I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
16L G40 playoff.quarter final Balanced Mod 2.0 Alba(axis) vs gamerman01(allies)
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post me the correct file please
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No problem, I will
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 111 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 111 Sea Zone: 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
I will make edits during ANZ movement phase so that the correct units are on the correct transports.
Everything I did is proper and legal. It is a problem with Triple A and transports.It’s also in the game notes, but to be clear -
2 French infantry are on 1 USA transport
1 UK infantry is on 1 USA transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 111 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 111 Sea Zone: 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour, 2 artilleries and 2 infantry moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to BessarabiaCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Tunisia to LibyaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 111 Sea Zone: 1 transport
EDIT: Adding units owned by British to 111 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
EDIT: 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Northern Territory to New South Wales
2 aaGuns and 3 infantry moved from Northern Territory to Queensland
1 cruiser and 1 marine moved from 26 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from Scotland to NenetsiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 artillery, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
9 armour, 4 artilleries, 32 infantry and 10 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 marine
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun, 1 artillery, 5 infantry and 1 marineNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Ukraine to Southern Italy
3 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
5 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Hopei
1 bomber moved from Russia to Hopei
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to NovgorodCombat - Russians
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Novgorod causes 6 damage total.
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hopei
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Bryansk
1 armour moved from Novosibirsk to Yenisey
1 aaGun moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
6 armour moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Timguska to Yenisey
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Hopei to Kansu
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Archangel to Bryansk
1 armour moved from Vologda to BryanskPlace Units - Russians
2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 62 PUs;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
3 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
2 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
2 tactical_bombers moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to Suiyuyan
2 fighters moved from Yunnan to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Amur
2 artilleries and 1 marine moved from Korea to Amur -
scramble from india?
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No
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 62 PUs;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
3 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
2 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
2 tactical_bombers moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to Suiyuyan
2 fighters moved from Yunnan to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Amur
2 artilleries and 1 marine moved from Korea to AmurCombat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 7,5,6 and causes: 18 damage to unit: factory_major
Bombing raid in India causes 18 damage total.
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from India to Malaya
3 fighters moved from India to Yunnan
1 tactical_bomber moved from Shan State to Malaya
2 tactical_bombers moved from Szechwan to Yunnan
2 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Hopei to Yunnan
2 fighters moved from Shensi to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to Iwo Jima
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Gibraltar to Libya
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium -
Scramble 1 fighter to Zone 6?
Is Fighter + 2 Bomber vs. 1 destroyer
(Submarine is ANZAC, not USA)
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Wait, I don’t want to attack Libya
I’ll re-do this and re-post it very soon
Still need the scramble decision -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Bryansk to Novgorod
2 bombers moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Guam to Iwo Jima
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to 93 Sea Zone -
Scramble to Zone 6?
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no thanks
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Thank you for the quick reply