17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Algeria to Morocco
                1 bomber moved from Southern France to 91 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 armour moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Algeria to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Morocco from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                1 fighter moved from 92 Sea Zone to Southern France

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39221_Ita4.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone

    Combat - ANZAC

    triplea_39221_ANZ4.tsvg

  • 19 17 16

    Kamikaze for SZ6?

    If you sink the DD, will the sub submerge?


  • use 3 on each…submerge sub if only destroy gets killed

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 6,1,6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 5,1,3
                Battle in 6 Sea Zone
                    Japanese defend with 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Burma to French Indo China
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_39221_ANZ4.tsvg

  • 19 17 16

    forgot to attack Iraq. Let’s roll it here:

    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)

    def:DiceRolling 1d6:
    (6)

  • 19 17 16

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    defDiceRolling 1d6:
    (6)

  • 19 17 16

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    defDiceRolling 1d6:
    (5)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
                EDIT: Changing ownership of Iraq from Neutral_Axis to ANZAC
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                EDIT: 2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_39221_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                6 bombers moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Novgorod to Karelia
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                4 armour moved from Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in 112 Sea Zone
                    Germans attack with 6 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 6 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Western Ukraine
                    Germans attack with 4 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
                6 bombers moved from 112 Sea Zone to Western Germany
                5 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 fighter moved from Western Germany to Novgorod
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                2 mech_infantrys moved from Belarus to Novgorod

    Place Units - Germans
                1 mech_infantry placed in Novgorod
                1 destroyer and 1 transport placed in 115 Sea Zone
                2 bombers and 1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns
                EDIT: Adding units owned by Italians to Ukraine: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_39221_Ger5.tsvg


  • realized I didn’t move the italian AA guns up as an NCM, I checked last Italian move and they weren’t touched, so many units down there I didn’t notice…hope that’s okay…thanks

  • 19 17 16

    @Talleyrand19:

    realized I didn’t move the italian AA guns up as an NCM, I checked last Italian move and they weren’t touched, so many units down there I didn’t notice…hope that’s okay…thanks

    np

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 mech_infantry moved from Russia to Archangel
                2 infantry moved from Central Mongolia to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 aaGun and 2 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                3 mech_infantrys moved from Volgograd to Russia
                1 aaGun, 2 artilleries and 10 infantry moved from Rostov to Tambov

    Place Units - Russians
                3 infantry placed in Volgograd
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_39221_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 9 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan
                2 bombers moved from Paulau Island to Yunnan
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries moved from Celebes to 44 Sea Zone
                2 artilleries, 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
                2 mech_infantrys moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 tactical_bomber moved from 34 Sea Zone to 16 Sea Zone
                1 cruiser moved from 34 Sea Zone to 42 Sea Zone
                1 carrier moved from 34 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
                1 destroyer and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
                2 artilleries moved from 42 Sea Zone to Java
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 artillery moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                3 mech_infantrys moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 carrier and 1 fighter
                    retreated to 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 carrier
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 bombers, 5 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
                    British defend with 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys; ANZAC defend with 2 fighters
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -49
                    Casualties for British: 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 4 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
                Battle in Kwangsi
                    Japanese attack with 3 mech_infantrys
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 aaGun and 3 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -18
                    Casualties for ANZAC: 1 aaGun and 2 infantry
                    Casualties for Japanese: 2 artilleries, 1 fighter and 1 tactical_bomber
                Battle in British Columbia
                    1 fighter owned by the Americans could not land and were killed
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Hopei to Kweichow
                3 mech_infantrys moved from Manchuria to Anhwe
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Buyant-Uhaa to Chahar
                1 aaGun moved from Jehol to Anhwe
                2 carriers moved from 34 Sea Zone to 17 Sea Zone
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
                1 fighter moved from 34 Sea Zone to 17 Sea Zone
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Siberia to Amur

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    triplea_39221_Jap5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans

    triplea_39221_Ame5.tsvg


  • I think these dice in the last two games are going to force me to retire from A&A…I’m so sick of Marti ruining games for either me or my opponent…you got 3 hits out of 8 rolls with AA guns, and then hit 5 out of 6 rolling 2…not to mention my planes missed three rounds in a row, I only got one bombard hit, and then you got two hits with two infantry so I lost the island anyway…it’s just so sick losing 90%+ battles over and over or losing like 5 more planes than I should every time I make an aggressive attack…it makes the game unplayable


  • have a game where I am Allies right now and ALL of my ships survived an attack on sz111 on Germany 1…it’s not even fun for me cause now if I lose it’ll be because of a major screw-up by my Allies play and there’s nothing the German player can do about it…just feel like these dice results would almost never happen in real life


  • this obviously isn’t over till the fat lady sings (so they say), and I know I’m complaining a ton, but man am I fuming over those Japan planes…I lost 7-8 more than on average in my two attacks…and after what happened to my Germany in our last game, it’s just so infuriating

  • 19 17 16

    I’ll attack SZ115 with my bomber. Can I presume a scramble?

  • 19 17 16

    There were some pretty wild swings that round, over 70TUV from average in those two battles. I can understand your frustration.

    I don’t see why I would have let my fighter sink in SZ16 though. Your sub didn’t hit, presuming you want to continue the attack, can you roll it here or let me know and I can do it?

    I think I’ll leave a dented CV after the first round.

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