Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
try it again.
;aaa 1@2 2@3 1@4;
last try i promise.
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (6)2@3: (4, 6)1@4: (5)
rolling for DD
Rolls: 1@2; Total Hits: 11@2: (2)
taking hit on sub rolling planes again.
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (5)
rolling DD
Rolls: 1@2; Total Hits: 01@2: (5)
rolling again
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Morocco to Algeria
British take Algeria from Germans
1 infantry moved from French Central Africa to French West Africa
1 artillery moved from Tobruk to Alexandria
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Trans-Jordan to India
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 98 Sea Zone
1 tactical_bomber placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
1 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Algeria
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 airfield and 1 artillery
Italians win, taking Algeria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Algeria to Tunisia
1 armour, 2 artilleries and 4 infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 bombers and 2 fighters moved from Ukraine to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 2 fighters moved from Russia to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 fighter placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Bryansk to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 artilleries moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
2 aaGuns and 5 infantry moved from Samara to Russia
6 infantry moved from Samara to Tambov
1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 6 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
3 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Americans: 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Battle in 46 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
4 infantry and 1 marine moved from Java to 42 Sea Zone
3 carriers, 1 cruiser, 4 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from 54 Sea Zone to New Guinea
1 bomber moved from 54 Sea Zone to New Guinea
2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 59 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Chahar to Hopei
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
EDIT: 1 submarine moved from 54 Sea Zone to 55 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in Kiangsu
2 destroyers and 6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Turning off Edit Mode
Sorry Allied Pacific fleet…
yes that could be costly
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Spain
3 submarines moved from 54 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 2 fighters, 9 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Southern France
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 carrier moved from 50 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Spain to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
I meant to attack Afghanistan with 1 inf. Here are the rolls.
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 4@2; Total Hits: 14@2: (4, 4, 2, 6)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Iraq to Turkey
2 infantry moved from Syria to Turkey
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Turkey
1 infantry moved from Eastern Persia to West India
1 armour moved from Trans-Jordan to Turkey
2 fighters moved from Trans-Jordan to Saudi Arabia
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Turkey
British attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
9 artilleries and 18 infantry moved from India to Burma
3 aaGuns moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 fighter moved from Saudi Arabia to India
1 fighter moved from Saudi Arabia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Turkey to 98 Sea Zone
1 tactical_bomber moved from Turkey to Trans-Jordan
Place Units - British
1 fighter and 2 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter moved from Tunisia to 93 Sea Zone
1 infantry moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 mech_infantry moved from Algeria to Tunisia
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 bomber and 1 fighter moved from Rostov to Ukraine
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs