infantry placed in Manchuria
Japanese undo move 1.
Japanese undo move 2.
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry and 3 transports; Remaining resources: 7 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from French Guiana to 91 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
3 bombers moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 bombers moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 3 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Hi
Need order of loses outside malysia.
Best regards
MrCunego
go max defense…
so take dmg on carriers and battleship first and then go max defense, tactical should die before cruiser, leave dmg’d battleship for last…
hopefully I didn’t make this more confusing haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry and 3 transports; Remaining resources: 7 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from French Guiana to 91 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
3 bombers moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 bombers moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 3 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
retreated to 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -30
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers and 1 tactical_bomber
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 2 bombers
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Battle in 91 Sea Zone
Russians loiter and taunt; Americans attack with 2 bombers, 1 destroyer, 1 fighter and 4 transports
Italians defend with 1 submarine
Americans win with 2 bombers, 1 fighter and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Italians defend with 1 mech_infantry
Americans win, taking Morocco from Italians with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 destroyers, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
3 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 artillery and 5 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from India to Burma
1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
Combat - British
Battle in Greece
Battle in Burma
British attack with 1 artillery, 21 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
British win, taking Greece from Italians, taking Burma from Japanese with 1 artillery, 20 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Iraq to 99 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
4 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 16 PUs total
nasty comeback from the japaneses navy. I’m made an edit right after the figth because I left my two bomber by mistake. The edit was a little clumsy because the two fighters had to be placed a legal place. But the en formation is in order.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Greece
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Archangel
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 armour and 3 mech_infantrys
retreated to Rostov
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Rostov to Ukraine
2 infantry moved from Yugoslavia to Albania
1 fighter moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Ukraine
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians undo move 2.
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,4,2,4,5,4
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
well you were never favored to win that fight anyway, but what just happened with Italy against the Russians may end up winning you the game in the long run cause of all the money/positioning it cost me…I love marti dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 2 transports
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 infantry moved from India to Burma
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
the attack was never meant to be a clean wipe of the japanese fleet. Just one round and back. And then the second attack from ANzac when the fighters was forced to land to kill the fleet. The plan worked but the 7/8 hits wasn’t planned. But as you said the can open from italy didn’t worked as planned either. Dice at its best.
/mrcunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 4 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Rostov
2 tactical_bombers moved from Archangel to Rostov
7 armour, 11 artilleries, 24 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Rostov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 7 armour, 11 artilleries, 25 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 11 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Rostov to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Archangel to Bryansk
1 artillery and 5 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
7 mech_infantrys moved from Germany to Eastern Poland
7 bombers moved from Archangel to Western Germany
1 tactical_bomber moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from Gibraltar to France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 marine placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Ukraine: 2 fighters
EDIT: Turning off Edit Mode
2 bombers placed in Western Germany
3 infantry placed in France
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs