dice…
Europe '40 2e: Rommel (Axis) vs Colt45
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 bomber and 1 fighter moved from 111 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 2 infantry
106 Sea Zone : 2 transports
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 28 / 28
Americans : 35 / 36
British : 29 / 36
Italians : 10 / 10
French : 11 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Interesting Bri builds. Fleet to Gib to prevent Sea Lion without having to build inf at home. I could have saved Ger sub in sz111 by taking BB hit, but chose to gamble it might not be sunk in 1 turn, or force Bri to use all air against it instead of attacking Ita fleet. Next time I’ll move fig from Hung to defend Ita fleet instead of attack Fra. My opening builds allowed for Sea Lion option, altho with not as many trans as you used. May not get my turn done now, going to play face-to-face board games.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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I struggled to decide what to do about Bri’s consolidation moves and whether to have Ger build to face it or Rus. Just decided to take Ita’s turn and let Ger figure it out.
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When should I expect Germany’s move? I will probably call it an early night.
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Don’t know, within the hour.
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TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom -
Fig intercept in UK against 2 Ger bombers? No other combat. Counting on my luck changing vs AA. Couldn’t go a whole turn with no combat.
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Both figs intercept
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I forgot about the Fra fig. This is ridiculous, I shouldn’t gamble when it’s not critical. This is a game changer for Ger not to have any bombers. Equally low chance of either side hitting, you hit I miss. AA 1/6 chance, it hits. No benefit to Ger.
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Ouch :-P
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Misread the die roll, AA missed but I only rolled 2 (+2) for airfield
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
1 infantry moved from Holland Belgium to France
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Denmark to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
1 aaGun moved from Western Germany to France
11 infantry moved from Germany to Poland
1 artillery moved from Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
8 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 artillery and 2 infantry moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
7 armour and 2 mech_infantrys placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I could have escorted Ger bombers, but I didn’t want the figs to have to land in Hol/Bel. I didn’t try building for Sea Lion or to attack the Bri fleet, but the Luftwaffe is vacationing in Italy to dissuade the Brits.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 armour moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
8 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Belarus : 2 aaGuns, 1 artillery and 19 infantry
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 2 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 2 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 28 / 28
Americans : 35 / 36
British : 28 / 36
Italians : 17 / 19
French : 7 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier and 2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 35 PUs; end with 35 PUs totalTerritory Summary for Americans :
Central United States : 1 armour, 1 bomber, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 28 / 28
Americans : 35 / 35
British : 28 / 36
Italians : 17 / 19
French : 7 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to KenyaCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
1 armour retreated to Anglo Egyptian Sudan
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 carrier and 2 fighters placed in 98 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 infantry
Tanganyika Territory : 2 infantry
93 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 28 / 28
Americans : 35 / 35
British : 30 / 30
Italians : 17 / 19
French : 7 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well I attacked Kenya to achieve my nat. objective but totally forgot that in the heat of the battle. This turn took me a very long time to complete. Italy-Ger can 1-2 punch but is it worth it?
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Your single bomber wasn’t hit by AA and inflicted the max hits on Ger. I can’t catch a break on strat bombing. In all my games where Bri isn’t invaded, it spends lavishly on Africa and Italy can’t break out.





