@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Baltic States to Belarus
1 bomber moved from Syria to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
6 armour and 6 mech_infantrys moved from Baltic States to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
5 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
Place Units - Germans
5 mech_infantrys placed in Germany
1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Archangel to Belarus
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
retreated to Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Korea to Manchuria
1 fighter moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Belarus to Caucasus
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
Place Units - Russians
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 fighters moved from Japan to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Hopei to Chahar
1 bomber moved from French Indo China to Chahar
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Western Australia from ANZAC, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Korea to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to Burma
1 bomber moved from Chahar to Hunan
1 bomber moved from Jehol to Hunan
Place Units - Japanese
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,6,5,3
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Do u want to scramble and/or use kamikaze?
full use of kk, full scramble:
2 each on three carriers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; ANZAC loiter and taunt
Japanese defend with 3 fighters and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 5
Casualties for Americans: 2 carriers
Casualties for Japanese: 3 fighters and 1 transport
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Midway
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Persia to Iraq
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 1 artillery
British win, taking Iraq from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 fighters
Italians defend with 2 armour, 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 armour
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser and 1 destroyer moved from 78 Sea Zone to 72 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 26 PUs (4 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 battleship moved from 98 Sea Zone to 72 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 battleship and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win, taking 72 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
1 bomber moved from New South Wales to 56 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Persia to Anglo Egyptian Sudan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 56 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from 56 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Eastern Poland to Western Germany
2 aaGuns, 1 armour, 13 artilleries, 15 infantry and 1 mech_infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
8 armour and 11 mech_infantrys moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Novgorod
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Jehol
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 fighter moved from Smolensk to Russia
3 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Bryansk to Rostov
3 aaGuns moved from Bryansk to Russia
6 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
2 armour moved from Caucasus to Rostov
3 mech_infantrys moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Russia
39 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Hunan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 battleship and 1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Hunan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Tsinghai to Shensi
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Hunan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Tsinghai to Shensi
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Battle in Shensi
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -33
Casualties for Japanese: 2 bombers, 6 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Americans: 1 carrier, 2 cruisers and 2 destroyers
1 fighter owned by the Americans and 1 fighter owned by the ANZAC forced to land in Korea
Non Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Kweichow
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from India to Yunnan
Place Units - Japanese
3 fighters and 5 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Japanese undo move 3.
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5
Japanese collect 55 PUs (9 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Hunan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Tsinghai to Shensi
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Battle in Shensi
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -33
Casualties for Japanese: 2 bombers, 6 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Americans: 1 carrier, 2 cruisers and 2 destroyers
1 fighter owned by the Americans and 1 fighter owned by the ANZAC forced to land in Korea
Non Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Kweichow
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from India to Yunnan
Place Units - Japanese
3 fighters and 5 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Japanese undo move 3.
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5
Japanese collect 55 PUs (9 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Syria: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to West India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 battleship and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans