@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Smolensk to Vologda
1 fighter moved from Western Germany to Western Ukraine
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 mech_infantrys moved from Yugoslavia to Greece
2 fighters and 2 tactical_bombers moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Novgorod to Vologda
9 armour, 14 artilleries, 23 infantry and 12 mech_infantrys moved from Belarus to Bryansk
1 submarine moved from 119 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 bomber and 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 14 artilleries, 23 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 armour, 14 artilleries, 23 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 fighters and 2 tactical_bombers moved from Greece to Egypt
1 fighter moved from Western Ukraine to Eastern Poland
4 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 fighter moved from Western Ukraine to Eastern Poland
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Egypt
Place Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 6.
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
2 armour and 3 mech_infantrys moved from Rostov to Russia
1 infantry moved from Rostov to Tambov
1 fighter moved from Korea to Yenisey
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Vologda from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Rostov to Volgograd
5 infantry moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
Place Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Anhwe to Jehol
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 battleship and 3 carriers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 60 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Algeria to Tunisia
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
I assume u want to scramble at Japan, since if u do so its allmost 50/50.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Algeria to Tunisia
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Greece
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Greece from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 destroyer and 4 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
retreated to 6 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -62
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
1 artillery and 1 mech_infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Korea to Manchuria
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Manchuria
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Syria
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
Place Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Dutch New Guinea to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from New South Wales to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
2 fighters moved from Korea to Manchuria
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Northern Territory from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Java to Dutch New Guinea
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 11 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 artillery and 2 infantry moved from Bryansk to Rostov
5 artilleries and 5 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Greece
2 fighters moved from Eastern Poland to Greece
4 fighters and 2 tactical_bombers moved from Egypt to Greece
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 2 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 12 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 7 fighters and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 5 fighters
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
3 mech_infantrys moved from Germany to Romania
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Archangel
2 aaGuns, 3 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
4 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
7 infantry moved from Russia to Smolensk
3 armour and 4 mech_infantrys moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 fighter moved from Yenisey to Russia
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 armour, 1 artillery, 16 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 armour, 1 artillery, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Volgograd to Samara
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Szechwan to Sikang
1 fighter moved from India to Sikang
1 tactical_bomber moved from India to Sikang
2 mech_infantrys moved from Szechwan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
4 fighters moved from Japan to 26 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
Combat - Japanese
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers and 2 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in India
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (7 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 submarine moved from 21 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
Combat - Americans
Battle in Jehol
Americans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 mech_infantrys
Americans win, taking Jehol from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
2 carriers, 1 destroyer, 4 fighters and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,5,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Syria to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 infantry and 2 mech_infantrys
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Non Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter moved from Eastern Persia to Persia
2 artilleries moved from Syria to 99 Sea Zone
2 artilleries and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Tunisia
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Iraq
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Manchuria to Jehol
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs