scram of 111
BM Axis Dominion(Axis) vs Aldo Raine(Allies)
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Interesting time to do a neutral crush. Let’s see how it works out.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 26 PUs;
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
3 infantry moved from Tambov to Rostov
1 artillery moved from Bryansk to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
2 aaGuns, 1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Rostov
16 infantry moved from Bryansk to RostovPlace Units - Russians
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 bomber, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
1 submarine moved from 59 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Szechwan
1 armour moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Anhwe to Hopei
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
4 tactical_bombers moved from 55 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone
4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from 55 Sea Zone to Yunnan
4 artilleries and 7 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 artilleries and 1 infantry moved from Malaya to Shan State
2 bombers moved from 54 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in Malaya
Japanese undo move 1.
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
1 bomber placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 63 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 50 Sea Zone
1 submarine moved from 63 Sea Zone to 27 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
2 mech_infantrys moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
2 aaGuns moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 bomber moved from Gibraltar to Eastern United States
1 bomber moved from Eastern United States to Western United StatesPlace Units - Americans
4 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - British
9 artilleries, 3 fighters, 20 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Yunnan
British attack with 1 armour, 9 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 armour, 7 artilleries, 2 fighters, 9 infantry and 10 mech_infantrys
Japanese win with 3 armour, 4 artilleries and 2 fighters remaining. Battle score for attacker is -69
Casualties for British: 1 armour, 9 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 3 artilleries, 9 infantry and 10 mech_infantrys -
I think that is GG. I am not sure what you meant by 1 offensive re-roll so i just did the entire battle and i came up wanting. This was fun. I will demand a rematch at some point.
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If you want to redo the battle as Low Luck, you are also welcome to do it that way. You should be able to win with a few ground troops left over. I am not sure if that battle matters too much though.
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Would i be stuck with that attack or could i play the UK’s turn from the start and choose a different battle?
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You were very generous at the start of this match. Feel free to change plans, redo battles as low luck, or whatever else you think makes up for the restart that I had to do on G1.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caucasus
Battle in Shan State
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Caucasus from Germans, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 9 artilleries and 17 infantry moved from Burma to India
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Iraq to Turkey
1 artillery moved from Saudi Arabia to Iraq
1 infantry moved from Tobruk to Alexandria
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
2 submarines placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caucasus
Battle in Shan State
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Caucasus from Germans, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 9 artilleries and 17 infantry moved from Burma to India
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Iraq to Turkey
1 artillery moved from Saudi Arabia to Iraq
1 infantry moved from Tobruk to Alexandria
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
2 submarines placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Ok I just redid the UK’s turn. Allies are getting desperate.
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Yeah, the Axis has the economic advantage now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 artilleries placed in Ukraine
2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry
EDIT: Adding units owned by ANZAC to Libya: 1 infantry
EDIT: Changing ownership of Libya from Italians to ANZAC
EDIT: Turning off Edit ModePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,1
ANZAC collect 5 PUs (7 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to GibraltarTurn Complete - French
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forgot to atttack mech with air from moscow
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rolling for battle in Kazakastan
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
I will make the edit and repost





