That went perfectly!
L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 6 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
1 artillery, 1 fighter and 1 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Chahar
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Ecuador to Chile
1 infantry moved from Peru to Chile
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Paraguay to Chile
1 bomber moved from Eastern United States to Chile
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chile
Americans attack with 1 bomber, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in Chahar
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Chahar to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from Chile to Brazil
2 fighters moved from Gibraltar to 91 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
3 artilleries and 5 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 55 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to YunnanCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Tsinghai to Sikang
3 infantry moved from Jehol to ManchuriaPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 infantry moved from French Indo China to Shan State
1 artillery moved from Burma to Shan State
2 fighters moved from India to Shan State
1 armour moved from Burma to Hunan
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 artillery and 1 infantry moved from Portugal to Spain
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from United Kingdom to Spain
EDIT: 1 transport moved from 91 Sea Zone to 89 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 armour
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
British attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 3 infantry and 2 mech_infantrys
British win, taking Spain from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry and 2 mech_infantrys
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
2 aaGuns moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Shan State to India
2 artilleries moved from West India to India
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Angola to Belgian Congo
1 artillery moved from Mozambique to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Spain to GibraltarPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,4,2,2,6,3
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Southern France to SpainCombat - Italians
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scramble Gib?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Southern France to SpainCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 4 infantry
British defend with 1 airfield, 2 fighters and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 bomber and 3 infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in Spain
Italians attack with 2 infantry
British defend with 1 artillery
Italians win, taking Spain from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Turkey to Caucasus
1 fighter moved from Egypt to Caucasus
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Turkey
3 mech_infantrys moved from Turkey to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to CaucasusPlace Units - Italians
1 factory_minor placed in Iraq
3 mech_infantrys placed in Turkey
1 infantry and 2 mech_infantrys placed in Southern France
3 infantry placed in Egypt
Italians undo move 4.
Italians undo move 3.
3 infantry placed in Southern France
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Southern France to SpainCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 4 infantry
British defend with 1 airfield, 2 fighters and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 bomber and 3 infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in Spain
Italians attack with 2 infantry
British defend with 1 artillery
Italians win, taking Spain from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Turkey to Caucasus
1 fighter moved from Egypt to Caucasus
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Turkey
3 mech_infantrys moved from Turkey to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to CaucasusPlace Units - Italians
1 factory_minor placed in Iraq
3 mech_infantrys placed in Turkey
1 infantry and 2 mech_infantrys placed in Southern France
3 infantry placed in Egypt
Italians undo move 4.
Italians undo move 3.
3 infantry placed in Southern France
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to Manchuria
1 bomber moved from New South Wales to Hawaiian Islands
1 submarine moved from 44 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers and 1 fighter moved from France to 91 Sea Zone
6 artilleries moved from Novgorod to Baltic States
10 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bessarabia to Ukraine
3 fighters moved from Caucasus to Ukraine
1 tactical_bomber moved from Southern France to 104 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 6 bombers and 1 fighter
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 4 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 bombers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in 104 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 6 artilleries and 11 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 artilleries and 10 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 aaGuns moved from Novgorod to Baltic States
1 aaGun moved from Karelia to Novgorod
2 infantry moved from Sweden to Finland
1 infantry moved from Norway to Finland
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Spain
4 bombers moved from 91 Sea Zone to France
1 tactical_bomber moved from Spain to Southern France
2 mech_infantrys moved from France to Southern France
1 fighter moved from Western Germany to France
3 fighters moved from Ukraine to Caucasus
1 fighter moved from Caucasus to Egypt
1 infantry moved from Western Germany to FrancePlace Units - Germans
5 infantry placed in Germany
3 mech_infantrys placed in France
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
Germans undo move 3.
1 bomber and 2 fighters placed in France
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
11 artilleries and 7 infantry moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
9 artilleries and 8 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Kazakhstan
1 fighter and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 20 artilleries and 15 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 20 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Anhwe to Manchuria
2 aaGuns and 17 infantry moved from Jehol to Manchuria
1 aaGun moved from Tsinghai to Sikang
4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Bryansk to Smolensk
2 fighters moved from Ukraine to Smolensk
1 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Russia to Smolensk
1 armour moved from Tsinghai to Szechwan
1 armour moved from Tsinghai to SikangPlace Units - Russians
1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 artillery moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
2 infantry moved from Kiangsu to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
2 bombers and 3 fighters moved from Japan to Korea
1 fighter moved from Shantung to Hunan
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shantung to ChaharCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 3 fighters and 6 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 2 bombers, 3 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Shantung
1 fighter moved from Anhwe to Shantung
1 artillery moved from Kansu to Suiyuyan
1 fighter moved from Hunan to Shantung
1 armour and 1 mech_infantry moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
3 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Paulau Island to Philippines
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 41 PUs (3 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 infantry moved from Manchuria to Jehol
2 bombers moved from United Kingdom to Spain
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Chile to Argentina
1 bomber moved from Brazil to ArgentinaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 2 infantry
Americans win, taking Spain from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Argentina
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
retreated to Argentina
Neutral_True win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Jehol
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Jehol to Manchuria
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Argentina to French West Africa
2 bombers moved from Spain to United Kingdom
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
EDIT: Americans undo move 7.
EDIT: Americans undo move 6.
EDIT: 2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Venezuela to British Guiana
1 fighter moved from Eastern United States to Iceland
1 artillery and 4 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter moved from Szechwan to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 artilleries placed in Yunnan
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from India to Hunan
1 infantry moved from Yunnan to HunanCombat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 2 mech_infantrys
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Hunan
British attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
British win, taking Hunan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Italian Somaliland to Ethiopia
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 artilleries moved from India to Burma
3 fighters moved from Hunan to Yunnan
EDIT: 1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 fighter moved from Caucasus to 80 Sea Zone
1 mech_infantry moved from Tobruk to Libya
Italians take Libya from British
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Spain
1 armour moved from Novgorod to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Spain
Italians attack with 3 infantry
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 80 Sea Zone to Iraq
1 armour, 3 artilleries, 2 fighters, 8 infantry and 6 mech_infantrys moved from Caucasus to Turkey
2 fighters moved from Turkey to Iraq
1 mech_infantry moved from Iraq to Turkey
1 fighter moved from Iraq to Egypt
2 mech_infantrys moved from Egypt to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 factory_minor placed in Persia
Italians undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 1 armour
EDIT: Adding units owned by Italians to Syria: 1 armour
EDIT: Changing ownership of Syria from Neutral_Axis to Italians
EDIT: Turning off Edit Mode
1 factory_minor placed in Saudi Arabia
3 mech_infantrys placed in Iraq
3 infantry placed in Turkey
Italians undo move 1.
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Italians collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs -
I love these dice so much, wanted to uber reinforce spain so I went for that with my italians…two cruisers and battleship all miss bombardment…good stuff
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Manchuria to KiangsuCombat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from Kiangsu to Manchuria
1 bomber moved from Hawaiian Islands to ManchuriaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - French
Turn Complete - French





