scramble?
17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 fighter moved from Hainan to Yunnan
3 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 fighter moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to French Indo China
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to YunnanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 marine and 1 mech_infantry; Chinese defend with 1 artillery and 1 fighter
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 2 armour, 1 marine and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 fighter
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 infantry moved from Manchuria to Jehol
1 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Northwest Persia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
10 artilleries and 40 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Northwest Persia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
10 artilleries and 40 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 4 infantry
EDIT: Adding units owned by Russians to Kweichow: 4 infantry
EDIT: Turning off Edit Mode -
could you just use my Japan file and make those edits with that one? then you’re all set to go as USA and so on
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could you just use my Japan file and make those edits with that one? then you’re all set to go as USA and so on
np.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Alaska
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
EDIT: 4 infantry moved from Shensi to Kweichow
EDIT: 10 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 4 fighters and 2 infantry moved from Norway to Finland
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 infantry and 3 mech_infantrys
Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Americans: 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
4 fighters moved from Finland to Norway
1 fighter moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
1 fighter moved from Alaska to Western United States
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 25 Sea Zone to 32 Sea Zone
3 fighters moved from Midway to Caroline Islands
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 artilleries and 1 infantry placed in Norway
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 6 infantry moved from Kweichow to YunnanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Yunnan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 5 mech_infantrys
Chinese win, taking Suiyuyan from Japanese, taking Yunnan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 5 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
You can have aleutian islands to reroll Yunnan haha…these f’ing dice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 mech_infantry moved from Norway to Vyborg
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Vyborg
British attack with 1 mech_infantry
Germans defend with 2 aaGuns
British win, taking Vyborg from Germans with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in 42 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 destroyer
British win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Eastern Persia
3 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 armour, 1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to Central United States
1 armour moved from Southeast Mexico to Central AmericaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 submarines placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 3 submarines -
Gee, second time round you’ve rolled poorly in Finland - got to admit you got some poor rolls that turn, in Yunnan too.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to Finland
1 artillery and 2 infantry moved from Caucasus to KazakhstanCombat - Italians
Battle in Finland
Italians attack with 1 fighter
Americans defend with 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Bulgaria
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Crete
Battle in Greece
Italians attack with 2 infantry
British defend with 1 artillery
Italians win, taking Crete from Neutral_Allies, taking Greece from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Yugoslavia to Northern Italy
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
yup, bad rolls everywhere where it matters, I seem to only hold in the 1v1 infantry battles that matter a lot less…and of course my Italian fighter misses and your art gets a hit right away, both games as Axis I’m constantly fighting against the dice, freaking brutal
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall Islands
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Marshall Islands from Japanese, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Novgorod to Vyborg
1 bomber moved from Novgorod to Norway
1 bomber moved from Southern France to Norway
9 bombers and 1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 fighters moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea ZoneCombat - Germans
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scramble near Finland?
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No scramble?
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oh duh, sorry, I meant Norway…scramble near Norway?
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Sorry, I meant no scramble. The question mark was a typo.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Novgorod to Vyborg
1 bomber moved from Novgorod to Norway
1 bomber moved from Southern France to Norway
9 bombers and 1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 fighters moved from Novgorod to 113 Sea Zone
1 fighter moved from Novgorod to 113 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 mech_infantrys
Americans defend with 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Vyborg
Germans attack with 2 infantry
British defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 11 bombers, 1 fighter and 1 infantry
British defend with 5 fighters; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters and 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 6 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 5 bombers, 1 fighter and 1 infantry
Casualties for British: 5 fighters
Casualties for Americans: 2 artilleries, 4 fighters and 1 infantryNon Combat Move - Germans
3 fighters moved from 113 Sea Zone to Western Germany
1 infantry moved from Belarus to Bryansk
3 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
6 artilleries and 6 infantry moved from Belarus to Novgorod
1 armour moved from Samara to Volgograd
2 artilleries and 2 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
4 armour moved from Volgograd to Caucasus
6 bombers moved from Norway to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,4,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs





