@oysteilo
scramble to sz111?
L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod
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hang on, gonig to edit placement
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nah screw it, last save file is all set whenever you’re ready
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 artillery moved from Rostov to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter and 11 infantry moved from Manchuria to Korea
1 armour moved from Sikang to Volgograd
Russians take Kazakhstan from Italians
1 armour and 1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Korea
Russians attack with 1 fighter and 11 infantry
Japanese defend with 1 factory_minor and 6 infantry
Russians win, taking Korea from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Japanese: 6 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Korea to Manchuria
1 aaGun moved from Sikang to Szechwan
1 armour moved from Szechwan to Yunnan
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Ukraine to Rostov
7 artilleries and 21 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Smolensk to Archangel
2 fighters moved from Smolensk to RussiaPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,6,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
Japanese buy 4 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Chahar to Jehol
1 fighter moved from Shantung to Jehol
3 infantry moved from Shantung to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers and 3 fighters moved from Japan to Korea
2 fighters moved from Shantung to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 6 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 10 infantry
Japanese win, taking Korea from Russians with 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 10 infantry
Casualties for Japanese: 5 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 fighter and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Jehol to Shantung
3 mech_infantrys moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 aaGun moved from Shantung to Jehol
1 artillery moved from Suiyuyan to Chahar
2 bombers, 4 fighters and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 5 Sea Zone
1 artillery moved from Anhwe to JeholPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 artilleries placed in Kiangsu
3 infantry placed in Shantung
Japanese undo move 3.
1 artillery and 2 infantry placed in Shantung
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from French West Africa to Southern France
2 fighters and 1 infantry moved from Manchuria to Korea
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to SpainCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Spain
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 mech_infantrys
Americans win, taking Spain from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans win, taking Korea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Iceland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Korea to Manchuria
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 infantry moved from Southeast Mexico to Central America
EDIT: Americans undo move 12.
EDIT: Americans undo move 8.
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
EDIT: Americans undo move 11.
EDIT: Americans undo move 12.
EDIT: 1 transport moved from 91 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Venezuela to Brazil
1 infantry moved from British Guiana to Brazil
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Brazil
1 bomber moved from Southern France to GibraltarPlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,2,6
Americans collect 52 PUs (5 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Hopei to Chahar
1 fighter moved from Manchuria to Chahar
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Chahar to Manchuria
1 infantry moved from Szechwan to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 artillery and 4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry moved from India to West India
3 fighters moved from Yunnan to Kwangtung
EDIT: 2 fighters moved from 101 Sea Zone to Eastern United States
EDIT: 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Battle in West India
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking West India from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangtung
British attack with 3 fighters
Japanese defend with 1 armour and 1 harbour
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
3 fighters moved from Kwangtung to Hunan
2 aaGuns and 1 artillery moved from Yunnan to Hunan
1 artillery moved from Shan State to Yunnan
2 artilleries moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter moved from West India to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 fighters placed in United Kingdom
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
3 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
eh, game didn’t even post, but I surrender, I attacked with inf and art AND bombardment in Spain and only got 1 hit…you rolled two 1’s on your first try…the dice seriously hated me this game (on Europe side especially)…not saying I only lost cause of the dice haha, you had some real nice moves that left me guessing…can we rematch as the same sides and marti will hopefully not go crazy?
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Sure. Can you post the result?
I think the allies definitely have the edge in BM.
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yup, I will post, I will send you a message when the new game is up for scramble orders…
and yeah, I agree, the allies have a lot of weird NO’s that are tricky to stop so they make a lot of money for a long time





