BM Axis Dominion(Axis) vs Aldo Raine(Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 1 bomber, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from New Guinea to 54 Sea Zone
                1 bomber moved from New Guinea to 54 Sea Zone
                1 submarine moved from 59 Sea Zone to 41 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Szechwan
                1 armour moved from Szechwan to Sikang
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Chahar to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 fighter moved from New Guinea to 54 Sea Zone
                1 fighter moved from New Guinea to 54 Sea Zone
                4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 54 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 submarine moved from 55 Sea Zone to 62 Sea Zone
                1 submarine moved from 55 Sea Zone to 63 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone
                4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                2 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                2 fighters moved from 55 Sea Zone to Yunnan
                4 artilleries and 7 infantry moved from Shan State to Yunnan
                2 mech_infantrys moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Anhwe to Hunan
                3 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                2 artilleries and 1 infantry moved from Malaya to Shan State
                2 bombers moved from 54 Sea Zone to Philippines

    Place Units - Japanese
                3 artilleries placed in Malaya
                Japanese undo move 1.
                2 artilleries and 1 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kiangsu
                1 bomber placed in Japan
                2 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_39185_Jap9.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 1 infantry moved from Spain to Southern France
                1 infantry moved from Spain to Normandy Bordeaux
                1 submarine moved from 63 Sea Zone to 29 Sea Zone
                1 submarine moved from 63 Sea Zone to 50 Sea Zone
                1 submarine moved from 63 Sea Zone to 27 Sea Zone
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 artillery moved from Spain to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Southern France to Gibraltar
                1 fighter moved from Normandy Bordeaux to Gibraltar
                2 mech_infantrys moved from Gibraltar to Spain
                3 infantry moved from Gibraltar to Spain
                2 aaGuns moved from Gibraltar to Spain
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                1 destroyer moved from 25 Sea Zone to 9 Sea Zone
                1 bomber moved from Gibraltar to Eastern United States
                1 bomber moved from Eastern United States to Western United States

    Place Units - Americans
                4 infantry placed in Central United States
                1 fighter and 1 tactical_bomber placed in Western United States
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 factory_minor placed in Spain

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_39185_Ame9.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    triplea_39185_Chi9.tsvg

  • 25 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - British
                9 artilleries, 3 fighters, 20 infantry and 1 tactical_bomber moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Caucasus
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 9 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 3 armour, 7 artilleries, 2 fighters, 9 infantry and 10 mech_infantrys
                    Japanese win with 3 armour, 4 artilleries and 2 fighters remaining. Battle score for attacker is -69
                    Casualties for British: 1 armour, 9 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun, 3 artilleries, 9 infantry and 10 mech_infantrys

    triplea_39185_Bri9.tsvg

  • 25 19

    I think that is GG.  I am not sure what you meant by 1 offensive re-roll so i just did the entire battle and i came up wanting.  This was fun.  I will demand a rematch at some point.


  • If you want to redo the battle as Low Luck, you are also welcome to do it that way.  You should be able to win with a few ground troops left over.  I am not sure if that battle matters too much though.

  • 25 19

    Would i be stuck with that attack or could i play the UK’s turn from the start and choose a different battle?


  • You were very generous at the start of this match.  Feel free to change plans, redo battles as low luck, or whatever else you think makes up for the restart that I had to do on G1.

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Burma to Shan State
                3 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Caucasus
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from India to Shan State

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Caucasus
                Battle in Shan State
                    British attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking Caucasus from Germans, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Shan State to India
                3 aaGuns, 9 artilleries and 17 infantry moved from Burma to India
                2 infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                2 artilleries and 3 infantry moved from Iraq to Turkey
                1 artillery moved from Saudi Arabia to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Gibraltar to Trans-Jordan
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 factory_minor placed in Saudi Arabia
                2 submarines placed in 98 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_39185_UK_9.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Burma to Shan State
                3 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                1 infantry moved from Saudi Arabia to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Caucasus
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from India to Shan State

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Caucasus
                Battle in Shan State
                    British attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking Caucasus from Germans, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Shan State to India
                3 aaGuns, 9 artilleries and 17 infantry moved from Burma to India
                2 infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                2 artilleries and 3 infantry moved from Iraq to Turkey
                1 artillery moved from Saudi Arabia to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Gibraltar to Trans-Jordan
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 factory_minor placed in Saudi Arabia
                2 submarines placed in 98 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_39185_UK_9.tsvg

  • 25 19

    Ok I just redid the UK’s turn.  Allies are getting desperate.


  • Yeah, the Axis has the economic advantage now.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 bomber, 3 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                3 artilleries placed in Ukraine
                2 artilleries and 2 infantry placed in Northern Italy
                Italians undo move 2.
                1 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39185_Ita9.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry
                EDIT: Adding units owned by ANZAC to Libya: 1 infantry
                EDIT: Changing ownership of Libya from Italians to ANZAC
                EDIT: Turning off Edit Mode

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,1
                ANZAC collect 5 PUs (7 lost to blockades); end with 8 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs

    triplea_39185_ANZ9.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Trans-Jordan to Gibraltar

    Turn Complete - French

    triplea_39185_Fre9.tsvg

  • 25 19

    forgot to atttack mech with air from moscow

  • 25 19

    rolling for battle in Kazakastan

    DiceRolls: 1@3; Total Hits: 11@3: (3)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 19

    I will make the edit and repost

  • 25 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Trans-Jordan to Gibraltar

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39185_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bulgaria to Turkey
                2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Turkey
                2 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Turkey
                1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                4 bombers moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                10 armour and 15 infantry moved from Ukraine to Rostov
                10 armour and 1 artillery moved from Ukraine to Rostov
                1 armour moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Nenetsia
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Nenetsia
                1 mech_infantry moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 bomber moved from Germany to Turkey
                1 bomber moved from Germany to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 4 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers
                    British defend with 2 artilleries and 3 infantry
                    Germans win with 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 2 artilleries and 3 infantry
                Battle in Rostov
                    Germans attack with 20 armour, 1 artillery and 15 infantry
                    Russians defend with 2 aaGuns, 1 artillery and 18 infantry
                    9 infantry owned by the Germans, 20 armour owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
                    Russians win with 1 artillery and 9 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 aaGuns and 9 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 4 bombers, 2 fighters and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Japanese and Germans from War to Allied
                EDIT: Turning off Edit Mode
                2 fighters and 2 tactical_bombers moved from Turkey to Ukraine
                2 bombers moved from Turkey to Southern Italy
                2 bombers moved from Turkey to Ukraine
                EDIT: 1 fighter moved from Turkey to Ukraine
                EDIT: 2 tactical_bombers moved from Turkey to 97 Sea Zone
                4 bombers moved from Normandy Bordeaux to Southern Italy
                2 fighters moved from Normandy Bordeaux to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 infantry moved from Switzerland to Northern Italy
                1 artillery moved from Switzerland to Northern Italy
                1 infantry moved from Switzerland to France
                2 aaGuns and 1 mech_infantry moved from Western Germany to France
                3 armour and 4 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 armour and 6 mech_infantrys moved from Germany to Romania

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 armour and 1 mech_infantry placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_39185_Ger10.tsvg

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