• TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 skirmisher moved from Delphi to Dodona
                1 cavalry moved from Delphi to Dodona
                1 flagship, 2 quadriremes and 2 triremes moved from SZ 50 to SZ 67
                4 archers, 1 cavalry, 10 hoplites and 4 skirmishers moved from Delphi to Athens
                1 catapult, 1 hoplite and 1 leader moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 hoplite moved from Sparta to SZ 67
                2 skirmishers moved from Sparta to SZ 67
                1 archer moved from Sparta to SZ 67
                1 skirmisher moved from Sparta to SZ 67
                1 archer, 1 hoplite and 3 skirmishers moved from SZ 67 to Athens

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 bireme, 1 cavalry and 4 skirmishers; Remaining resources: 2 PUs; 2 techTokens;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 1 cavalry and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in Athens
                    GreekCityStates attack with 5 archers, 1 catapult, 2 cavalrys, 12 hoplites, 1 leader and 7 skirmishers
                    Macedonia defend with 1 cavalry and 2 skirmishers
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Athens from Macedonia with 5 archers, 1 catapult, 2 cavalrys, 12 hoplites, 1 leader and 6 skirmishers remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 1 cavalry and 2 skirmishers
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 bireme moved from SZ 24 to SZ 20

    Place Units - GreekCityStates
                1 archer, 1 cavalry and 4 skirmishers placed in Sparta
                1 bireme placed in SZ 67

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 46 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 40 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs

    triplea_39183_Gre2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                3 units repaired.
                1 catapult, 1 leader, 4 phalanxs and 6 spearmen moved from Nicaea to Pessinus
                1 cavalry, 2 phalanxs, 3 skirmishers and 6 spearmen moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen
                    AI_Neutral defend with 2 spearman_neutrals
                    Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 cavalry, 2 skirmishers and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 28 PUs

    triplea_39183_Per2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                2 cavalrys and 4 phalanxs moved from Hispatis to Corduba
                1 cavalry moved from Gades to Corduba
                1 cavalry moved from Gades to Corduba
                1 bireme moved from SZ 11 to SZ 14
                1 bireme moved from SZ 11 to SZ 14
                3 cavalrys, 4 hoplites and 2 warelephants moved from Igilgili to Cirta
                1 leader moved from Carthago to Cirta
                1 cavalry moved from Carthago to Cirta
                1 cavalry moved from Carthago to Cirta
                1 catapult moved from Lilybaeum to Messana
                1 hoplite moved from Lilybaeum to Messana
                1 warelephant moved from Lilybaeum to Messana
                1 hoplite moved from Lilybaeum to Messana
                1 cavalry moved from Carthago to Cirta
                1 cavalry moved from Carthago to Cirta
                1 cavalry moved from Carthago to Cirta

    Purchase Units - Carthage
                Carthage buy 2 cavalrys and 5 hoplites; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Cirta
                    Carthage attack with 8 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cirta from AI_Neutral with 2 cavalrys, 4 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is -16
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Casualties for Carthage: 6 cavalrys and 1 warelephant
                Battle in Messana
                    Carthage attack with 1 catapult, 2 hoplites and 1 warelephant
                    RomanRepublic defend with 1 wall
                    Carthage win, taking Messana from RomanRepublic with 1 catapult, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 13
                    Casualties for Carthage: 1 hoplite
                    Casualties for RomanRepublic: 1 wall
                Battle in Corduba
                    Carthage attack with 4 cavalrys and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage
                1 cavalry moved from Sabrata to Thenae
                1 cavalry moved from Sabrata to Thenae
                1 cavalry moved from Sabrata to Thenae
                1 hoplite moved from Sabrata to Thenae
                1 hoplite moved from Sabrata to Thenae
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Sabrata to SZ 37
                1 hoplite and 1 trireme moved from SZ 37 to SZ 36
                1 hoplite moved from SZ 36 to Lilybaeum
                1 warelephant moved from Caralis to SZ 32
                5 hoplites moved from Carthago to SZ 32
                1 flagship, 2 hoplites and 2 triremes moved from SZ 32 to SZ 36
                1 quinquereme and 1 warelephant moved from SZ 32 to SZ 36
                2 hoplites and 1 quadrireme moved from SZ 32 to SZ 36
                1 hoplite and 1 trireme moved from SZ 32 to SZ 36
                5 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum
                1 trireme moved from SZ 31 to SZ 36
                1 trireme moved from SZ 16 to SZ 30

    Place Units - Carthage
                2 cavalrys placed in Gades
                5 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 60 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 54 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 57 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 60 PUs

    Territory Summary for Carthage :

    Thenae : 3 cavalrys and 2 hoplites
        Caralis : 1 hoplite
        Messana : 1 flag, 1 catapult, 1 hoplite and 1 warelephant
        Carthago : 1 city, 5 hoplites, 3 walls and 4 warelephants
        SZ 30 : 1 trireme
        SZ 36 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
        Hispatis : 1 flag
        Gades : 2 cavalrys, 1 city and 2 walls
        Palma : 1 cavalry
        Lilybaeum : 10 hoplites, 2 walls and 1 warelephant
        Cirta : 1 flag, 2 cavalrys, 4 hoplites, 1 leader and 1 warelephant
        Tingis : 2 hoplites and 1 wall
        Melita : 1 cavalry
        SZ 14 : 2 biremes
        Corduba : 1 flag, 4 cavalrys and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 44 / 41
        Pergamon : 30 / 28
        Carthage : 61 / 60
        Macedonia : 37 / 46
        Bosporus : 27 / 27
        Pontus : 13 / 19
        Seleucid : 68 / 67
        Egypt : 34 / 32
        Parthia : 28 / 30
        Armenia : 22 / 21
        AI_Barbarians : 12 / 24
        AI_Neutral : 153 / 170

    triplea_39183_Car2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 phalanx and 2 skirmishers moved from Apollonia to Dodona
                3 warriors moved from Pella to Dodona
                1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 70 to SZ 69
                1 cavalry moved from Thessalonica to Delphi
                1 skirmisher moved from Larissa to Delphi
                1 warrior moved from Byzantium to Nicaea
                1 phalanx moved from Byzantium to Nicaea
                1 skirmisher moved from Byzantium to Nicaea
                2 cavalrys, 3 phalanxs, 5 skirmishers and 1 warrior moved from Byzantium to Nicaea

    Purchase Units - Macedonia
                Macedonia buy 4 skirmishers and 5 warriors; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Dodona
                    Macedonia attack with 1 phalanx, 2 skirmishers and 3 warriors
                    GreekCityStates defend with 1 cavalry and 1 skirmisher
                    Macedonia win, taking Dodona from GreekCityStates with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 cavalry and 1 skirmisher
                Battle in Delphi
                    Macedonia attack with 1 cavalry and 1 skirmisher
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Nicaea
                    Macedonia attack with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
                    Pergamon defend with 1 skirmisher
                    Macedonia win, taking Nicaea from Pergamon with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in SZ 69
                    Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
                    Pergamon defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pergamon
                    Units damaged: 1 flagship owned by the Macedonia
                    1 flagship owned by the Macedonia, 1 quadrireme owned by the Macedonia, 1 quinquereme owned by the Macedonia and 1 bireme owned by the Macedonia retreated to SZ 70
                    Pergamon win with 1 trireme remaining. Battle score for attacker is 15
                    Casualties for Pergamon: 1 flagship and 1 trireme

    Non Combat Move - Macedonia
                4 phalanxs, 5 skirmishers and 3 warriors moved from Thessalonica to Larissa

    Place Units - Macedonia
                2 skirmishers placed in Apollonia
                2 skirmishers and 5 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 50 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 46 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 47 PUs

    Territory Summary for Macedonia :

    Thessalonica : 1 city, 2 skirmishers, 3 walls and 5 warriors
        Larissa : 4 cavalrys, 1 leader, 9 phalanxs, 9 skirmishers and 7 warriors
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
        Delphi : 1 flag, 1 cavalry and 1 skirmisher
        Apollonia : 1 flag, 1 city and 2 skirmishers
        Nicaea : 1 flag, 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
        Dodona : 1 phalanx, 1 skirmisher and 3 warriors

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 36 / 41
        Pergamon : 25 / 28
        Carthage : 61 / 60
        Macedonia : 50 / 47
        Bosporus : 27 / 27
        Pontus : 13 / 19
        Seleucid : 68 / 67
        Egypt : 34 / 32
        Parthia : 28 / 30
        Armenia : 22 / 21
        AI_Barbarians : 12 / 24
        AI_Neutral : 153 / 170

    triplea_39183_Mac2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 horsearchers moved from Tanais to Majar
                3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Azara to Majar
                1 archer moved from Sinda to Majar
                1 archer moved from Sinda to Majar
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 75
                1 hoplite moved from Theodesia to SZ 75
                1 archer moved from Theodesia to SZ 75
                1 hoplite moved from Theodesia to SZ 75
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 75 to SZ 72

    Purchase Units - Bosporus
                Bosporus buy 3 cavalrys and 1 hoplite; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Majar
                    Bosporus attack with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                1 archer and 2 hoplites moved from SZ 72 to Nicaea

    Place Units - Bosporus
                3 cavalrys and 1 hoplite placed in Theodesia
                Turning on Edit Mode
                EDIT: Adding units owned by Bosporus to Byzantium: 5 cavalrys and 2 horsearchers
                EDIT: Adding units owned by Bosporus to Byzantium: 2 cataphracts and 3 horsearchers
                EDIT: Removing units owned by Bosporus from Byzantium: 5 cavalrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Bosporus from Istropolis: 2 cataphracts and 5 horsearchers
                EDIT: Turning off Edit Mode

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 29 PUs; end with 31 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 29 PUs

    Territory Summary for Bosporus :

    Byzantium : 2 cataphracts and 5 horsearchers
        Majar : 1 flag, 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
        Heraclea Pontica : 3 hoplites
        SZ 72 : 1 bireme, 1 flagship and 1 quadrireme
        Theodesia : 3 cavalrys, 1 city, 2 hoplites and 3 walls
        Istropolis : 1 flag
        Nicaea : 1 archer and 2 hoplites

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 36 / 41
        Pergamon : 25 / 28
        Carthage : 61 / 60
        Macedonia : 50 / 47
        Bosporus : 29 / 29
        Pontus : 13 / 19
        Seleucid : 68 / 67
        Egypt : 34 / 32
        Parthia : 28 / 30
        Armenia : 22 / 21
        AI_Barbarians : 12 / 24
        AI_Neutral : 151 / 170

    triplea_39183_Bos2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                1 bireme, 1 flagship and 2 triremes moved from SZ 72 to SZ 76
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 80

    Purchase Units - Pontus
                Pontus buy 1 chariot, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pontus
                Battle in SZ 80
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 trireme remaining. Battle score for attacker is 3
                    Casualties for Pontus: 1 bireme, 1 flagship and 1 trireme
                    Casualties for Armenia: 1 flagship and 2 triremes

    Non Combat Move - Pontus
                3 phalanxs and 1 skirmisher moved from Tavium to Heraclea Pontica
                1 skirmisher moved from Sinope to Heraclea Pontica
                1 chariot moved from Sinope to Heraclea Pontica
                1 chariot moved from Sinope to Heraclea Pontica
                1 phalanx moved from Heraclea Pontica to Nicaea

    Place Units - Pontus
                1 chariot, 1 phalanx and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 14 PUs

    Territory Summary for Pontus :

    Heraclea Pontica : 2 chariots, 4 hoplites, 1 leader, 4 phalanxs, 4 skirmishers and 2 walls
        Tavium : 1 flag, 1 skirmisher
        Sinope : 1 chariot, 1 city, 1 phalanx, 1 skirmisher and 5 walls
        SZ 80 : 1 trireme
        Nicaea : 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 36 / 41
        Pergamon : 25 / 28
        Carthage : 61 / 60
        Macedonia : 50 / 47
        Bosporus : 29 / 29
        Pontus : 13 / 14
        Seleucid : 68 / 67
        Egypt : 34 / 32
        Parthia : 28 / 30
        Armenia : 22 / 21
        AI_Barbarians : 12 / 24
        AI_Neutral : 151 / 170

    triplea_39183_Pon2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Antioch to SZ 61
                1 phalanx moved from Antioch to SZ 61
                1 hoplite and 1 phalanx moved from SZ 61 to Salamis
                1 quinquereme moved from SZ 59 to SZ 60
                1 trireme moved from SZ 59 to SZ 60
                1 catapult moved from Sidon to SZ 60
                1 catapult moved from SZ 60 to Salamis
                1 hoplite moved from Sidon to SZ 60
                1 cataphract and 1 phalanx moved from Petra to Jerusalem
                1 hoplite moved from Bostra to Jerusalem
                1 hoplite moved from Bostra to Jerusalem
                1 hoplite moved from Bostra to Jerusalem
                1 phalanx moved from Damascus to Jerusalem
                1 hoplite moved from Damascus to Jerusalem
                1 cataphract moved from Sidon to Jerusalem
                1 cataphract moved from Sidon to Jerusalem
                1 cataphract moved from Sidon to Jerusalem
                1 warelephant moved from Sidon to Jerusalem
                1 hoplite moved from SZ 60 to Salamis
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 59 to SZ 60
                1 leader moved from Sidon to Jerusalem
                1 phalanx moved from Sidon to SZ 60
                1 phalanx moved from SZ 60 to Salamis
                3 hoplites and 1 warelephant moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 7 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 catapult, 2 hoplites and 2 phalanxs
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult and 2 phalanxs remaining. Battle score for attacker is 16
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 quadrireme placed in SZ 61
                2 hoplites placed in Antioch
                4 hoplites placed in Seleucia
                1 hoplite placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 74 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 69 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 72 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 5 cataphracts, 8 hoplites, 1 leader, 5 phalanxs and 1 warelephant
        Petra : 1 flag
        Salamis : 1 flag, 1 catapult and 2 phalanxs
        Antioch : 1 city, 3 hoplites and 3 walls
        SZ 61 : 1 bireme and 2 quadriremes
        SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Seleucia : 7 cataphracts, 1 catapult, 1 city, 11 hoplites, 7 phalanxs, 3 walls and 1 warelephant
        Sidon : 1 flag, 3 hoplites and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 36 / 41
        Pergamon : 25 / 28
        Carthage : 61 / 60
        Macedonia : 50 / 47
        Bosporus : 29 / 29
        Pontus : 13 / 14
        Seleucid : 74 / 72
        Egypt : 28 / 32
        Parthia : 28 / 30
        Armenia : 22 / 21
        AI_Barbarians : 12 / 24
        AI_Neutral : 151 / 170

    triplea_39183_Sel2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 1 bireme and 3 chariots; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Egypt

    Non Combat Move - Egypt
                1 archer and 2 phalanxs moved from Paliurus to Paraetonium
                3 chariots, 1 phalanx and 1 warelephant moved from Alexandria to Memphis

    Place Units - Egypt
                1 bireme placed in SZ 57
                3 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover economics

    Activate Technology - Egypt
                Egypt activating economics

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 30 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 28 PUs

    triplea_39183_Egy2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Parthia

    Non Combat Move - Parthia
                1 warelephant moved from Ecbatana to Susa
                2 archers moved from Ecbatana to Susa
                1 catapult moved from Cyropolis to Ecbatana
                2 archers moved from Cyropolis to Ecbatana
                4 horsearchers moved from Persepolis to Susa

    Place Units - Parthia
                2 cataphracts and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover triremes

    Activate Technology - Parthia
                Parthia activating triremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 30 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 28 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 31 PUs

    triplea_39183_Par2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.
                1 cataphract, 2 horsearchers, 10 skirmishers and 12 spearmen moved from Armavira to Majar
                5 cataphracts, 2 horsearchers and 1 leader moved from Sanina to Majar
                2 skirmishers moved from Artaxata to Nexuana
                3 cataphracts, 1 catapult, 1 horsearcher and 4 spearmen moved from Sanina to Nexuana

    Purchase Units - Armenia
                Armenia buy 1 cataphract, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader, 10 skirmishers and 12 spearmen
                    Bosporus defend with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Majar from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 43
                    Casualties for Armenia: 10 skirmishers and 7 spearmen
                    Casualties for Bosporus: 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
                Battle in Nexuana
                    Armenia attack with 3 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 4 spearmen
                    AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen remaining. Battle score for attacker is -13
                    Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
                    Casualties for Armenia: 2 skirmishers and 1 spearman

    Non Combat Move - Armenia

    Place Units - Armenia
                1 cataphract, 2 skirmishers and 1 spearman placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 26 PUs; end with 26 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 25 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 28 PUs

    triplea_39183_Arm2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 unit repaired.
                1 bireme and 1 trireme moved from SZ 44 to SZ 35
                1 ballista moved from Capua to SZ 35
                1 legionaire moved from Capua to SZ 35
                1 ballista, 1 bireme, 1 legionaire and 1 trireme moved from SZ 35 to SZ 34
                2 skirmishers moved from Capua to SZ 28
                6 legionaires moved from Capua to SZ 28
                3 biremes, 1 flagship, 6 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 7 legionaires and 2 skirmishers moved from SZ 34 to Messana
                5 legionaires and 3 skirmishers moved from Syracuse to Messana
                1 cataphract moved from Genua to Patavium
                1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers moved from Verona to Patavium

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 legionaires, 1 quadrireme and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Messana
                    RomanRepublic attack with 1 ballista, 12 legionaires and 5 skirmishers
                    Carthage defend with 1 catapult, 1 hoplite and 1 warelephant
                    RomanRepublic win, taking Messana from Carthage with 1 ballista, 12 legionaires and 4 skirmishers remaining. Battle score for attacker is 20
                    Casualties for Carthage: 1 catapult, 1 hoplite and 1 warelephant
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 3 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is -26
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    Casualties for RomanRepublic: 3 legionaires and 2 skirmishers

    Non Combat Move - RomanRepublic
                1 cataphract moved from Roma to Genua
                1 legionaire and 5 skirmishers moved from Roma to Capua
                1 cataphract moved from Toletum to Valentia
                1 skirmisher moved from Toletum to Valentia
                1 legionaire moved from Toletum to Valentia

    Place Units - RomanRepublic
                2 legionaires and 1 skirmisher placed in Valentia
                1 legionaire and 4 skirmishers placed in Roma
                1 quadrireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover conscription

    Activate Technology - RomanRepublic
                RomanRepublic activating conscription

    Turn Complete - RomanRepublic
                RomanRepublic collect 63 PUs; end with 63 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 62 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 56 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 53 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs

    triplea_39183_Rom3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 unit repaired.
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 18
                1 hoplite moved from SZ 18 to Palma
                2 skirmishers moved from Athens to Delphi
                1 cavalry moved from Athens to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 bireme, 1 cavalry, 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in Palma
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry
                Battle in Delphi
                    GreekCityStates attack with 1 cavalry and 2 skirmishers
                    Macedonia defend with 1 cavalry and 1 skirmisher
                    GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 1 cavalry and 1 skirmisher

    Non Combat Move - GreekCityStates
                1 cavalry moved from Sparta to Athens
                1 archer moved from Sparta to SZ 67
                4 skirmishers moved from Sparta to SZ 67
                1 archer, 1 bireme, 1 flagship, 2 quadriremes, 4 skirmishers and 2 triremes moved from SZ 67 to SZ 68
                2 hoplites moved from Rhodos to SZ 68
                1 archer, 2 hoplites and 4 skirmishers moved from SZ 68 to Athens

    Place Units - GreekCityStates
                1 bireme placed in SZ 67
                1 cavalry, 1 hoplite and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs

    triplea_39183_Gre3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen moved from Pessinus to Nicaea
                1 cavalry, 2 skirmishers and 2 spearmen moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 2 skirmishers and 2 spearmen; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 14 spearmen
                    Pontus defend with 1 phalanx; Bosporus defend with 1 archer and 2 hoplites; Macedonia defend with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from Macedonia with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs remaining. Battle score for attacker is 25
                    Casualties for Pergamon: 5 skirmishers and 14 spearmen
                    Casualties for Pontus: 1 phalanx
                    Casualties for Bosporus: 1 archer and 2 hoplites
                    Casualties for Macedonia: 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx, 2 skirmishers and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 31 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 29 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 3 hoplites and 4 skirmishers
                EDIT: Adding units owned by GreekCityStates to Messana: 2 cavalrys, 3 hoplites and 4 skirmishers
                EDIT: Turning off Edit Mode

    triplea_39183_Per3.tsvg


  • Damn! The TUV swing on Nicaea was supposed to be twice that!


  • Stop crying. You are kicking my arse, as it is.


  • Well I am having fun! What about you?


  • You seem to have a bleeding eye.

    I am enjoying it. Cab’t understand why you seem to have so many Roman units though. Buying is so hard in This game: there are no cheap ones.
    I realised that I messed up in Asia with those Bosporus peoples. Lucky you lost 17, I suppose. I have two nations with lesss than 20 income. Do not think I can win this.


  • Here’s hoping you are right! But I have known you give up on many a fame you have gone on to win ……


  • That was before my losing streak a year ago .


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Thenae to SZ 37
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Thenae to SZ 37
                1 hoplite and 1 trireme moved from SZ 37 to SZ 36
                1 hoplite and 1 trireme moved from SZ 37 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                3 hoplites moved from Carthago to SZ 36
                1 cavalry moved from Melita to SZ 36
                3 cavalrys moved from Thenae to Carthago
                2 cavalrys and 1 leader moved from Cirta to Cartenna
                1 cavalry moved from Gades to Hispatis
                1 cavalry moved from Gades to Hispatis
                1 cavalry moved from Corduba to Hispatis
                3 cavalrys and 4 phalanxs moved from Corduba to Acci
                1 warelephant moved from Cirta to Zama
                2 hoplites moved from Cirta to Zama
                1 hoplite moved from Cirta to Igilgili
                1 hoplite moved from Cirta to Zama
                1 trireme moved from SZ 30 to SZ 18

    Purchase Units - Carthage
                Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in SZ 18
                    Carthage attack with 1 trireme
                    GreekCityStates defend with 1 bireme
                    GreekCityStates win with 1 bireme remaining. Battle score for attacker is -15
                    Casualties for Carthage: 1 trireme
                Battle in Cartenna
                    Carthage attack with 2 cavalrys and 1 leader
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Hispatis
                    Carthage attack with 3 cavalrys
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Acci
                    Carthage attack with 3 cavalrys and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for AI_Neutral: 2 archer_neutrals
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - Carthage
                1 cavalry, 5 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 quadrireme placed in SZ 36
                4 hoplites placed in Carthago
                2 hoplites placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 57 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 53 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 56 PUs

    Territory Summary for Carthage :

    Cartenna : 1 flag, 2 cavalrys and 1 leader
        Caralis : 1 hoplite
        Carthago : 3 cavalrys, 1 city, 6 hoplites, 3 walls and 3 warelephants
        SZ 36 : 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
        Hispatis : 1 flag, 2 cavalrys
        Acci : 1 flag, 2 cavalrys and 4 phalanxs
        Gades : 1 city, 2 hoplites and 2 walls
        Igilgili : 1 hoplite
        Lilybaeum : 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
        Cirta : 1 flag
        Zama : 3 hoplites and 1 warelephant
        Tingis : 2 hoplites and 1 wall
        SZ 14 : 2 biremes
        Corduba : 1 flag

    Production/PUs Summary :

    RomanRepublic : 63 / 59
        GreekCityStates : 44 / 39
        Pergamon : 30 / 32
        Carthage : 57 / 56
        Macedonia : 39 / 47
        Bosporus : 27 / 29
        Pontus : 13 / 14
        Seleucid : 74 / 72
        Egypt : 28 / 28
        Parthia : 28 / 31
        Armenia : 26 / 28
        AI_Barbarians : 14 / 26
        AI_Neutral : 139 / 322

    triplea_39183_Car3.tsvg

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