@crockett36 no worries do what you need
17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2
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Kamikaze for SZ6?
If you sink the DD, will the sub submerge?
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use 3 on each…submerge sub if only destroy gets killed
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 6,1,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 5,1,3
Battle in 6 Sea Zone
Japanese defend with 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
forgot to attack Iraq. Let’s roll it here:
Rolls: 2@1; Total Hits: 02@1: (3, 4)def:
Rolling 1d6:
(6) -
Rolls: 1@2; Total Hits: 01@2: (5)def
Rolling 1d6:
(6) -
Rolls: 1@2; Total Hits: 11@2: (1)def
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
EDIT: Changing ownership of Iraq from Neutral_Axis to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
EDIT: 2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
6 bombers moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
4 armour moved from Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western UkraineCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 112 Sea Zone
Germans attack with 6 bombers and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win with 6 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Western Ukraine
Germans attack with 4 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
6 bombers moved from 112 Sea Zone to Western Germany
5 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Belarus to NovgorodPlace Units - Germans
1 mech_infantry placed in Novgorod
1 destroyer and 1 transport placed in 115 Sea Zone
2 bombers and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns
EDIT: Adding units owned by Italians to Ukraine: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
realized I didn’t move the italian AA guns up as an NCM, I checked last Italian move and they weren’t touched, so many units down there I didn’t notice…hope that’s okay…thanks
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realized I didn’t move the italian AA guns up as an NCM, I checked last Italian move and they weren’t touched, so many units down there I didn’t notice…hope that’s okay…thanks
np
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 mech_infantry moved from Russia to Archangel
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun and 2 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
1 aaGun, 2 artilleries and 10 infantry moved from Rostov to TambovPlace Units - Russians
3 infantry placed in Volgograd
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan
2 bombers moved from Paulau Island to Yunnan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from 34 Sea Zone to 16 Sea Zone
1 cruiser moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 destroyer and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
3 mech_infantrys moved from Kiangsu to KwangsiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier and 1 fighter
retreated to 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys; ANZAC defend with 2 fighters
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -49
Casualties for British: 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
Battle in Kwangsi
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 aaGun and 3 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 aaGun and 2 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 1 tactical_bomber
Battle in British Columbia
1 fighter owned by the Americans could not land and were killed
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 bombers moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
1 aaGun moved from Jehol to Anhwe
2 carriers moved from 34 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 17 Sea Zone
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
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I think these dice in the last two games are going to force me to retire from A&A…I’m so sick of Marti ruining games for either me or my opponent…you got 3 hits out of 8 rolls with AA guns, and then hit 5 out of 6 rolling 2…not to mention my planes missed three rounds in a row, I only got one bombard hit, and then you got two hits with two infantry so I lost the island anyway…it’s just so sick losing 90%+ battles over and over or losing like 5 more planes than I should every time I make an aggressive attack…it makes the game unplayable
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have a game where I am Allies right now and ALL of my ships survived an attack on sz111 on Germany 1…it’s not even fun for me cause now if I lose it’ll be because of a major screw-up by my Allies play and there’s nothing the German player can do about it…just feel like these dice results would almost never happen in real life
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this obviously isn’t over till the fat lady sings (so they say), and I know I’m complaining a ton, but man am I fuming over those Japan planes…I lost 7-8 more than on average in my two attacks…and after what happened to my Germany in our last game, it’s just so infuriating
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I’ll attack SZ115 with my bomber. Can I presume a scramble?
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There were some pretty wild swings that round, over 70TUV from average in those two battles. I can understand your frustration.
I don’t see why I would have let my fighter sink in SZ16 though. Your sub didn’t hit, presuming you want to continue the attack, can you roll it here or let me know and I can do it?
I think I’ll leave a dented CV after the first round.
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Add back dmg carrier if you want to sz outside Japan, I got two hits and retreated but just hit default casualties since either way fighter has to do





