i am away for the weekend, so maybe sunday night
17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Hopei
6 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Norway: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi
1 armour and 2 fighters moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
3 fighters and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Greece
Battle in Celebes
Battle in Finland
British attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Greece from Germans, taking Celebes from Japanese, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour and 2 fighters
Germans defend with 1 mech_infantry
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Kwangsi
British attack with 1 armour, 2 artilleries and 1 mech_infantry
Japanese defend with 4 mech_infantrys
1 armour owned by the British retreated to Yunnan
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
1 marine moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 battleship moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
3 artilleries and 7 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
4 fighters moved from Finland to Norway
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 infantry moved from Quebec to Eastern United States
1 armour moved from Quebec to Central United StatesPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
British collect 36 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,4,3
UK_Pacific collect 22 PUs (2 lost to blockades); end with 24 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry -
art and inf beat a tank and inf…laughing out loud
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one thing about BM is that these national objectives are insane for the Allies…like Russia is STILL making so much money because of all the lend-lease…it’s only 2-3 per turn but it just keeps adding up (or in Russia’s case it’s like an extra 10 per turn because of the Japan-at-war bonus thing)…and while you can get a sub to some of these places as the Axis, it’s so easy for the Allies to just send a destroyer and take it out
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Western Germany
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Rostov
2 aaGuns moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Rostov to CaucasusPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
art and inf beat a tank and inf…laughing out loud
I did get smacked in Kwangi though.
one thing about BM is that these national objectives are insane for the Allies…like Russia is STILL making so much money because of all the lend-lease…it’s only 2-3 per turn but it just keeps adding up (or in Russia’s case it’s like an extra 10 per turn because of the Japan-at-war bonus thing)…and while you can get a sub to some of these places as the Axis, it’s so easy for the Allies to just send a destroyer and take it out
Totally agree. If Japan DOW on USSR that is potentially 6 per turn right there. Difficult to justify the DOW IMO.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Persia to Northwest Persia
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea ZoneNon Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert IslandsPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 infantry moved from Italian Somaliland to EthiopiaNon Combat Move - French
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 bomber moved from Western Germany to 127 Sea Zone
3 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Southern France to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 fighters moved from Western Germany to Finland
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to VolgogradCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Belarus to Baltic States
6 bombers moved from Southern France to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Rostov to Volgograd
4 armour and 4 mech_infantrys moved from Rostov to Volgograd
3 fighters moved from Finland to NovgorodPlace Units - Germans
2 mech_infantrys placed in Novgorod
1 destroyer placed in 115 Sea Zone
3 bombers and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
EDIT: Adding units owned by Germans to Vyborg: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Northwest Persia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
10 artilleries and 40 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 fighter moved from Hainan to Yunnan
3 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 fighter moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to French Indo China
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to YunnanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 marine and 1 mech_infantry; Chinese defend with 1 artillery and 1 fighter
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 2 armour, 1 marine and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 fighter
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 infantry moved from Manchuria to Jehol
1 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Northwest Persia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
10 artilleries and 40 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Northwest Persia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
10 artilleries and 40 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 4 infantry
EDIT: Adding units owned by Russians to Kweichow: 4 infantry
EDIT: Turning off Edit Mode -
could you just use my Japan file and make those edits with that one? then you’re all set to go as USA and so on
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could you just use my Japan file and make those edits with that one? then you’re all set to go as USA and so on
np.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Alaska
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
EDIT: 4 infantry moved from Shensi to Kweichow
EDIT: 10 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 4 fighters and 2 infantry moved from Norway to Finland
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 infantry and 3 mech_infantrys
Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Americans: 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
4 fighters moved from Finland to Norway
1 fighter moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
1 fighter moved from Alaska to Western United States
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 25 Sea Zone to 32 Sea Zone
3 fighters moved from Midway to Caroline Islands
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 artilleries and 1 infantry placed in Norway
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 6 infantry moved from Kweichow to YunnanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Yunnan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 5 mech_infantrys
Chinese win, taking Suiyuyan from Japanese, taking Yunnan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 5 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
You can have aleutian islands to reroll Yunnan haha…these f’ing dice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 mech_infantry moved from Norway to Vyborg
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Vyborg
British attack with 1 mech_infantry
Germans defend with 2 aaGuns
British win, taking Vyborg from Germans with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in 42 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 destroyer
British win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Eastern Persia
3 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 armour, 1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to Central United States
1 armour moved from Southeast Mexico to Central AmericaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 submarines placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 3 submarines -
Gee, second time round you’ve rolled poorly in Finland - got to admit you got some poor rolls that turn, in Yunnan too.





