dice…
Europe '40 2e: Rommel (Axis) vs Colt45
-
Well I attacked Kenya to achieve my nat. objective but totally forgot that in the heat of the battle. This turn took me a very long time to complete. Italy-Ger can 1-2 punch but is it worth it?
-
Your single bomber wasn’t hit by AA and inflicted the max hits on Ger. I can’t catch a break on strat bombing. In all my games where Bri isn’t invaded, it spends lavishly on Africa and Italy can’t break out.
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to Romania
1 armour and 1 artillery moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 airfield and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 50 PUs;
Germans buy 1 artillery, 2 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
8 artilleries and 12 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
12 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 93 Sea Zone
3 fighters moved from Northern Italy to 93 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 93 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Norway to Finland
2 aaGuns moved from Poland to Eastern Poland
1 tactical_bomber moved from 93 Sea Zone to Northern Italy
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Alexandria
2 tactical_bombers moved from Western Germany to Alexandria
2 fighters moved from 93 Sea Zone to Northern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery placed in France
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I think that I covered everything optimally. Two turns of ground builds for the Rus front gives me a powerful army. But I will need air power in the future to offset Rus builds. All out commitment to defend Ita and threaten the Bri fleet required careful planning. Bri has available resources and will need them to meet the imminent threat and arms race in the Med. Bri won’t get it’s N.O.
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic StatesCombat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 18 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 35 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Baltic States : 2 infantry
Bryansk : 4 aaGuns, 5 artilleries, 2 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 49
Russians : 26 / 35
Americans : 35 / 35
British : 29 / 30
Italians : 18 / 19
French : 7 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 35 PUs; end with 36 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 29 PUs;
British buy 1 armour, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
1 artillery owned by the British and 3 infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Belgian Congo
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from United Kingdom to GibraltarPlace Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
106 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag
98 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers and 4 fightersProduction/PUs Summary :
Germans : 43 / 49
Russians : 26 / 35
Americans : 35 / 61
British : 33 / 33
Italians : 16 / 19
French : 7 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Romania to Belarus -
I wanted to wait another turn for the Ita to build subs to join in the attack on the Bri fleet. But time is running out for the Ger air to hang around and to finish off the Bri fleet before the USA fleet arrives. What do you say that we create an alternate path game. If the Axis gambit fails, we continue playing the game, but later we replay the game from end of Bri3, without the attack on the Bri fleet and see how that turns out?
Need OOL for Bri fleet in sz98 -
I would have to see if I’d be down to go back from Bri 3. Probably would but it makes your gambit less gambit-like :lol:. Destroyers first but then I’d like to hear how many hits each round, please.
-
Wow, 6 hits by Ita, remove 3 DD then 3 more
-
destroy one carrier, tilt other one
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
French defend with 1 destroyer; British defend with 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -44
Casualties for French: 1 destroyer
Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
Casualties for British: 1 carrier and 2 destroyers
4 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
Please edit all 6 Ita troops in Alex to Tob or I will do it at beginning of Ger4
-
I dont wana hop on my laptop just for France so can you move the central african troop towards Egypt and the french fig to Gib and do Ger move?
-
Okay, I can make the Fra moves. I was out for an early dinner. I was expecting to lose the Ita ships but retreat the air, like Bri was able to do. We both rolled better than average, but that benefited you, not me, as Ger can’t destroy the Bri air that were on the carriers. I needed Ita to beat the odds and have Bri just roll for average.
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Baltic States
1 fighter and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from Northern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Northern Italy to Baltic States
15 armour, 10 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier and 2 cruisers
Germans win with 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 2 cruisers
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 bombers moved from 98 Sea Zone to Northern Italy
1 fighter moved from 98 Sea Zone to Bessarabia
2 tactical_bombers moved from 98 Sea Zone to Bessarabia
1 tactical_bomber moved from 98 Sea Zone to Greece
2 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
2 infantry moved from France to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
1 submarine placed in 110 Sea Zone
2 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs





