@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Simon33 Allies +17 vs GeneralSvend-Sved L17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from West India to Afghanistan
3 fighters moved from India to Afghanistan
1 tactical_bomber moved from Eastern Persia to Afghanistan
2 artilleries and 1 infantry moved from Eastern Persia to Afghanistan
1 mech_infantry moved from Eastern Persia to Afghanistan
1 armour moved from Persia to Turkey
2 artilleries and 3 infantry moved from Northwest Persia to Turkey
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Turkey
6 artilleries and 6 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 mech_infantry moved from Tunisia to Tobruk
3 infantry and 1 mech_infantry moved from British Guiana to Venezuela
2 mech_infantrys moved from India to Afghanistan
2 fighters moved from 39 Sea Zone to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Venezuela
British attack with 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
1 mech_infantry owned by the British and 1 infantry owned by the British retreated to British Guiana
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Afghanistan
British attack with 3 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 3 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from Afghanistan to Russia
1 fighter moved from Tsinghai to Russia
2 artilleries moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 37 PUs (3 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Turkey
2 armour moved from Volgograd to Turkey
1 bomber moved from Volgograd to Turkey
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Turkey
3 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Turkey
2 infantry moved from Volgograd to CaucasusCombat - Italians
Battle in Turkey
Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry
Italians win, taking Turkey from British with 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 4 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Turkey to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Southern Italy
1 tactical_bomber moved from Turkey to Greece
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Northwest Persia to PersiaNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 50 PUs;
Germans buy 3 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Bryansk
2 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 2 infantry
EDIT: Adding units owned by Germans to Turkey: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Samara
3 fighters and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour moved from Urals to Russia
2 fighters and 1 tactical_bomber moved from Samara to Russia
3 fighters moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Shensi
3 armour and 4 mech_infantrys moved from Kweichow to Shensi
2 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries moved from Malaya to Shan State
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Malaya to Burma
2 fighters moved from Malaya to Burma
1 tactical_bomber moved from Malaya to BurmaCombat - Japanese
Battle in Shensi
Japanese attack with 4 armour and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in QueenslandNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Removing units owned by Japanese from Buryatia: 2 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 2 infantry
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 35 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Malaya to 35 Sea Zone
2 bombers moved from Burma to Yunnan
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to AmurPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,2,1,2,6,5,3,4,4,3,6,5,1,5,6,3,5,6,6,2
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from Norway to Western Germany
2 bombers moved from United Kingdom to 110 Sea Zone
2 bombers and 1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Johnston Island to Hawaiian Islands
3 fighters moved from Johnston Island to Hawaiian Islands
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True -
Intercept W Germany?
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Yes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from Norway to Western Germany
2 bombers moved from United Kingdom to 110 Sea Zone
2 bombers and 1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Johnston Island to Hawaiian Islands
3 fighters moved from Johnston Island to Hawaiian Islands
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_TrueCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 4 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hawaiian Islands
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Johnston Island to Western United States
2 fighters moved from Johnston Island to New Zealand
2 bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 123 Sea Zone to 106 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Norway
3 artilleries and 6 infantry placed in Central United States
Americans undo move 1.
2 armour and 1 mech_infantry placed in Norway
1 artillery placed in Central United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 7 infantry moved from India to Burma
1 artillery moved from Afghanistan to Kazakhstan
Russians take Kazakhstan from Germans
2 artilleries moved from Northwest Persia to Caucasus
3 artilleries and 3 infantry moved from Algeria to Morocco
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Rhodesia to AngolaCombat - British
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
1 artillery owned by the British retreated to Union of South Africa
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Angola
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 2 artilleries
Italians defend with 2 infantry
1 artillery owned by the British retreated to Northwest Persia
Italians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Burma
British attack with 5 artilleries and 7 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Morocco
British attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 artilleries and 3 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
5 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Afghanistan to Tsinghai
3 aaGuns moved from India to Burma
3 fighters moved from India to Russia
2 artilleries moved from Afghanistan to West India
1 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 3 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 3 infantry
EDIT: Turning off Edit Mode
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,4
British collect 39 PUs (1 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 99 Sea Zone to Western Germany
1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Turkey to Northwest Persia
2 artilleries moved from Turkey to Iraq
1 bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from Greece to Northwest Persia
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Italians win, taking Northwest Persia from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 2 artilleries and 1 bomber
British defend with 1 infantry
Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to CaucasusPlace Units - Italians
1 carrier and 1 fighter placed in 97 Sea Zone
1 artillery placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 artillery, 1 infantry and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transportNon Combat Move - ANZAC
2 artilleries and 3 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - French
Battle in Normandy BordeauxNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 52 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkey to Syria
Germans take Syria from French
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Western Germany to Finland
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Norway causes 3 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber moved from Finland to Western Germany
3 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Norway to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Ukraine: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
Russians take Tambov from Italians
5 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Russians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 4 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 armour, 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - Russians
3 fighters moved from Volgograd to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 armour moved from Shensi to Tsinghai
5 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 bombers moved from Yunnan to Tsinghai
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
7 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South WalesCombat - Japanese
Battle in Tsinghai
Japanese attack with 4 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun; British defend with 2 mech_infantrys; Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Tsinghai from Chinese with 4 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 1 aaGun
Casualties for British: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 5 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in New South Wales
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry
Casualties for Japanese: 2 fighters and 1 infantryNon Combat Move - Japanese
5 fighters moved from New South Wales to 62 Sea Zone
3 tactical_bombers moved from New South Wales to 62 Sea Zone
2 artilleries moved from Shan State to French Indo China
1 fighter moved from Tsinghai to Shensi
1 aaGun moved from Yunnan to Hunan
2 bombers moved from Tsinghai to Hunan
2 tactical_bombers moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
2 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Amur to Korea
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs