i am away for the weekend, so maybe sunday night
17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2
-
Add back dmg carrier if you want to sz outside Japan, I got two hits and retreated but just hit default casualties since either way fighter has to do
-
Has to die*…sorry, wasn’t trying to cheat you, just was too busy pounding desk…cause fighter has to take a hit or carrier takes both hits…either way fighter dies so I assume you want to keep a dmg carrier
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from British Guiana to 92 Sea Zone
1 tactical_bomber moved from British Guiana to Morocco
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
Americans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Norway
2 fighters moved from Eastern United States to Iceland
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
EDIT: 1 destroyer moved from 57 Sea Zone to 39 Sea ZonePlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea ZoneCombat - British
Battle in Borneo
Battle in Kwangsi
British attack with 1 armour and 1 infantry
Japanese defend with 2 mech_infantrys
British win, taking Borneo from Japanese, taking Kwangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Yunnan
British attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 3 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 41 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is -27
Casualties for British: 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarinesNon Combat Move - British
1 marine moved from India to Burma
1 armour moved from Trans-Jordan to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 5 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Northwest Persia
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
If you want to lose a cruiser and keep your damaged carrier, please edit.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to Morocco
1 bomber moved from Southern France to Morocco
2 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to RostovCombat - Italians
Battle in Morocco
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 2 artilleries and 2 infantry
Italians win, taking Morocco from Americans with 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 bomber, 1 fighter and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Ukraine
1 infantry placed in Ukraine
1 infantry placed in Southern France
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to PersiaNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,2,4
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from Italians
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
Germans take Finland from Russians
2 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
8 bombers and 3 fighters moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 8 bombers and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Germans win with 7 bombers remaining. Battle score for attacker is 59
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsNon Combat Move - Germans
7 bombers moved from 91 Sea Zone to Southern France
1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Bryansk
1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys moved from Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Removing units owned by Germans from Yugoslavia: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Eastern Persia
1 fighter moved from Bryansk to Russia
1 aaGun, 2 artilleries and 10 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to SamaraPlace Units - Russians
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
Looks like I should have put a British fighter on Morocco and Gibraltar. But then you probably could have hit Norway. It was a poor choice I had there.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Eastern Persia
1 fighter moved from Bryansk to Russia
1 aaGun, 2 artilleries and 10 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to SamaraPlace Units - Russians
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Persia: 1 fighter
EDIT: Adding units owned by Russians to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Americans
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Anhwe to Kwangsi
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Kweichow to French Indo China
3 mech_infantrys moved from Shantung to HunanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Japanese win, taking French Indo China from ANZAC with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 6 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Philippines
1 fighter moved from French Indo China to Hainan
2 bombers moved from French Indo China to Kiangsu
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Kiangsi
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to UlaanbaatarPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Americans
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Anhwe to Kwangsi
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Kweichow to French Indo China
3 mech_infantrys moved from Shantung to HunanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Japanese win, taking French Indo China from ANZAC with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 6 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Philippines
1 fighter moved from French Indo China to Hainan
2 bombers moved from French Indo China to Kiangsu
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Kiangsi
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to UlaanbaatarPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Americans
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Anhwe to Kwangsi
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Kweichow to French Indo China
3 mech_infantrys moved from Shantung to HunanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Japanese win, taking French Indo China from ANZAC with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 6 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Philippines
1 fighter moved from French Indo China to Hainan
2 bombers moved from French Indo China to Kiangsu
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Kiangsi
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to UlaanbaatarPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Central Mongolia: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery, 3 fighters and 1 infantry moved from Norway to Finland
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 fighter moved from Western United States to 8 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 6 mech_infantrys
retreated to Finland
Germans win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
2 fighters moved from Finland to Norway
2 fighters moved from Iceland to Norway
1 artillery and 1 infantry moved from Western United States to British Columbia
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
3 infantry and 3 mech_infantrys moved from Southeast Mexico to Central AmericaPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Hopei
6 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Norway: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi
1 armour and 2 fighters moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
3 fighters and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Greece
Battle in Celebes
Battle in Finland
British attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Greece from Germans, taking Celebes from Japanese, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour and 2 fighters
Germans defend with 1 mech_infantry
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Kwangsi
British attack with 1 armour, 2 artilleries and 1 mech_infantry
Japanese defend with 4 mech_infantrys
1 armour owned by the British retreated to Yunnan
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
1 marine moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 battleship moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
3 artilleries and 7 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
4 fighters moved from Finland to Norway
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 infantry moved from Quebec to Eastern United States
1 armour moved from Quebec to Central United StatesPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
British collect 36 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,4,3
UK_Pacific collect 22 PUs (2 lost to blockades); end with 24 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry -
art and inf beat a tank and inf…laughing out loud





